Memory Alpha
Advertisement
Memory Alpha

An anaphasic lifeform was an entity composed of anaphasic energy, which differentiated such entities from solid matter-based symbiotic lifeforms.

Being extremely unstable, such lifeforms require some sort of conduit to maintain molecular cohesion and a corporeal host with compatible biochemistry in order to take physical form.

They can also travel along a standard power transfer beam, and leave traces of anaphasic radiation in their wake. When bonded to a Human, the host's appearance may change, such as a change in the eye color.

Ronin, a sentient anaphasic lifeform, was discovered in 2370, following the death of his host Felisa Howard. (TNG: "Sub Rosa")

When Sam Rutherford's cybernetic implant malfunctioned in 2381 and caused his pre-implant personality to resurface, D'Vana Tendi worried that he might have been taken over by an anaphasic alien. (LD: "Reflections")

In 2382, an anaphasic lifeform named Clem possessed Lieutenant Matt while he was on an away mission and wreaked havoc on the USS Cerritos and Starbase 80. After being ejected from Matt, Clem turned out to be harmless, having simply lost control when he overextended himself rather than having been intentionally hostile. After revealing himself to be an alien junior officer who was trying to prove himself to his superiors, Clem was allowed to stay on Starbase 80. (LD: "Starbase 80?!")

Individuals[]

Named
Unnamed
The anaphasic lifeform Ronin, in its non-corporeal form, was a computer generated effect (CGI), using for the first time in televised Star Trek the LightWave 3D software (at the time still the software component of the Amiga Video Toaster Suite package, and later on the software package of choice for the Star Trek television franchise), provided by Digital Magic's Joe Conti and Tim McHugh. It was a conscious effort to gain more creative control in contrast to the traditional usage of liquid nitrogen against black velvet, called by Visual Effects Supervisor David Stipes, "an act of God", due to the fact that once employed, getting a good usable shot, using this method, was very much a "luck of the draw" process. (Star Trek: The Next Generation Companion, 1st ed., p. 281) Digital Magic continued to experiment with LightWave 3D software in the remainder of the series, creating, among others, the plasma stream in the later episode "Eye of the Beholder".
Advertisement