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local p = {}
 
local AftershowDataA = mw.loadData( 'Module:AftershowData/A' )
 
function p.A( frame )
    local A = frame.args[1]
 
    return AftershowDataA[A] or "I AM ERROR"
end
 
local AftershowDataC = mw.loadData( 'Module:AftershowData/C' )
 
function p.C( frame )
    local C = frame.args[1]
 
    return AftershowDataC[C] or "I AM ERROR"
end
 
local AftershowDataD = mw.loadData( 'Module:AftershowData/D' )
 
function p.D( frame )
    local D = frame.args[1]
 
    return AftershowDataD[D] or "I AM ERROR"
end
 
local AftershowDataM = mw.loadData( 'Module:AftershowData/M' )
 
function p.M( frame )
    local M = frame.args[1]
 
    return AftershowDataM[M] or "I AM ERROR"
end
 
local AftershowDataN = mw.loadData( 'Module:AftershowData/N' )
 
function p.N( frame )
    local N = frame.args[1]
 
    return AftershowDataN[N] or "I AM ERROR"
end
 
local AftershowDataP = mw.loadData( 'Module:AftershowData/P' )
 
function p.P( frame )
    local P = frame.args[1]
 
    return AftershowDataP[P] or "I AM ERROR"
end
 
local AftershowDataT = mw.loadData( 'Module:AftershowData/T' )
 
function p.T( frame )
    local T = frame.args[1]
 
    return AftershowDataT[T] or "I AM ERROR"
end
 
local AftershowDataY = mw.loadData( 'Module:AftershowData/Y' )
 
function p.Y( frame )
    local Y = frame.args[1]
 
    return AftershowDataY[Y] or "I AM ERROR"
end
 
return p
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