"Star Trek: The Next Generation - 20th Century Computers and How They Worked" est un ouvrage de référence couvrant l'histoire de la technologie informatique présenté dans le contexte in-universe du 24ème siècle comme un ouvrage pour les étudiants de l'académie de Starfleet.
Contenu[]
- Foreword, p. IX-X
- Preface, p. XI-XII
- Guide, p. XIII-XVIII
- Introduction, p. XIX
- Chapter 1: Tracing the Path of the Letter 0, p. 1-3
- Storing the Press of a Key, p. 4-7
- Displaying a Key Press, p. 8-9
- Printing a Key Press, p. 10-12
- Chapter 2: The Core of the Personal Computer: The System Unit, p. 13-15
- Inside the System Unit of a Twentieth Century PC, p. 16-19
- A Closer Look at the CPU or Microprocessor, p. 20-22
- The PC's Bus, p. 23-25
- A Closer Look at RAM, p. 26-28
- Chapter 3: A Closer Look at the Microchip, p. 29-30
- How a Microchip Was Build, p. 31-32
- How a Microchip Stored Information, p. 33-36
- Chapter 4: Input Devises, p. 37
- The Keyboard, p. 38-39
- The Mouse, p. 40-42
- The Trackball, p. p. 43
- Graphic Tablets, p. 44-45
- Scanners, p. 46-47
- Touch Screens, p. 48-49
- Musical Interfaces, p. 50-52
- Chapter 5: Output Devices, p. 53
- The Monitor, p. 54-57
- Printers, p. 58-64
- Chapter 6: Storage Devices, p. 65
- Hard Disk Drives, p. 66-69
- How Information Was Saved to a Hard Disk, p. 70-72
- Diskettes and Floppy Disk Drives, p. 73-74
- CD-ROM, p. 75-78
- Flopticals and Magneto-Optical Disks, p. 79-81
- Tape Drivers, p. 82-84
- Chapter 7: Data Transfer, p. 85
- Modems, p. 86-92
- Chapter 8: Networks, p. 93
- Local Area Networks, p. 94-97
- Network Architecture, p. 98-100
- Wide Area Networks, p. 101-104
- Chapter 9: Operating Systems and User Programs, p. 105
- The Role of the Operating System, , p. 106-108
- How MS-DOS Managed Its Tasks, p. 109-111
- How MS-DOS Managed Memory, p. 112-117
- The Role of Software, p. 118-120
- Popular Types of Applications, p. 121-124
- Chapter 10: Emerging Technologies of the Late Twentieth Century, p. 125
- Robots and Cybernetics, p. 126-128
- Artificial Intelligence, p. 129-134
- Artificial Life, p. 135-136
- Virtual Reality, p. 137-138
- Fractals, p. 139-141
- Morphing, p. 142
- Chaos, p. 143
- Nanotechnology, p. 144-146
- Appendix: Galaxy-class Starship Computer Systems, p. 147-152
- Index, p. 153-161
Éditions[]
- 4ème de couverture
- "Go where you've never gone before... deep into the micro-universe inside your personal computer. The crew of the U.S.S. Enterprise leads you and 24th Century Starfleet Academy students on a fascinating journey through the interior of a 20th century PC.
- "Probe the mystery of how a PC turns electricity into data that it can process, store, and transmit to other computers.
- "Explore how information travels from a keyboard or mouse through the system to the monitor and printer.
- "Learn what the silicon chips that make up computer memory look like and how they work.
- "Investigate the software [programs] that drives the computer's operation.
- "Seek out the beginnings of the information age – cybernetics, virtual reality, artificial intelligence, nanotechnology, fuzzy logic, and more. Compare 20th Century computer technology to the computer technology used on the Starship Enterprise."
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Commentaires[]
- L'ouvrage inclut une préface du Lieutenant Commander Data et en annexe le 4ème chapitre de "Star Trek: The Next Generation Technical Manual".
- A l'époque de la publication du livre, la marque Alpha Books et l'éditeur Prentice Hall étaient détenus par Simon & Schuster, elle-même détenu par Paramount Communications, propriétaire des droits Star Trek.