Star Trek: Armada is a real-time strategy (RTS) game published by Activision in 2000. The game can be played either as a single-player campaign, or in a multi-player internet combat mode. In either mode, the player(s) build and maintain fleets and stations of one of four races: Federation, Klingon, Romulan, and Borg. The single-player mode is story-driven: the player has a series of objectives to complete twenty missions, in an interwoven storyline covering all four races.
One main complaint about Armada was that each race could only build six types of starships and two construction/collection ships, and that each race's ships were essentially the same ship with different sprites thus giving no race an advantage over the other. Fans dealt with these problems by creating a series of game modifications, or "mods" that ranged from cosmetic changes, to completely new games using the Star Trek: Armada engine.
Brought this up to imitate the structure, only to find the second paragraph needs citations and should probably be moved to a "Reception" section; the summary from the back of the box is no where to be found, there's no background information section on development, concept, release, etc. Even with those additions and reorganizing, in 2005, this was probably one of MA's more detailed summaries, but I would no longer describe this article as "one of the best examples of the community's work." - AJHalliwell (talk) 14:14, 9 March 2021 (UTC)
I have made a few additions to address some of my notes (added background section, box text, reorganized a bit,) but welcome other input. - AJHalliwell (talk) 17:34, 17 March 2021 (UTC)