Real World article
(written from a Production point of view)
(written from a Production point of view)
United Federation of Planets Star Fleet Officer's Manual.
Contents
Contents
Introduction for New Cadets
- What Are Role Playing Games?
- Role Play In The Final Frontier
- About The Officer's Manual
Defining a Character
- Attributes
- Attribute Ratings
- Attribute Descriptions
- Skills
- Skill Ratings
- Basic Proficiency Level
- Professional Competency Level
- Expert Level
- Skill Areas
- Skill Ratings
- Using Attributes And Skills
Creating Player Characters
- Assigned Ship, Rank, And Position
- Choosing A Race
- Creating Attribute Scores
- Initial Dice Roll
- Racial Modifiers
- Bonus Points
- Creating Endurance Statistics
- Maximum Operating Endurance
- Current Operating Endurance
- Inaction Save Level
- Unconsciousness Threshold
- Wound Healing Rate
- Fatigue Healing Rate
- Character Aging
Training Player Characters
- Pre-Academy Experience
- Joining Star Fleet
- Star Fleet Academy
- Academic Curriculum
- Outside Electives
- Advanced Study
- Branch School
- Curriculum
- Outside Electives
- Advanced Study
- Cadet Cruise
- Cruise Assignment
- Cruise Results
- Department Head School
- Department Head School Curriculum
- Advanced Training
- Command School
- Command School Curriculum
- Advanced Training
- Post-Academy Experience
- Number of Tours Served
- Tour Assignments
- First Tour Assigned
- Officer Efficiency Reports
- Other Tour Assignments
- Special Final Tour Posting
- Tour Length
- Skill Advancement
- Combat Statistics
- Action Points
- Base To-Hit Numbers
- To-Hit, Modern
- To-Hit, Hand-To-Hand
- Bare Hand Damage
- Character Age
Tactical Movement and Combat
- Visualizing The Action
- Tactical Maps
- Counters
- Using The Tactical Movement System
- Action Points (AP)
- Calculating AP
- Using AP
- Action Explanations
- Position Change
- Movement
- Equipment And Weapon Use
- Combat And Emergency Evasion
- Movement Restrictions
- Movement Through Doors
- Play Sequence
- Determining Tactical Advantage
- Opportunity Actions
- Recording AP Usage
- Action Points (AP)
- Combat
- Range
- Line-Of-Sight And Concealment
- Calculating The To-Hit Numbers
- Base To-Hit Number
- Range Modifiers
- Size Modifiers
- Position Modifiers
- Concealment Modifiers
- Target's Movement Modifiers
- Aiming Modifier
- Attacker's Movement Modifier
- Adjusted To-Hit Number
- Determining Successful Hits
- Grazes
- Thrown Weapons Or Objects
- Firing Arcs
- Damage
- Damage Effects
- Determining Damage
- Armor
- Shotgun Hits
- Special Vulcan Attacks
- Psionics
- Using Psionics
- Nerve Pinch
- Psionics
Injury, Medical Aid, and Recovery
- Operating Endurance (OP END)
- Maximum Operating Endurance (MAXOPEND)
- Current Operating Endurance (CURR OP END)
- Injury
- Taking Wound Damage
- Taking Temporary Damage
- Recording Damage
- Unconsciousness
- END Saving Roll
- Unconsciousness Save Level (INACT SAVE)
- Unconsciousness Threshold (UNC THRESH)
- Mortal Injury And Death
- Restoring Health
- Healing Wound Damage
- Regaining Temporary Damage
- Emergency First Aid
- Vulcan Pain Reduction
Glossary of Game Terms
Background information
This book is part of the Basic Set (FASA 2004) along with the Cadet's Orientation Sourcebook and Star Trek: The Role Playing Game Operations Manual. All three of these books, combined with the Star Trek: Starship Tactical Combat Simulator made up the deluxe set (FASA 2001).
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