Ardra's ship was a starship active in the 24th century that was utilized by a con artist posing as Ardra. The ship functioned as Ardra's base of operations during her many ruses throughout the sector. It was manned by a crew.
The ship was equipped with a cloaking device (described as a "bad copy" of a Romulan cloak), force fields, and transporter and hologram technologies, as well as an energy device that could cause planetary tremors. The ship had prearranged programs in its computer which helped the impostor deceive others. Furthermore, the ship was linked with an implant that allowed her eye movements to choose and activate each illusion.
In 2367, the ship entered orbit of Ventax II while the impostor began her campaign with the Ventaxians. One of her illusions included extending the ship's cloaking shields around the USS Enterprise-D, and setting up a subspace dampening field. This hid the Enterprise from sight, sensors, and communications, making it seem to disappear. Geordi La Forge was able to detect the ship's power source through a wavelength stretch out, triangulated from the research station located on the planet's surface. The ship was subsequently commandeered by the crew of the Enterprise, the crew quickly admitting their guilt, and "Ardra" was arrested by the Ventaxians, effectively ending the ruse. (TNG: "Devil's Due")
This cloaked ship was only mentioned in dialogue.
Ardra's vessel was depicted as a three-nacelle configuration starship in the DC Comics story "Shore Leave in Shanzibar!"
In the novel The Jackal's Trick, Ardra's ship is named the Houdini, and is used by Tuvok and La Forge to track another ship belonging to the same cult of con artists as Ardra.