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"Imagine a microscopic web that spans the entire cosmos. An intergalactic ecosystem. An infinite number of roads leading everywhere."
Gabriel Lorca, 2256 ("Context Is for Kings")

The displacement-activated spore hub drive, commonly shortened to spore drive or s-drive, was an organic propulsion system the Federation experimented with during the 2240s and 2250s. The technology used mycelium spores harvested from Prototaxites stellaviatori to "jump" or "leap" across the mycelial network. During such jumps, the ships were not in normal space but in the mycelial plane. (DIS: "Context Is for Kings", "Choose Your Pain")

Origins and concept[]

Mycelium spores

P. stellaviatori mycelium spores, key to the drive technology

The spore drive was based on the ideas of two colleagues and friends, Paul Stamets and Straal, who had been working on the concept since 2244. They were eager to get to the "veins and muscles" that held the galaxy together.

Their research was based on the insight that at a quantum level, there was no difference between biology or physics, and specifically that spores were not only the progenitors of panspermia, but also the building blocks of energy across the universe. This allowed Stamets and Straal to approach physics as biology. As such, the equations involved were reminiscent of both quantum astrophysics and biochemistry. (DIS: "Context Is for Kings")

Program history[]

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Spore Drive Helm Console

The USS Discovery helm with spore drive activation control

Initially confined to a lab, following the outbreak of war with the Klingons, Starfleet co-opted the research for military applications, much to the displeasure of Stamets. The two scientists were split up and given two different teams on different vessels – the USS Discovery and the USS Glenn – so, they could work twice as fast. The Discovery also contained a large cultivation bay.

By late 2256, six months after the start of the war, both ships were conducting "black alert" maneuvers, in which they made jumps across the mycelial network. These jumps were associated with the ship's walls becoming damp. Containment of the spores was important to prevent accidents.

Key to the research was to increase the interval, which was expressed in Speirin, higher Speirins being associated with large displacement. Jumping was probabilistic, meaning that the longer the jump, the more possible outcomes there were. The two ships lacked the processing power to make the requisite number of calculations, and so long jumps resulted in navigational instability. Some six months after the start of the war, the Discovery had reached Speirin 12, and leaps measured in the hundreds of kilometers. This was considered a poor result by Discovery captain Gabriel Lorca. (DIS: "Context Is for Kings")

However, its sister ship Glenn made a breakthrough and achieved Speirin 240. The fact that they did not grow their own spores somehow resulted in the acquisition of "Ripper", an alien creature resembling an Earth tardigrade that lived in some kind of symbiosis with the spores and was capable of communicating with them, as well as utilizing the mycelial network. These abilities resulted in its function as a sort of "navigator" for the Glenn. Emboldened by the breakthrough, Straal reported that he was going to attempt Speirin 900, even though Stamets was concerned about the feasibility and safety of such a massive displacement. (DIS: "Context Is for Kings", "The Butcher's Knife Cares Not for the Lamb's Cry")

The Glenn managed to travel back and forth into the Beta Quadrant, a ninety light year jump, in 1.3 seconds. However, soon after, the crew of the Glenn hit a Hawking radiation firewall while exiting the mycelial plane, causing the death of its crew. (DIS: "Context Is for Kings", "The Butcher's Knife Cares Not for the Lamb's Cry")

The Glenn was later scuttled, though Ripper was beamed to Discovery and secured within that ship's own spore drive assembly. (DIS: "Context Is for Kings", "The Butcher's Knife Cares Not for the Lamb's Cry")

A demonstration of what was possible with the technology at this point in the war included putting someone in a test chamber with spores and allowing them to see where the spores had been and were going to. The subject quickly cycled through a number of planetary destinations. (DIS: "Context Is for Kings")

After the Discovery's first successful jump using the tardigrade, Stamets transmitted the drive schematics to Starfleet. Production of the drive was begun at a classified Starfleet facility in Jefferson, Iowa on Earth. All Federation ships, starbases, and colonies were placed on alert to search for more tardigrades. (DIS: "Choose Your Pain")

It was possible to use the spore drive even while a ship was traveling at warp speed. The Discovery used this technique to return to the planet Pahvo, going from warp five to a complete stop in the process. (DIS: "Into the Forest I Go")

Following the conclusion of the war in 2257, Starfleet decommissioned the drive until a non-Human interface could be developed. In order to investigate one of the red bursts, Captain Christopher Pike authorized the use of the drive to travel 51,450 light years to the planet Terralysium, believing the crisis worthy of special dispensation. At the same time, Ensign Sylvia Tilly began working on the possibility of creating a coherent resonator to interact with the spores as a replacement, dark matter-powered navigational interface. (DIS: "New Eden")

After Discovery was reported destroyed in a battle with an armada of ships controlled by Control, Lieutenant Spock recommended to Starfleet that all remaining officers with knowledge of these events should be ordered never to speak of Discovery or its spore drive, under penalty of treason. (DIS: "Such Sweet Sorrow, Part 2")

In the databases of Starfleet in the 32nd century, the Discovery was reported as destroyed as in 2258; however, there was no mention of the spore drive. (DIS: "Die Trying")

USS Discovery-A about to jump

The refitted Discovery about to make a spore jump

In 3189, during the refitting of the Discovery, a new and improved spore drive interface was installed. Instead of mechanically connecting to the pilot via cybernetic shunts, the pilot merely had to rest their hands on nanogel control pads, with the gel acting as a quantum transducer. The ship's nacelles would have to be attached before the drive could be activated. (DIS: "Scavengers", "Unification III")

Displacement-Activated Spore Hub Drive Gen 2

The spore drive's new form: An easily moved module.

A second-generation spore drive was developed and a prototype able to be quickly and easily installed into any ship was built. It still required a compatible pilot. (DIS: "...But to Connect")

It was the belief of Federation President Laira Rillak that spore drive technology was the closest the Federation have come to ending its dilithium dependence. After the only functional new prototype was stolen by Cleveland Booker and Dr. Ruon Tarka, she feared that if word of its theft spread it would put everything in jeopardy. (DIS: "All In")

During the mission to make first contact with Species 10-C, Discovery's spore drive was burned out while escaping from a 10-C orb. Stamets predicted this outcome beforehand and warned that they would need a drydock to fix it, but the crew were left with no other choice. This left the Discovery stranded decades away from Federation space at warp speed, but the 10-C used the DMA wormhole to return the Discovery to Earth after the successful negotiations. (DIS: "Coming Home")

In 3191, work on the spore drive was abandoned in favor of the new pathway drive, although Discovery's repaired spore drive remained in use. (DIS: "Red Directive")

Later that year, Discovery used the spore drive to send Ruhn's dreadnaught and Tahal's scout ship to the galactic barrier by performing a saucer separation and engaging the drive while the two Breen ships were between the two halves of the ship. This forced the Breen to spend a decades long journey returning to Breen space. (DIS: "Life, Itself")

Discovery continued to be equipped with the spore drive for decades more. In the 33rd century, the crew used the spore drive one last time to send Discovery -- returned to its pre-refit configuration -- into deep space on a Red Directive mission where the ship would wait for nearly a thousand years for Craft. (DIS: "Life, Itself"; ST: "Calypso")

Technical details[]

Spore drive maneuvers were signified by the ship going to black alert. (DIS: "Context Is for Kings")

The reaction cube, in which the spores were injected, was a key part of the drive's operation. One possible density in the chamber was 68%. Another factor in spore drive was spore germination rate. (DIS: "Choose Your Pain", "The Wolf Inside")

Excess energy cavitation was part of the initiation process of the spore drive. (DIS: "The Butcher's Knife Cares Not for the Lamb's Cry")

A specific spore drive deactivation sequence was needed. Failing to follow the sequence could cause the induction coil to become saturated. (DIS: "Choose Your Pain")

All personnel working around the spore drive were inoculated. (DIS: "Point of Light")

A level 3 diagnostic was run on the entire spore drive every ten hours. (DIS: "If Memory Serves")

By performing a saucer separation and placing another vessel, or more than one vessel, between the two halves of the ship carrying the spore drive, the equipped vessel could instead transport its target to a set of target coordinates while remaining behind. Upon being activated in this manner, spore energy would pass between the two halves of the ship with the target vessel caught in the middle. (DIS: "Life, Itself")

Appendices[]

See also[]

Background information[]

The spore drive was first identified as such on a monitor near the end of "Context Is for Kings", Lorca giving its full name in "The Butcher's Knife Cares Not for the Lamb's Cry". Prior to the latter episode, StarTrek.com referred to it as the "organic-propulsion system". [1](X)

The technology was conceived during Bryan Fuller's time on the show, based on his interest in the work of Paul Stamets, the real-life mycologist Trek's Stamets was named after. (AT: "Context Is for Kings")

One real-world scientist published an opinion piece criticizing the story line and technology. [2]

Some of the drive's properties, such as its high speed, dependence on a preexisting network and the need for an organic pilot, make it similar to the slipstream drive from Andromeda, a TV series based on concepts by Gene Roddenberry. The animation used in "What's Past Is Prologue" is also not unlike the one in Andromeda.

According to a fact sheet shown at a mirror universe exhibition running concurrent with San Diego Comic Con 2018, the ISS Discovery had a spore drive, which translated to approximately warp factor 1,431. [3]

The Discovery version of the Star Trek Universe animation, introduced in DIS: "Red Directive", begins with the USS Discovery arriving via spore jump.

Apocrypha[]

In Star Trek Online, it is revealed that the Elachi have their own version of the spore drive that is far superior to the one used by the Glenn and Discovery. It is possible that this enhanced spore drive is what first caught the attention of the Iconian civilization and led to their becoming a servitor species.

External link[]

Displacement-activated spore hub drive at Memory Beta, the wiki for licensed Star Trek works

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