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EnhancerActivation

Pattern enhancer activation (2370s)

Transport enhancer 2257

23rd century antennae-dish design (2250s)

Pattern enhancers in action

Three pattern enhancers in action

A pattern enhancer (also known as a transport enhancer or transporter enhancer) was a piece of Federation equipment designed to aid in the reception and rematerialization sequence of an in-garrisoned transporter system.

HistoryEdit

In the 23rd century, pattern enhancers featured a component at the top that spun to deploy an antennae-dish to signify a transport enhancement field was online. (DIS: "Brother")

24th century cylindrical pattern enhancers were typically one meter in height, composed of four sections: a trio of legs which were encased within the body while not in use, highly-polished silver-colored main body casing, a black control cuff, and roughly conical top. The casing of the pattern enhancers contained sophisticated and relatively powerful localized sensors as well as powerful and adaptive communication equipment. However, in polarized ionization fields, pattern enhancers do not achieve the desired effect. (DS9: "Heart of Stone")

Pattern enhancers were typically used to supplement or establish a solid transporter lock. This inability could be a result of transporter jamming, natural interference, or any other phenomenon that disrupted normal sensor operation. When unable to achieve this requisite lock, pattern enhancers were used to define, scan, and relay information about a small, localized area.

The inclusion of pattern enhancers in an away team's equipment complement was usually left to the discretion of the team commander. However that decision was influenced, when pattern enhancers were used, their operating procedure was very standardized to prevent problematic operation while in a chaotic situation. Pattern enhancers could be used either as a group of three or singularly. (VOY: "Dark Frontier")

Used as a trio, the enhancers were set up in an equilateral triangular formation, roughly one to ten meters apart. First the legs were extended by means of a switch or lever on the main body of the device; these allowed for steady placement regardless of terrain. Second, the conical top and the attached control cuff of the device were rotated approximately 70-90° clockwise; once the top was lit, the enhancer was active. Once activated, all pattern enhancers immediately began sensor data transmission of whatever was contained within the confines of the trio of deployed enhancers.

Despite their obvious complexity and value, unless the conditions which necessitated the enhancers use in the first place was expected to dissipate or be negated, the enhancers were remained in place upon successful transport.

On previous versions of the Federation pattern enhancer, once all three were activated they would attach between the group a vibrant blue, permeable strand of energy; however by 2375 this feature had been eliminated for reasons unknown.

Used in conjunction with phase conditioners and phase discriminators, the exact prop and special effects functionality of the pattern enhancers were used to adjust the phase of Picard, Riker, Troi, La Forge, and Crusher in TNG: "Time's Arrow, Part II".

In 2263 of the alternate reality, Montgomery Scott came up with the idea of modifying pulse beacons from the USS Franklin to act as pattern enhancers to enable an away team to beam the trapped crew of the USS Enterprise out of Krall's base. These makeshift pattern enhancers successfully enabled Scott and Pavel Chekov to beam the Enterprise crewmembers, twenty at a time, to the Franklin. (Star Trek Beyond)

AppendiciesEdit

AppearancesEdit

Prop imageryEdit