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(written from a Production point of view)

Star Trek: Fleet Command is an ongoing mobile game set in the alternate reality. Described as a "free-roaming multiplayer Star Trek experience [combining] role-playing game style progression and real-time battles with enemy ships", the game is published by Scopely, who developed the game with Digit Game Studios and in collaboration with CBS Interactive.

The game was announced on 2 November 2018, and launched on 29 November 2018 for iOS and Android devices. [1]

In 2020, elements of the prime universe were introduced. [2] In April 2021, Karl Urban (Leonard McCoy) and Sonequa Martin-Green (Michael Burnham) were featured in a series of four promotional spots for the game. [3]

Starting 11 May 2021, members of the Star Trek: The Next Generation crew were made available as unlockable characters as part of a special event. [4]

Premise[]

Summon your skills in strategy, combat, diplomacy, and leadership to master the dangerous universe of Star Trek Fleet Command. Enter a galaxy on the brink of war as Federation, Klingon, and Romulan forces vie for control of the Alpha and Beta quadrants. Discover an ancient secret that could tip the scales of power forever. As the commander of a starbase on the edge of civilized space, you will recruit iconic officers like James T. Kirk, Spock, and Nero -- and build powerful ships including the Enterprise, the Romulan Warbird, and Klingon Bird of Prey. Join Millions of players -- forge alliances, defeat your enemies, and build an epic fleet to secure, or dominate, the galaxy. Explore strange new worlds, seek out new life and new civilizations, boldly go where no one has gone before.

Excerpts of copyrighted sources are included for review purposes only, without any intention of infringement.

Gameplay[]

Officers[]

Officers are necessary for Star Trek Fleet Command ships, and each can improve the ship's effectiveness in different ways, if serving as captain or as one of the two other bridge officers. When serving as captain, the officer's "Captain maneuver" is activated. When serving as captain or one of the other two bridge officers, the officer's "Officer ability" is activated.

Each officer belongs to an officer group, based on their backgrounds. When officers from the same officer group serve together on a ship's bridge, their abilities may be increased through synergy.

An officer may be rated Common, Uncommon, Rare, or Epic. That determines the chance of "recruiting" them to a player's available crew. Officers are recruited by opening recruiting chests, which produce officer "shards"; between six and 120 shards (see the Officer table) are required to recruit a new officer. Standard Recruit chests usually (initially always) provide Common officer shards; Premium Recruit chests usually provide Uncommon officer shards, with smaller chances of Rare or Epic shards; Ultra Recruit chests provide either Rare or Epic officer shards; faction (Federation, Klingon, Romulan, Augment) recruit chests provide recruits from specific factions; and events sometimes add other types of recruiting chests. Occasionally (3% of the time) Premium and Ultra chests will provide enough shards to recruit an officer outright, rather than just one per draw.

In addition to initially recruiting officers, recruiting chests may be used to promote them, which allows them to rise one rank and another five levels. (The table indicates only the shards required for initial recruiting; higher ranks require more shards.) In addition to earning enough shards for promotion, there is a promotion cost.

Officers can be part of one of three divisions: Command (star: Starfleet command division insignia), Operations and Engineering (spiral galaxy: Starfleet operations division insignia, alternate reality), or Science and Medical (ringed planet: Starfleet sciences division insignia, alternate reality). When one officer from each division serves on the bridge, their effective abilities may be increased.

Officers can also be assigned to Away missions. Officers with higher stats give you more chance at success, if the success rate is pushed over 100%, the rewards increase. There is a "key stat" on all away missions (attack, defence, or health) which boosts the chance at success further than other stats. Away missions can reward faction points and credits, recruit tokens, blueprints, officer shards and more.

Officer advancement[]

Officers advance along two tracks: level and rank. To advance in level, Officer XP (experience) is needed.

This table shows the Officer XP required to advance a typical officer to each level:

Officer level-up chart
Level 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15
Officer XP cost none 200 350 550 800 880 1220 1520 1720 1860 6000 7500 8700 9600 9900
Level 16 17 18 19 20
Cost 21,700 26,250 29,750 31,850 33,250

Some officers require more or less Officer XP to advance. For example, Nero requires four times the typical officer XP to advance, and Barot, Stonn, and Uhura (but not Cadet Uhura) require double, while Komal, Rukor, and Vartoq require only one-fifth the usual Officer XP.

Unconfirmed: Common and Uncommon officers advance at the standard cost (or less), Rare officers advance at double cost, and Epic officers advance at four times cost.

This table shows names of ranks for officers, the level limit for each rank, and promotion costs for levels.

Officer promotion chart
Rank Ensign I Lieutenant JG II Lieutenant III Lt Commander IV Commander V
Level range 1 to 5 up to 10 up to 15 up to 20 up to 30
Promotion cost initial rank 500 Officer XP 5000 Officer XP 50k Officer XP 100k Officer XP
plus faction credits

Some officers require more Officer XP to be promoted in rank. For example, Vixis requires 2500 Officer XP to advance from Ensign I to Lieutenant JG II. At higher ranks, Epic officers may also require Faction Credits to advance.

Officer table[]

This table presents officers by name and earliest level available, captain and officer maneuvers, Star Fleet division and synergy group, rarity and shard cost (per rank), and initial Strength (with Attack, Defense, and Health as "A", "D", and "H" in the table).

Some officers may be recruited through missions earlier than they can be recruited with Recruit Tokens on the Recruit page. Approximate mission levels are marked in (parentheses). For example, "Cadet James T. Kirk, 3 (2)" means that Kirk appears in the Standard Recruit rewards table at Level 3, but can also be recruited through the Combat Training 3 missions, which are easily completed at Level 2.

Officers
Name, Level Captain maneuver Officer ability Division Group Rarity, Shards Strength, A, D, H
Cadet Hikaru Sulu
1 (starting)
Big Shot - Increases the damage of first shots on the ship by 15% for the first round. Fighting Spirit - Increases the Attack of all the Officers on the ship by 5%.
(5%, 8%, 10%, 12%, 15%)
Starfleet command division insignia
Another Time Common
(0), 6, 15, 36, 75.
50
13, 6, 6
Mae Darwin
>14?
Defending Power - When the ship is attacked by a player, Darwin increases the Weapon Damage by 10%. Interceptor Trainer - Darwin increases the Ship Experience gained on Interceptors by 20%.
(20%, 30%, 40%, 50%, 60%)
Starfleet operations division insignia, alternate reality
Shakedown Cruise Common
6, 12, 30, 72, 120.
48
9, 8, 7
Gaila
≤10
Parsteel Hunter - Gaila increases the Parsteel rewards for defeating a Hostile by 25%. Critical Avoidance - If the opponent is a Hostile, Gaila decreases the damage from its Critical Hits by 10%.
(10%, 20%, 30%, 40%, 50%)
Starfleet operations division insignia, alternate reality
Starfleet Academy Common
6, 12, 30, 72, 120.
48
6, 5, 13
Geoffrey Hadley
>14?
Galaxy Traveler - Hadley increases the Warp Speed of the ship by 15%. Survey Trainer - Hadley increases Ship Experience gained on Survey ships by 20%. (20%, 30%, 40%, 50%, 60%)
Starfleet operations division insignia, alternate reality
Shakedown Cruise Common
7, 14, 35, 77, 140.
48
10, 6, 8
Helvia
≤10
Parsteel Miner - Helvia increases the Mining Rate of the ship by 40% when mining Parsteel. Gold Rush - As long as the Cargo of the ship is empty, Helvia increases its Warp Speed by 25%.
(25%, 50%, 75%, 100%, 125%)
Starfleet command division insignia
Surveyors & Miners Common
4, 8, 20, 48, 88.
48
2, 12, 10
K'Bisch
≤10
Tritanium Miner - K'Bisch increases the Mining Rate of the ship by 40% when mining Tritanium. Defensive Mining - As long as the ship is mining, K'Bisch reduces the damage dealt by attacking opponents by 10%.
(10%, 12%, 14%, 16%, 20%)
Starfleet operations division insignia, alternate reality
Surveyors & Miners Common
5, 10, 25, 60, 100.
48
2, 9, 13
Komal
≤14
Battleship Specialist - When inside a Battleship, Komal increases Weapon Damage against players by 20%. Resist Kinetic - If the opponent is a player, Komal decreases the damage made by its Kinetic Weapons by 5%.
(5%, 7%, 10%, 15%, 20%)
Starfleet operations division insignia, alternate reality
Glory in the Kill Common
5, 10, 25, 60, 100.
48
12, 8, 4
Jabilo M'Benga
>14?
Break Through - When defending the Station, M'Benga increases the Armor Piercing, Shield Piercing and Accuracy of the ship by 10%. Slip Through - When defending the station, M'Benga increases Dodge, Armor and Shield Deflection by 10%.
(10%, 16%, 22%, 30%, 40%)
Starfleet sciences division insignia, alternate reality
Auxiliary Controls Common
5, 10, 25, 60, 100.
48
7, 11, 6
Rukor
≤14
Explorer Specialist - When inside an Explorer, Rukor increases the Weapon Damage against players by 20%. Energy Boost - If the opponent is a player, Rukor increases the damage made by the Energy Weapons of the ship by 5%.
(5%, 7%, 10%, 15%, 20%)
Starfleet command division insignia
Glory in the Kill Common
7, 14, 35, 77, 140.
48
15, 8, 1
Shev Akria
(2)
Tritanium Hunter - Shev increases the Tritanium rewards for defeating a Hostile by 25%. Justice Dealer - If the opponent is a Hostile, Shev increases the damage of the Energy Weapons of the ship by 5%.
(5%, 7%, 10%, 15%, 20%)
Starfleet operations division insignia, alternate reality
Starfleet Academy Common
5, 10, 25, 60, 100.
48
13, 6, 5
T'Laan
≤14
Thorough Scans - T'Laan increases the Ship Experience gained by fighting Hostiles by 15%. Objective Defense - If the opponent is Hostile, T'Laan decreases the Damage done by its Kinetic Weapons by 5%.
(5%, 7%, 10%, 15%, 20%)
Starfleet sciences division insignia, alternate reality
Starfleet Academy Common
4, 8, 20, 48, 88.
48
6, 13, 5
Vartoq
≤14
Interceptor Specialist - When inside an Interceptor, Vartoq increases Weapon Damage against players by 20%. Kinetic Boost - If the opponent is a player, Vartoq increases the damage made by the Kinetic Weapons of the ship by 5%.
(5%, 7%, 10%, 15%, 20%)
Starfleet command division insignia
Glory in the Kill Common
6, 12, 30, 72, 120.
48
13, 5, 6
Vel K'Bentayr
(3?)
Dilithium Hunter - Vel increases the Dilithium rewards for defeating a Hostile by 25%. Chirurgical Precision - If the opponent is a Hostile, Vel increases the damage made by the Kinetic Weapons of the ship by 5%..
(5%, 7%, 10%, 15%, 20%)
Starfleet sciences division insignia, alternate reality
Starfleet Academy Common
5, 10, 25, 60, 100.
48
8, 8, 8
Cadet James T. Kirk
(2)
Motivational - Increases the Attack, Defense, and Health of all Officers on the Bridge by 8%. Tactician - Increases the Weapon Damage of the ship by 5%.
(5%, 8%, 10%, 15%, 20%)
Starfleet command division insignia
Another Time Common
4, 8, 20, 48, 88.
48
10, 10 4
Cadet Leonard McCoy
~2
Doctor - Increases the Health of all Officers on the ship by 10%. Psychologist - Increases the effectiveness of the Captain Maneuver by 4%.
(4%, 6%, 8%, 10%, 12%)
Starfleet sciences division insignia, alternate reality
Another Time Common
3, 6, 15, 36, 75.
48
6, 6, 12
Cadet Montgomery Scott
(2)
Sturdy Ship - Increases the Ship Hull Health by 10%. Warp Theory - Increases the Warp Distance of the ship by 1.
(1, 2, 3, 4, 5)
Starfleet operations division insignia, alternate reality
Another Time Common
3, 6, 15, 36, 75.
48
4, 10, 10
Instructor Spock
2
Knowledgeable - Increases the Weapon Damage of the ship by 5%. Kobayashi Maru - Increases the Shield Deflection, Armor and Dodge of the ship by 5%.
(5%, 8%, 12%, 15%, 20%)
Starfleet sciences division insignia, alternate reality
Another Time Common
3, 6, 15, 36, 75.
48
6, 12, 6
Cadet Nyota Uhura
2
Scan the Enemy - Decreases the Weapon Damage of the opponent's ship by 10%. Negotiations - Increases the Shield Health of the ship by 5%.
(5%, 7%, 9%, 11%, 14%)
Starfleet operations division insignia, alternate reality
Another Time Common
3, 6, 15, 36, 75.
48
10, 4, 10
Zahra
≤14
Station Expert - When defending the Station, Zahra increases the ship's Hull Health by 10%. Home Engineer - When defending the Station, Zahra increases the Weapon Damage by 5%.
(5%, 8%, 10%, 15%, 20%)
Starfleet operations division insignia, alternate reality
Auxiliary Controls Common
4, 8, 20, 48, 88.
48
5, 3, 16
Domitia
≤10
Dilithium Miner - Domitia increases the Mining Rate of the ship by 40% when mining Dilithium. Hurry Home - As long as the Cargo of the ship is full, Domitia increases its Warp Speed by 25%.
(25%, 50%, 75%, 100%, 130%)
Starfleet sciences division insignia, alternate reality
Surveyors & Miners Common
6, 12, 30, 72, 120.
46
2, 11, 10
Joaquin
>14?
Firewall Protection - Joaquin increases the Protected Cargo of the ship by 50%. [Unconfirmed: Goes up to 100% with maximum Synergy bonus.] Data Miner - Joaquin increases the Mining Rate of the ship by 40% when mining Corrupted Data and Decoded Data.
(40%, 60%, 80%, 100%, 125%)
Starfleet command division insignia
Khan's Crew Uncommon
14, 28, 56, 98, 182.
162
25, 13, 43
Kati
≤14
Hail of Fire - At the start of each round, if the target of the ship is a Defense Platform, Kati increases the Chances of a Critical Hit by 4% for that round. [Unconfirmed: Goes up to 10% with maximum Synergy bonus. Destroy the Defense platforms by triggering more Critical Hits!] Enhanced Weaponry - When attacking a Station, Kati increases the Critical Hit Damage by 15%.
(15%, 20%, 25%, 30%, 40%)
Starfleet sciences division insignia, alternate reality
Khan's Crew Uncommon
20, 40, 80, 120, 200.
162
38, 5, 38
Otto
≤10
Smash the Defenses - At the start of each round, if the target of the ship is a Defense Platform, Otto increases the damage of the ship by 20% for that round. [Unconfirmed: Goes up to 40% with maximum Synergy bonus.] Brute Force - Otto increases the Attack of each officer on the Bridge of the ship by 20%.
(20%, 30%, 40%, 50%, 60%)
Starfleet operations division insignia, alternate reality
Khan's Crew Uncommon
16, 32, 64, 96, 192.
162
65, 8, 8
Grace Chen
≤14
Modifications - Chen increases the Dodge, Shields Deflection and Armor of the ship by 20% against Hostiles. Energy Absorber - If the opponent is a Hostile, Chen decreases the damage done by its Energy Weapons by 10%.
(10%, 15%, 20%, 25%, 30%)
Starfleet sciences division insignia, alternate reality
Starfleet Academy Uncommon
10, 20, 40, 80, 150.
136
25, 25, 18
Lucia Gonzales
≤10
Solution Finder - If the opponent is a Hostile, Gonzales increases the chances of dealing a Critical Hit by 8%. Problem Solver - If the opponent is a Hostile, Gonzales increases the damage of Critical Hits by 5%.
(5%, 10%, 15%, 20%, 30%)
Starfleet command division insignia
Starfleet Academy Uncommon
12, 24, 48, 84, 168.
136
25, 18, 25
Arix
≤14
Plasma Backlash - Every time the opponent is hit by an energy weapon, Arix has a 10% chance of Burning it. Powered Armor - As long as the ship's Hull Health is under 70% of its value at the start of combat, Arix increases its Armor by 15%.
(15%, 20%, 30%, 40%, 50%)
Starfleet sciences division insignia, alternate reality
Nero's Crew Uncommon
14, 28, 56, 98, 182.
122
8, 35, 18
D'jaoki
≤14
War of Endurance - After winning a combat, D'jaoki increases the Health of all officers on the ship by 10% for 1 minute. Shatter Defenses - As long as the opponent's ship is Burning, D'jaoki decreases the opponent's crew Health by 20%.
Starfleet command division insignia
Romulan Patriots Uncommon
12, 24, 48, 84, 168.
122
33, 5, 23
Hendorff
>14?
Excellent Security - As long as Hull Health is below 60% of its value at the start of combat, Hendorff increases Dodge, Armor and Shield Deflection by 20%. Explorer Trainer - Hendorff increases the Ship Experience gained on Explorers by 20%.
(20%, 30%, 40%, 50%, 60%)
Starfleet operations division insignia, alternate reality
Shakedown Cruise Uncommon
16, 32, 64, 96, 192.
122
38, 18, 5
Javaid
≤14
Overwhelming Fire - Javaid increases the Shield Piercing of the ship by 20%. Reinforcements - If the ship is a Battleship, Javaid increases its Armor by 15%.
(15%, 20%, 25%, 30%, 40%)
Starfleet command division insignia
Nero's Crew Uncommon
12, 24, 48, 84, 168.
122
30, 13, 18
Klaa
≤14
Hot Pursuit - Increases the Impulse Speed of the ship by 25%. Critical Strike - Increases the Critical Hit Damage of the ship by 8%.
(8%, 10%, 13%, 17%, 20%)
Starfleet command division insignia
Glory in the Kill Uncommon
14, 28, 56, 98, 182.
122
10, 13, 38
Koth
≤14
Interceptor Overseer - Koth decreases the time needed to repair the ship by 20% if it is an Interceptor. Open Them Up - As long as the opponent's ship has a Hull Breach, Koth increases the damage dealt by Kinetic Weapons by 5%.
(5%, 10%, 15%, 20%, 25%)
Starfleet operations division insignia, alternate reality
Klingon Patriots Uncommon
14, 28, 56, 98, 182.
122
18, 15, 28
L'Nar
≤14
Romulan Health - L'Nar increases the Health of the Officers on the Bridge by 20%. Klingon Pursue - L'Nar increases the Damage against Klingon ships by 25% of the crew's Attack.
(25%, 35%, 75%, 175%, 500%)
Starfleet operations division insignia, alternate reality
Romulan Patriots Uncommon
10, 20, 40, 80, 150.
122
13, 30, 18
Frank Leslie
>14?
Minor Damage Control - As long as the ship's Hull Health is under 35% of its value at the beginning of combat, Leslie restores it by 5% at the end of each round. Battleship Trainer - Frank Leslie increases the Ship Experience gained on Battleships by 20% each turn.
(20%, 30%, 40%, 50%, 60%)
Starfleet operations division insignia, alternate reality
Shakedown Cruise Uncommon
14, 28, 56, 98, 182.
122
20, 23, 18
Linkasa
>14?
Way of the Klingon - After winning a battle, Linkasa increases the Defense of all the Officers on the ship by 10%. Defensive Tactics - At the start of combat, Linkasa increases the Armor of the ship by 25% of the total Attack of the crew.
(25%, 35%, 75%, 175%, 500%)
Starfleet operations division insignia, alternate reality
Blood & Honor Uncommon
14, 28, 56, 98, 182.
122
8, 28, 25
M'Ral
≤14
On the Hunt - M'Ral increases the Armor Piercing of the ship by 20%. Strengthener - M'Ral increases the total Attack of all Officers on the ship by 10%.
(10%, 15%, 20%, 25%, 30%)
Starfleet command division insignia
Klingon Patriots Uncommon
12, 24, 48, 84, 168.
122
38, 8, 15
Montgomery Scott
≤14
Miracle Worker - Scotty reduces the time needed to repair the ship by 10%. Born Engineer - Scotty increases the total Hull Health of the ship by 10% of its original Hull Health.
(10%, 12%, 14%, 16%, 20%)
Starfleet operations division insignia, alternate reality
Enterprise Crew Uncommon
16, 32, 64, 96, 192.
122
15, 33, 13
Severus
>14?
Spreading Fire - When the ship is Burning from the opponent, Severus decreases the opponent's Hull Health by 10% each round. Exploit Overheat - When the ship is Burning from the opponent, Severus increases the Damage of the ship by 20%.
(20%, 30%, 40%, 50%, 60%)
Starfleet operations division insignia, alternate reality
Romulan Patriots Uncommon
14, 28, 56, 98, 182.
122
18, 18, 25
Vella
≤14
Overmatch - If the opponent's ship is an Explorer, Vella increases the damage of weapons by 10%. Sturdy Companion - Vella increases the total Health of all Officers on the ship by 5%.
(5%, 7%, 9%, 12%, 15%)
Starfleet sciences division insignia, alternate reality
Nero's Crew Uncommon
12, 24, 48, 84, 168.
122
23, 28, 10
Woteln
≤14
Scattering Field - If the opponent's ship is a Battleship, Woteln increase the Damage of the weapons by 10%. Interceptor Affinity - If the ship is an Interceptor, Woteln increases its Dodge value by 15%.
(15%, 20%, 25%, 30%, 40%)
Starfleet sciences division insignia, alternate reality
Klingon Patriots Uncommon
14, 28, 56, 98, 182.
122
23, 30, 8
Yan'Agh
≤14
Klingon Tactics - When the opponent's ship Shield Health are depleted, Yan'agh increases the Weapon Damage by 10%. Wolf Among the Ships - Yan'agh increases the Damage against Romulan ships by 25% of the crew's Health.
(25%, 35%, 75%, 175%, 500%)
Starfleet operations division insignia, alternate reality
Blood & Honor Uncommon
10, 20, 40, 80, 150.
122
23, 5, 33
Paul Zhou
≤14
Fresh Perspectives - Paul Zhou increases the Defense of all Officers on the bridge of the ship by 15%. Upper Hand - As long as the ship has Morale, Paul Zhou increases the Shield deflection, Armor and Dodge of the ship by 30% of the crew's Defense.
(30%, 40%, 80%, 160%, 300%)
Starfleet command division insignia
Section 31 Uncommon
18, 36, 72, 108, 192.
122
20, 33, 8
Officer 0718
≤10
Station Knowledge - 0718 Increases the Critical Hit Chances by 4% when defending the Station. Computer Precision - 0718 increases the Defense of all Officers on the ship by 5%.
(5%, 7%, 9%, 12%, 15%)
Starfleet sciences division insignia, alternate reality
Auxiliary Controls Uncommon
14, 28, 56, 98, 182.
120
15, 20, 25
Arkady Ivanov
≤14
Always Enthusiast - When the shield is depleted, Arkady has a 50% chance of inspiring Morale to the ship for 3 rounds. Shields Refractor - Arkady increases the Shield Health of the ship by 10%.
Starfleet command division insignia
Enterprise Crew Uncommon
12, 24, 48, 84, 168.
120
10, 30, 20
Qa'ug
>14?
Excel Under Pressure - When the ship gets a Hull Breach from the opponent, Qa'ug decreases all the stats of the officers on the opponent's ship by 35%. Blood and Honor - When the ship gets a Hull Breach from the opponent, Qa'ug increases Accuracy by 30%.
(30%, 40%, 50%, 60%, 70%)
Starfleet sciences division insignia, alternate reality
Blood & Honor Uncommon
12, 24, 48, 84, 168.
120
20, 20, 20
Hikaru Sulu
≤14
Do Not Test Me - When the ship is getting hit by a Critical Hit, Sulu has a 40% chance of inspiring Morale to the ship for one round. Ranking [sic] Fire - When the ship has Morale, Sulu increases the total damage made by Energy Weapons by 15%.
(15%, 20%, 25%, 30%, 40%)
Starfleet command division insignia
Enterprise Crew Uncommon
14, 28, 56, 98, 182.
120
25, 25, 10
Vixis
≤14
Fake Communiques - At the beginning of each round, Vixis has a 6% chance of delaying the opponent Weapon Fire by one round. Energy Absorption - Decreases the Energy Weapon Damage of opponent players by 10%.
(10%, 12%, 15%, 20%, 30%)
Starfleet sciences division insignia, alternate reality
Glory in the Kill Uncommon
14, 28, 56, 98, 182.
120
10, 30, 20
Joachim
>14?
Patient Tactician - When attacking a Station, Joachim has 50% chances of greatly increasing the mitigation of the ship for one round. [Unconfirmed: Increases to 100% Chances with maximum Synergy Bonus.] Unflinching Resolve - When attacking a Station, Joachim decreases the Weapon Damage of all opponent's Ships and Defense Platforms by 10%.
(10%, 15%, 20%, 25%, 30%)
Starfleet sciences division insignia, alternate reality
Khan's Crew Rare
32, 48, 96, 128, 192.
320
15, 90, 55
Vemet
≤14
Romulan Tenacity - If the ship survives an attack that depletes its shields and is destroyed in one of the following attacks during the same battle, the battle is lost but Vemet heals 5% of the Hull Health and the ship survives. Feel the Heat - At the beginning of each round, if the opponent's ship is Burning. Vemet decreases its Shield Health by an amount equal to 20% of the Health of all Officers on the ship.
(20%, 40%, 90%, 350%, 700%)
Starfleet sciences division insignia, alternate reality
Nero's Crew Rare
36, 54, 108, 144, 216.
240
25, 45, 50
Azetbur
≤14
Armor is Obsolete - When hitting the enemy with a Kinetic Weapon, Azetbur has a 20% chance of causing a Hull Breach for 2 rounds on the opponent's ship. Contribution - Every time the ship hits with a weapon, Azetbur increases the Armor Piercing of the ship by 10%.
(10%, 15%, 20%, 30%, 40%)
Starfleet sciences division insignia, alternate reality
Klingon Patriots Rare
36, 54, 108, 144, 216.
240
45, 50, 25
Chang
≤14
Cry Havoc - As long as the opponent's ship Hull Health is under 60%, Chang increases the Damage of the weapons by 10%. Dogs of War - If the ship deals a Critical Hit to the opponent's ship while it has a Hull Breach, Chang has a 30% chance of delaying its next weapon attack by 1 round.
(30%, 35%, 40%, 45%, 50%)
Starfleet command division insignia
Klingon Patriots Rare
34, 51, 102, 136, 204.
240
85, 50, 15
Decius
≤14
Reckless - When fighting a ship with a bigger Strength, Decius increases Accuracy, Armor Piercing and Shield Piercing of the ship by 10%. Honor Guard - Every time the ship gets hit, Decius increases its Weapon Damage by 6%.
(6%, 7%, 8%, 9%, 10%)
Starfleet sciences division insignia, alternate reality
Romulan Patriots Rare
30, 45, 90, 120, 180.
240
40, 55, 25
John Harrison
≤14
Weapon Designer - When fighting Explorers, John Harrison increases the Weapon damage of the ship by 20%. Sabotage - For the first round of combat, John Harrison ignores 60% of the opponent's shield.
{{{1}}}
Starfleet sciences division insignia, alternate reality
Section 31 Rare
38, 57, 114, 152, 228.
240
10, 15, 95
Keenser
(≤14?)
Emergency Repairs - As long as the ship is in the Station, Keenser increases its Hull Health by 20%. [Unconfirmed: Goes up to 50% with maximum Synergy Bonus.] Fine Tuning - As long as the ship is in the Station, Keenser increases its Shield Health by 20%.
(20%, 25%, 30%, 35%, 40%)
Starfleet operations division insignia, alternate reality
Auxiliary Controls Rare
34, 51, 102, 136, 204.
240
10, 80, 30
Kerla
≤14
Evasive Maneuvers - When the shields are depleted during during battle, Kerla increases the Dodge of the ship by 50%. Attack Maneuvers - Kerla increases the Critical Hit Damage by 20% when firing with a Kinetic Weapon.
(20%, 25%, 30%, 40%, 50%)
Starfleet operations division insignia, alternate reality
Klingon Patriots Rare
32, 48, 96, 128, 192.
240
40, 25, 55
Krell
≤14
Retribution - Every time the ship gets Shield Health damage, Krell has a 30% chance of dealing a Hull Breach to the opponent for 1 round. Federation Contacts - Krell increases the Damage against Federation ships by 25% of the crew's Defense.
(25%, 35%, 75%, 175%, 500%)
Starfleet operations division insignia, alternate reality
Blood & Honor Rare
32, 48, 96, 128, 192.
240
40, 10, 70
Kumak
≤14
Discipline - At the beginning of each round, Kumak increases the stats of all Officers on the ship by 5%. Watch the World Burn - As long as the enemy ship is Burning, Kumak increases the Armor, Shield Deflection and Dodge of the ship by 40%.
{{{1}}}
Starfleet command division insignia
Nero's Crew Rare
34, 51, 102, 136, 204.
240
50, 20, 50
Kuron
>14?
No Negotiations - Kuron has a 50% chance to automatically reload the first Kinetic Shot. Merciless Pursue - After destroying a ship, Kuron increases the Impulse Speed by 25% until his ship's next battle or its retreat to the Station.
(25%, 30%, 35%, 40%, 50%)
Starfleet command division insignia
Blood & Honor Rare
30, 45, 90, 120, 180.
240
10, 35, 75
Livis
≤14
Wartime Repairs - Livis decreases the time needed to repair the ship by 10% if it is a Battleship. Bolstered - If the ship is a Battleship, Livis increases its maximum Hull Health by 20%.
(20%, 30%, 40%, 50%, 60%)
Starfleet operations division insignia, alternate reality
Nero's Crew Rare
32, 48, 96, 128, 192.
240
10, 15, 95
Mara
≤14
Icy Analyst - When fighting Interceptors, Mara increases the Weapon damage of the ship by 20%. Wife of a Dahar - As long as the opponent ship has a Hull Breach, Mara decreases its Dodge by 20% at the end of each round.
(20%, 25%, 30%, 35%, 40%)
Starfleet sciences division insignia, alternate reality
Blood & Honor Rare
34, 51, 102, 136, 204.
240
70, 15, 35
Marla McGivers
>14?
History Repeats Itself - Marla increases the Repair Speed of the ship by 20%. [Unconfirmed: Goes up to 50% with maximum Synergy Bonus.] Let Me Help You - Marla increases the Attack, Defense and Health of the captain by 50%.
(50%, 60%, 70%, 80%, 90%)
Starfleet operations division insignia, alternate reality
Khan's Crew Rare
38, 57, 114, 152, 228.
240
20, 50, 50
Leonard McCoy
≤14
I'm a Doctor, not a ... - McCoy gives a bonus of 20% to all the Officer Abilities of the Officers on the bridge during combat. Excellent Medicine - Every time the ship gets hit, McCoy increases the Defense of all the officers on the Bridge by 10%.
(10%, 15%, 20%, 25%, 30%)
Starfleet sciences division insignia, alternate reality
Enterprise Crew Rare
34, 51, 102, 136, 204.
240
20, 45, 55
Mirek
≤14
Burning Vengeance - Every time the ship gets hit, Mirek has a 20% chance of Burning the opponent's ship for 1 round. Acid Bitterness - Mirek increases the Damage against Federation ships by 25% of the crew's Defense.
(25%, 35%, 75%, 175%, 500%)
Starfleet sciences division insignia, alternate reality
Romulan Patriots Rare
32, 48, 96, 128, 192.
240
10, 70, 40
Marlena Moreau
≤14
Keep Going - After winning a battle, Moreau heals the Shield Health by 40%. No Fear - Moreau decreases the Armor Piercing, Shield Piercing and Accuracy of Hostiles by 30%.
(30%, 40%, xx%, yy%, zz%)
Starfleet sciences division insignia, alternate reality
Shakedown Cruise Rare
38, 57, 114, 152, 228.
240
40, 40, 40
Spock
≤14
Logical - Spock increases the Accuracy of the ship by 15% at the beginning of each Round in combat. Illogical - While the ship has Morale, Spock restores Shield Health to an amount equal to 25% of the Defense of the Officers on the ship.
(25%, 50%, 100%, 400%, 400%)
Starfleet sciences division insignia, alternate reality
Enterprise Crew Rare
38, 57, 114, 152, 228.
240
10, 85, 25
Stonn
≤10
Ore Miner - Stonn increases the Mining Rate of the ship by 40% when mining Ore. Pack Rat - Stonn increases the Cargo size of the ship by 20%.
(20%, 25%, 30%, 35%, 40%)
Starfleet sciences division insignia, alternate reality
Surveyors & Miners Rare
18, 36, 72, 108, 198.
240
10, 40, 70
T'Pring
≤10
Gas Miner - T'Pring increases the Mining Rate of the ship by 40% when mining Gas. Hidden Stash - T'Pring increases the protection of The Cargo by 50%.
(50%, 100%, 150%, 200%, 300%)
Starfleet command division insignia
Surveyors & Miners Rare
18, 36, 72, 108, 198.
240
10, 70, 40
Tal
>14?
Loyal Officer - When fighting Battleships, Tal increases the Weapon damage of the ship by 20%. Resistance - As long as the opponent ship is Burning, Tal decreases its Hull Health by 5% each turn.
(5%, 6%, 7%, 8%, 10%)
Starfleet operations division insignia, alternate reality
Romulan Patriots Rare
34, 51, 102, 136, 204.
240
20, 55, 45
Nyota Uhura
≤14
Hailing Frequencies Open - When the shield is depleted, Uhura has a 50% chance of delaying the next opponent weapon fire by one Round. Target That Signal - Uhura increases the Accuracy of the ship she's in by 40%. (40%, 50%, 60%, 70%, 80%)
Starfleet operations division insignia, alternate reality
Enterprise Crew Rare
36, 54, 108, 144, 216.
240
60, 35, 25
Yuki Sulu
≤14
Disrupting Field - Yuki Sulu decreases the Shield Health of the opponent's ship by 10% each round. Romulan Grudge - Yuki Sulu increases the Damage against Romulan ships by 25% of the Health of the crew on the ship.
(25%, 35%, 75%, 175%, 500%)
Starfleet operations division insignia, alternate reality
Section 31 Rare
36, 54, 108, 144, 216.
240
65, 45, 10
Barot
≤10
Crystal Miner - Barot increases the rate of Crystal Mining by 40%. Deceptive Weakness - When the ship becomes attacked while mining, at the beginning of combat, Barot decreases the opponent's Hull Health by 10%.
(10%, 15%, 20%, 25%, 30%)
Starfleet sciences division insignia, alternate reality
Surveyors & Miners Rare
18, 36, 72, 108, 198.
240
100, 10, 10
Khan Noonien Singh
>14?
Ruthless Mind - When attacking a Station, Khan has a 50% chance of drastically reducing the mitigation of all opponent's ships and defense platforms for two rounds. Savage Tenacity - Every time the Ship is hit by a Ship or Defense Platform, Khan increases the Critical Hit chance by 1% (cumulative).
(1%, 2%, 3%, 4%, 5%)
Starfleet command division insignia
Khan's Crew Epic
110, 110, 220, 330, 880.
768
216, 36, 132
Carol Marcus
≤14
Applied Science - When defending in battle against a player, Carol decreases the Weapon Damage from opponents by 40%.
Note: On 2019 July 11, Scopely "temporarily disabled her Captain's Maneuver by reducing its effectiveness to 0%." Her Captain's Maneuver was restored when the bug was resolved.
Weapons Expert - Carol increases the Weapon Damage by 20%.
(20%, 25%, 30%, 35%, 40%)
Starfleet sciences division insignia, alternate reality
Auxiliary Controls Epic
90, 90, 180, 270, 720.
576
48, 96, 144
Liviana Charvanek
≤14
Romulan Tactitian - When the ship's Hull Health goes under 80% of its value at the start of combat, Charvanek has a 80% chance of Burning the opponent for 3 rounds. Mind Games - At the start of combat, Charvanek increases the Armor Piercing of the ship by 100% of the Health of the crew on the ship.
(100%, 200%, 400%, 800%, 1600%)
Starfleet command division insignia
Romulan Patriots Epic
95, 95, 190, 285, 760.
576
36, 36, 216
Gorkon
≤14
Quick Victory - Gorkon increases the chances of dealing a Critical Hit by 10% for the first 2 Rounds. Creating Opportunities - When the ship hits the opponent with a Critical Hit, Gorkon has a 70% chance of causing a Hull Breach for three rounds on the opponent's ship.
(70%, 75%, 80%, 85%, 90%)
Starfleet command division insignia
Klingon Patriots Epic
100, 100, 200, 300, 800.
576
192, 48, 48
Kang
≤14
Dahar Master - At the start of battle, Kang has a 80% chance of dealing a Hull Breach to the opponent for 3 rounds. Blood Oath - At the start of battle, Kang increases the Accuracy of the ship by 100% of the Attack of the crew on the ship.
(100%, 200%, 400%, 800%, 1600%)
Starfleet command division insignia
Blood & Honor Epic
95, 95, 190, 285, 760.
576
216, 60, 12
James T. Kirk
≤14
Leader - As long as the ship has Morale, Kirk gives all Officers on the ship a bonus of 40% to all their stats. Inspirational - At the beginning of each round, Kirk has a 50% chance of inspiring Morale to the ship for 2 rounds.
(50%, 60%, 70%, 75%, 80%)
Starfleet command division insignia
Enterprise Crew Epic
100, 100, 200, 300, 800.
576
48, 192, 48
Kras
≤14
Art of War - Decreases the effectiveness of the opponent's Captain's Maneuver by 20%. Know Your Enemy - Decreases the Attack, Defense and Health of all the Officers on the Bridge of the opponent's ship 20%.
(20%, 30%, 40%, 50%, 60%)
Starfleet sciences division insignia, alternate reality
Glory in the Kill Epic
95, 95, 190, 285, 760.
576
216, 36, 36
Alexander Marcus
≤14
Overpower - At the start of each round, if the opponent's HHP is under 80% of its starting total, Alexander Marcus has 80% chance of inspiring Morale to the ship. Shady Methods - At the star of the battle, Alexander Marcus increases the Shield Piercing of the ship by 100% of the Defense of the crew on the ship.
(100%, 200%, 400%, 800%, 1600%)
Starfleet command division insignia
Section 31 Epic
120, ?

120, 120, 240, 360, 960.

576
60, 204, 24
Gary Mitchell
≤14
Home Protector - Mitchell increases the Stats of all Officers on Board by 20% when defending the Station. Think or Sink - When getting hit by a Critical Hit, Mitchell increases the ship Weapon Damage by 30%.
(30%, 40%, 50%, 60%, 70%)
Starfleet command division insignia
Auxiliary Controls Epic
110, 110, 220, 330, 880.
576
60, 132, 96
Nero
≤14
Joy in Vengeance - At the beginning of each round, if the opponent's ship is Burning, Nero increases the Damage of the weapons by 40%. See the Flaws - Every time the ship strikes the opponent, Nero has a 25% chance of Burning it for two rounds.
(25%, 30%, 35%, 40%, 50%)
Starfleet operations division insignia, alternate reality
Nero's Crew Epic
100, 100, 200, 300, 800.
576
48, 48, 192
Christopher Pike
≤14
Teaching Moments - Christopher Pike increases the effectiveness of all the Officer Abilities on the bridge by 20%. Advanced Training - Christopher Pike increases the Ship XP earned by combat by 20%.
(20%, 30%, 40%, 50%, 60%)
Starfleet command division insignia
Shakedown Cruise Epic
100, 100, 200, 300, 800.
576
72, 108, 108
Jaylah
<130 shards are available
??? - ???? ??? ???? ??? - ???? ??? ????
Starfleet operations division insignia, alternate reality
???? Epic
130, ?
576
192, 48, 48

Materials and resources[]

Star Trek: Fleet Command has a variety of materials and resources of various types:

  • Parsteel, Tritanium, Dilithium, and Latinum are resources, listed on the main display screen.
  • Loot chests, Speed-ups, Materials, and Other categories are listed on the Inventory page, reached with the "Items" button.
    • Loot chests are acquired through combat with "Hostiles" and other players.
    • Speed-up tokens come in general and ship-repair varieties.
    • Materials are divided into Grade 1, 2, 3 and 4, and include ship type Parts, mined Raw materials, and Common and Uncommon Refined materials.
    • Other inventory items include Peace Shields, Officer XP, Ship XP, and Misc. The main Misc items are Recruit Tokens (regular, Premium, and Ultra), and Relocation Tokens. Also Klingon, Romulan and Federation recruit tokens, and Discovery recruit tokens.

Expand the table for more details.

Materials and resources
Name Category Subtitle Description
Parsteel Resource "A resource with immense tensile strength, primarily used to build station buildings."
Tritanium Resource "A resource many times harder than diamonds, primarily used to build ship hulls and bulkheads."
Dilithium Resource "A crystalline mineral resource, primarily used to build buildings and ships."
Latinum Resource "Latinum is used to speed up construction and instantly build ships."
Loot chests "Win loot chests in system view by defeating enemy ships and other players."
PvE Chest Loot chest "Contains items dropped from defeating enemies in space.
PvE loot chests are earned by defeating red "Hostile" ships.
PvP Loot chest PvP loot chests are earned by defeating other players' ships.
_ Minute Speed Up Speed Ups Speed Up Tokens "Used to reduce the time it takes to complete jobs."
Bronze speed-up tokens come in 1, 5, 10, 15, and 30 minute varieties.
_ Hour Speed Up Speed Ups Speed Up Tokens "Used to reduce the time it takes to complete jobs."
Silver speed-up tokens come in 1, 3, and 8 hour varieties.
1 Day Speed Up Speed Ups Speed Up Tokens "Used to reduce the time it takes to complete jobs."
Gold speed-up tokens have only been reported in the one-day variety.
_ Minute Repair Speed Up Speed Ups Repair Tokens "Used to reduce the time it takes to repair ships."
Bronze repair speed-up tokens come in 1, 5, 10, 15, and 30 minute varieties.
_ Hour Repair Speed Up Speed Ups Repair Tokens "Used to reduce the time it takes to repair ships."
Silver repair speed-up tokens come in 1, 3, and 8 hour varieties.
1 Day Repair Speed Up Speed Ups Repair Tokens "Used to reduce the time it takes to repair ships."
Gold repair speed-up tokens have only been reported in the one-day variety.
1★ Explorer Parts Materials Grade 1 "Used to upgrade your Explorers."
1★ Battleship Parts Materials Grade 1 "Used to upgrade your Battleships."
1★ Survey Parts Materials Grade 1 "Used to upgrade your Survey Ships."
2★ Interceptor Parts Materials Grade 1 "Used to upgrade 2★ Interceptor."
2★ Explorer Parts Materials Grade 2 "Used to upgrade 2★ Explorer."
2★ Battleship Parts Materials Grade 2 "Used to upgrade 2★ Battleships."
2★ Survey Parts Materials Grade 2 "Used to upgrade your 2★ Ships."
2★ Raw Ore Materials Grade 2 "Found in 2★ Ore Mines. Refine this to get 2★ Refined Ore (used to upgrade 2★ Battleships)."
2★ Raw Gas Materials Grade 2 "Found in 2★ Gas Mines. Refine this to get 2★ Refined Gas (used to upgrade 2★ Explorers)."
2★ Raw Crystal Materials Grade 2 "Found in 2★ Crystal Mines. Refine this to get 2★ Refined Crystal (used to upgrade 2★ Interceptors)."
2★ Common Refined Crystal Materials Grade 2 "Used to upgrade 2★ Interceptors."
2★ Uncommon Refined Crystal Materials Grade 2 "Used to upgrade 2★ Interceptors."
2★ Common Refined Gas Materials Grade 2 "Used to upgrade 2★ Explorers."
2★ Uncommon Refined Gas Materials Grade 2 "Used to upgrade 2★ Explorers."
2★ Common Refined Ore Materials Grade 2 "Used to upgrade 2★ Battleships."
2★ Uncommon Refined Ore Materials Grade 2 "Used to upgrade 2★ Battleships."
3★ Raw Gas Materials Grade 3 "Found in 3★ Gas Mines in Federation Space. Refine this to get 3★ Refined Gas (used to upgrade 3★ ships)."
3★ Raw Crystal Materials Grade 3 "Found in 3★ Crystal Mines in Klingon Space. Refine this to get 3★ Refined Crystal (used to upgrade 3★ ships)."
3★ Raw Ore Materials Grade 3
_ Hr Peace Shield Other Peace Shields "Peace Shields prevent enemy ships from attacking your station. While protected you cannot attack other players."
Silver peace shields come in 1, 2, 4, 8, and 12 hour varieties.
_ Day Peace Shield Other Peace Shields "Used to reduce the time it takes to repair ships."
Gold peace shields come in 1, 3, and 7 hour varieties.
Officer XP Other XP "Used to level up your Officers."
Ship XP Other XP "Used to level up ships."
Loyalty Badge Other Misc "Found in Daily Goal rewards. Used to redeem Loyalty Chests in the Gifts section."
Recruit Token Other Misc "Used to recruit Common, Uncommon, and Rare Officers from the store."
Premium Recruit Token Other Misc "Used to recruit Uncommon, Rare, and Epic Officers."
Ultra Recruit Token Other Misc "Used to recruit Rare or Epic officers."
Alliance Credits Other Misc "Alliance Credits are used to purchase items in the Alliance Store."
Federation Credits Other Misc "Earn by completing Federation Missions and Events. Used to acquire items from the Federation Faction Store and to level up Federation Officers."
Klingon Credits Other Misc "Earn by completing Klingon Missions and Events. Used to acquire items from the Klingon Faction Store and to level up Klingon Officers."
Romulan Credits Other Misc "Earn by completing Romulan Missions and Events. Used to acquire items from the Romulan Faction Store and to level up Romulan Officers."
Independent Credits Other Misc "Used to level up independent Officers. Earn by completing Missions and participating in Events."
Augment Credits Other Misc "Earn from the Augment faction store. Used to acquire items from the Augment Faction Store and to level up Augment Officers."
Relocation Token Other Misc "Used to relocate your home Station to another planet."
Command Badge Other Misc "Used to promote Officers. Earned by defeating roaming ships and participating in Events."
Science Badge Other Misc "Used to promote Officers. Earned by defeating roaming ships and participating in Events."
Engineering Badge Other Misc "Used to promote Officers. Earned by defeating roaming ships and participating in Events."
(assorted mission items) Other Misc "This item is used in a mission."
Many items have this description. Each is used to complete a different type of mission.

Some materials and resources are used in tables in the #Ships and #Research_and_Station sections. These abbreviations (and color codes) are used in those sections:

  • CC2, CG2, CO2: Refined Common 2★ Crystal, Gas, Ore
  • CC3, CG3, CO3: Refined Common 3★ Crystal, Gas, Ore
  • UC2, UG2, UO2: Refined Uncommon 2★ Crystal, Gas, Ore
  • UC3, UG3, UO3: Refined Uncommon 3★ Crystal, Gas, Ore
  • RC, RG, RO: Refined Rare (3★ only) Crystal, Gas, Ore
  • Pu: Plutonium
  • PE1, PB1, or PS1: 1★ ship Parts (Explorer, Battleship, or Survey)
  • PI2, PE2, PB2, or PS2: 2★ ship Parts (Interceptor, Explorer, Battleship, or Survey)
  • PI3, PE3, PB3, or PS3: 3★ ship Parts (Interceptor, Explorer, Battleship, or Survey)
  • P: Parsteel
  • T: Tritanium
  • D: Dilithium
  • L: Latinum
  • time ≤ 5m: Build or upgrade times up to five minutes can be completed immediately with the  FREE >>  button.


Ships[]

Ship basic information[]

Ships are grouped into four rarity classes and three star groups. The rarity classes are "common", "uncommon", "rare", and "epic". Each requires blueprints ("BP" below) to construct, and requires certain shipyard level ("SY" below) before it can be built.

Ships are grouped into four classes: Explorer, Battleship, Interceptor, and Survey.

  • Explorers are more powerful than their power rating in combat with Interceptors.
  • Battleships are more powerful than their power rating in combat with Explorers.
  • Interceptors are more powerful than their power rating in combat with Battleships.
  • Survey ships are neither more nor less powerful than their power rating against any category of ship, although they are significantly weaker in power.

Combat characteristics include strength (overall), attack, defense, health, and numerous more detailed statistics (not listed in this table). Attack statistics include officer attack bonus, damage per round, armor pierce, shield pierce, accuracy, and critical chance and damage. Defense statistics include officer health bonus, and shield and hull health.

Utility characteristics include impulse speed, warp range (ability to reach remote systems), warp speed, cargo capacity, protected cargo, and mining bonus.

Ship strength increases with operations level, ship tier, ship level, and officers. In the table below, the operations level at which the figures were researched is indicated in (parentheses) in the Tier column. Strength figures are without officers, except in the case of the Realta above Tier 1, and at ship levels to be documented later.

Ships
Name Rarity, Stars, BP, SY Type
Tier
Strength Attack Defense Health Impulse, Warp Speed, Range Cargo, Protected Mining
Note: Ship strength figures increase with Operations level.
Realta Common

10, (1)
Explorer 1 (2)
2 (2)
3(2)
4 (2)
172
254
327
429
55
81
113
160
60
85
110
145
57
88
104
124
150, 1.5, 2
150, 1.7, 3
150, 1.9, 4
150, 2.0, 6
1,000, 100
2,000, 200
3,000, 300
4,000, 400
100%
100%
100%
100%
Orion Corvette Common

15, 5
Battleship 1
2
3
4
1,765


4,296
309


868
400


910
1,863


2,518
115, 1.5, 5


115, 2.0, 8
1,000, 100


4,000, 400
100%


100%
ECS Fortunate Common

10, 7
Survey 1
2
3
4
2,891


6,180
272


326
960


1,610
1,659


4,244
94, 1.5, 6


94, 2.0, 13
2,000, 200


21k, 2,450
200%


300%
Phindra Common
★★
30, 10
Interceptor 1
2
3
4
5
6
7
3,596



6,438











2,355





1,698




127, 1.9, 14
127, 1.9, 14
127, 2.0, 15



8,280, 110
12k, 310
14k, 330



100%
100%

Turas Common
★★
35, 12
Explorer 7 5,397
Jellyfish Rare
★★
75, 12
Explorer 7 8,415
Talla Common
★★
40, 14
Battleship 7 6,610
Envoy Common
★★
30, 16
Survey 7 4,222
USS Franklin Uncommon
★★★
90, 17
Explorer ? 5,882
Designed to hunt The Swarm (24×damage against Swarm ships). Added 2019-July-17.
90 Blueprints, Shipyard 17, A/D/H 1,911/2,690/1,281, impulse 100, warp R/S 13/2.6, cargo/P 3,500/100, mining 100%, nine tiers
SS Botany Bay Uncommon
★★★
60, 18
Survey 9 7,480
Kehra
20
Common
★★★
40, 20
Interceptor 9 17,872
Vahklas Common
★★★
50, 22
Explorer 9 31,905
Kumari Common
★★★
60, 24
Battleship 9 56,078
ECS North Star Common
★★★
90, 18
Survey 9 16,374
Ferengi D'Vor Epic
★★★
120, 23
Survey ? 5,882
Designed to mine Latinum (+12000% mining bonus for Raw Latinum).
120 Blueprints, Shipyard 23, A/D/H 567/2,895/3,086, impulse 90, warp R/S 18/1.9, cargo/P 32k/3,955, mining 160%, ? tiers
ECS Horizon Common
★★★
40, 26
Survey 9 26,084
D3 Class Uncommon
★★★
90, 26
Interceptor 9 87,939
Bortas Uncommon
★★★
100, 28
Battleship 9 139,979
B'Rel Rare
★★★
120, 32
Explorer 9 181,420
D4 Class Epic
★★★
150, 34
Interceptor 9 221,055
K'Vort Rare
★★★
100, 30
Survey 9 41,785
USS Mayflower Uncommon
★★★
80, 26
Explorer 9 84,284
USS Saladin Uncommon
★★★
100, 28
Interceptor 9 141,460
USS Intrepid Rare
★★★
120, 32
Battleship 9 200,121
USS Enterprise Epic
★★★
150, 34
Explorer 9 207,594
USS Antares Rare
★★★
100, 30
Survey 9 40,659
Legionary Uncommon
★★★
80, 26
Battleship 9 88,255
Centurion Uncommon
★★★
100, 28
Explorer 9 144,129
Gladius Rare
★★★
120, 32
Interceptor 9 168,063
Augur Epic
★★★
150 34
Battleship 9 214,767
Valkis Rare
★★★
100, 30
Survey 9 40,371
ISS Jellyfish Rare
★★★
120, 39
Survey 9 726,432
Separatist D3 Class Same statistics as standard D3 Class.
Hijacked D3 Class Same statistics as standard D3 Class.
Hijacked USS Mayflower Same statistics as standard USS Mayflower.
Hijacked Legionary Same statistics as standard Legionary.

Ship upgrade details[]

Ships include several components that can be upgraded: armor, impulse drive, warp drive, cargo, and weapons (and possibly more that are not yet documented). When all are upgraded, the ship's overall tier can be upgraded. The ship's level is limited to five times its tier.

The materials required to build ships, upgrade ship components, and tier-up ships include Tritanium and Dilithium for all types of ships, plus Refined resources (Common at lower tiers, Uncommon at higher Tiers) that depend on the ship type:

  • Interceptor Parts, Explorer Parts, Battleship Parts, and Survey Parts.
    Grade 1, Grade 2, and Grade 3 ships require 1★, 2★, and 3★ Parts, respectively.
  • Interceptors, Explorers, and Battleships above Grade 1 require Refined Crystal, Gas, and Ore, respectively.
    Grade 2 and Grade 3 ships require 2★ and 3★ refined materials, respectively.
    Certain ships require special resources (such as Plutonium).
Ship upgrades
Name
Type
Materials
Tiers Component names and cost to install Build, Tier-up Levels / Ship XP
Realta
Explorer
1 Shield MK1 Warp Engines MK1 Pulsed Phaser MK1 Pulsed Phaser MK1
500 T
40m 00s
1
2
3
4
5

?4
6
8
12
2 Shield MK2 2 PE1, 30 T Warp Engines MK2 1 PE1 Pulsed Phaser MK2 3 PE1, 30 T Pulsed Phaser MK2 3 PE1, 30 T
9 PE1, 90 T
5m 00s
6
7
8
9
10
16
22
40
45
80
3 Shield MK3 5 PE1, 90 T Warp Engines MK3 3 PE1 Pulsed Phaser MK3 7 PE1, 80 T Pulsed Phaser MK3 7 PE1, 80 T
22 PE1, 250 T
10m 00s
11
12
13
14
15
90
140
150
230
250
4 Shield MK4 14 PE1, 150 T Warp Engines MK4 7 PE1 Pulsed Phaser MK4 21 PE1, 180 T Pulsed Phaser MK4 21 PE1, 180 T
63 PE1, 510 T
10m 00s
16
17
18
19
20
350
500
550
?700
700
Orion Corvette
Battleship
1 Tritanium Armor MK1 Warp Engines MK1 Plasma Cannon MK1 Plasma Cannon MK1
800 T
50m 00s
1
2
3
4
5

 ?
 ?
 ?
 ?
2 Tritanium Armor MK2 2 P, 275 T Warp Engines MK2 1 P Plasma Cannon MK2 Plasma Cannon MK2 3 P, 325 T
9 PB1, 925 T
20m 00s
6
7
8
9
10
?
 ?
 ?
 ?
 ?
3 Tritanium Armor MK3 cost Warp Engines MK3 cost Plasma Cannon MK3 cost Plasma Cannon MK3 cost
22 PB1, 3,700 T
40m 00s
11
12
13
14
15
?
 ?
 ?
 ?
 ?
4 Tritanium Armor MK4 cost Warp Engines MK4 cost Plasma Cannon MK4 cost Plasma Cannon MK4 cost
42 PB1, 7,100 T
1h 06m
16
17
18
19
20
?
 ?
 ?
 ?
 ?
ECS Fortunate
Survey
1 Mining Laser MK1 [Impulse] MK1 Warp Engines MK1 Cargo Bay MK1
750 T
1h 20m
1
2
3
4
5

 ?
 ?
 ?
 ?
2 Mining Laser MK2 cost [Impulse] MK2 cost Warp Engines MK2 cost Cargo Bay MK2 cost
18 PS1, 1,900 T
30m 00s
6
7
8
9
10
?
 ?
 ?
 ?
 ?
3 Mining Laser MK3 cost [Impulse] MK3 cost Warp Engines MK3 cost Cargo Bay MK3 cost
45 PS1, 5,950 T
1h 00m
11
12
13
14
15
?
 ?
 ?
 ?
 ?
4 Mining Laser MK4 cost [Impulse] MK4 cost Warp Engines MK4 cost Cargo Bay MK4 cost
108 PS1, 15k T
1h 06m
16
17
18
19
20
?
 ?
 ?
 ?
 ?
Phindra
Interceptor
Crystal ★★
1 Impulse Engines MK1 Warp Engines MK1 Cargo Bay MK1 Weapon MK1 ×2
6,500 T
8h 30m
1
2
3
4
5

130
150
180
250
2 Impulse Engines MK2 cost Warp Engines MK2 cost Cargo Bay MK2 cost Weapon MK2 ×2 cost
24 PI2, 8.975 T, 204 D
2h 30m
6
7
8
9
10
300
350
 ?
 ?
 ?
3 Impulse Engines MK3 cost Warp Engines MK3 cost Cargo Bay MK3 cost Weapon MK3 ×2 cost
24 PI2, 180 CC2, 8,975 T, 204 D
5h 00m
11
12
13
14
15
?
 ?
 ?
 ?
 ?
4 Impulse Engines MK6 375 CC2, 25 PI2, 9750 T Warp Engines MK6 190 CC2, 17 PI2, 675 D Cargo Bay MK6 cost Photonic Torpedoes ×2 cost
88 PI2, 700 CC2, 26k T, 925 D
8h 20m
16
17
18
19
20
?
 ?
 ?
 ?
 ?
5 Impulse Engines MK5 cost Warp Engines MK5 cost Cargo Bay MK5 cost Weapon MK5 ×2 cost
150 PI2, 565 CC2, 62 UC2, 44k T, 1675 D
12h 30m
21
22
23
24
25
2600
 ?
 ?
 ?
 ?
6 Impulse Engines MK6 50 CC2, 150 PI2, 17.5k T Warp Engines MK6 375 CC2, 34 PI2, 1325 D Cargo Bay MK6 190 CC2, 17 PI2, 7000 T Photonic Torpedoes ×2 80 CC2, 100 PI2, 28k T, 1000 D
301 PI2, 565 CC2, 220 UC2, 80k T, 3,325 D
12h 30m
26
27
28
29
30
?
 ?
 ?
 ?
 ?
7 Impulse Engines MK7 cost Warp Engines MK7 cost Cargo Bay MK7 cost Photonic Torpedoes ×2 180 UC 230 P 62k T 2300 D
688 PI2, 450 CC2, 570 UC2, 178k T, 7,700 D
12h 30m
31
32
33
34
35
?
 ?
 ?
 ?
 ?
Turas
Explorer
Gas ★★
1 Shield MK1? Warp Engines MK1? Cargo Bay MK1? Phaser Turret MK1? ×2
12k T
13h 00m
1
2
3
4
5

 ?
 ?
 ?
 ?
2
3
4
5
6
7
Talla
Battleship
Ore ★★
1 Tritanium Armor MK1? Warp Engines MK1? Cargo Bay MK1? Phase Cannon MK1? ×2
22k T
18h 30m
1
2
3
4
5

 ?
 ?
 ?
 ?
2
3
4
5
6
7

Research and Station[]

This article or section is incompleteThis page is marked as lacking essential detail, and needs attention. Information regarding expansion requirements may be found on the article's talk page. Feel free to edit this page to assist with this expansion.

Advancement in Star Trek: Fleet Command requires building improvements to the Station, and advancing research. Research follows six tracks: Combat, away teams, galaxy, outlaw, territory and Station. Although combat research mainly affects ships Combat research mainly affects ships, Station research is closely tied to Station improvements. Territory has mainly research affecting territory capture, and uses different currencies. Away teams does that to its respective feature. Outlaw is mainly to improve the Stella. Galaxy research provides a wide variaty of research. Some Station buildings require research advancement prerequisites, and conversely, some research requires Station improvements. Each level of research or Station building has a power rating, used in power ratings and in qualification for rewards based on power advancement.

Note: The abbreviations are not official to the game; they're included here to make the tables more compact.

Combat research
Name
(abbreviation)
Levels Time to complete Material costs Requirements Power Upgrade by level, Description
Hull Density
cHD
1 10m 00s 30 D R&D 1 240 30 "Hull Health is increased for all ships."
2 20m 00s 100 T, 15 D R&D 4 +80 =320 50
3 40m 00s 200 T, 25 D R&D 7 +100 =420 80
4 1h 15m 300 T, 50 D +105 =525 120
5 2h 0m 400 T, 90 D G2SR, R&D 9 +150 =675 200
6 3h 26m 650 T, 250 D R&D 11 +375 =1,050 600
7 7h 50m 1,000 T, 550 D cSHI 1, R&D 13 +550 =1,600 1,200
8 12h 13m 1,950 T, 1,170 D R&D 15 +700 =2,300 1,800
9 13h 49m 3,925 T, 2,350 D cSHI 4, R&D 17 +1,100 =2,300 2,400
10 1h 15m 9,200 T, 5,500 D, 4,000 CC2, 100 UC2 R&D 19 +1,300 =420 3,400
Battle Tactics
cBatT
1 _h _m _s   cHD 1 5% "Increase the Damage dealt to Hostiles patrolling space."
2       7%
3       10%
4       14%
5       20%
Unlock Orion Corvette
uOC
_h _m _s   cHD 1 "Unlocks the Orion Corvette, a Grade 1 Battleship."
Defensive Tactics
cDefT
1 _h _m _s   cHD 1 5% "Your ships take less Damage from Hostiles patrolling space."
2       10%
3       15%
4       20%
5       30%
Prime Damage
pDam
_h _m _s   cBatT 1 +100% bonus to Weapon Damage for all ships.
Shield Modulation
cShM
1 _h _m _s   uOC, R&D 6 50 "Shield Health is increased for all ships."
2       90
3       140
4       200
5       400
6       800
7       1,400
8       2,000
9       2,600
10       4,000
Shield Efficiency
cShE
1 _h _m _s   cShM 1 25% "Shield Deflection is increased for all ships."
2       50%
3       80%
4       130%
5       200%
Reinforced Bulkheads
cRB
1 _h _m _s   cShM 1 25% "Armor is increased for all ships."
2       50%
3       80%
4       130%
5       200%
Evasive Maneuvers
cEM
1 _h _m _s   cShM 1 25% "Dodge value is increased for all ships."
2       50%
3       80%
4       130%
5       200%
Grade 2 Ship Research
G2SR
_h _m _s   cShE 1, cRB 1, cEM 1, SY 9 Grants 5 Blueprints each of Phindra, Turas and Talla.
Prime Hulls
pH
_h _m _s   G2SR +100% bonus to Hull Health for all ships.
Unlock Phindra
uPhin
_h _m _s   G2SR, R&D 10 "Unlocks the Phindra, a Grade 2 Interceptor."
Prime Shields
pS
_h _m _s   G2SR +100% bonus to Shield Health for all ships.
Exploit Weakpoints
cEWP
1 _h _m _s   uPhin 1% "Critical Hit Damage is increased for all ships."
2       2%
3       3%
4       4%
5       5%
6       6%
7       8%
8       10%
Pinpoint Targeting
cPT
1 _h _m _s   uPhin, AS 11 1% "Critical Hit Chance is increased for all ships."
2       2%
Piercing Shots
cPS
1 _h _m _s   cEWP 1 10% "Armor Piercing is increased for all ships."
2       15%
3       20%
4       30%
5       40%
6       50%
7       65%
8       100%
Targeting Array
cTA
1 _h _m _s   cPT 1, cEWP 1 10% "Accuracy is increased for all ships."
2       15%
3       20%
4       30%
5       40%
6       50%
7       65%
8       100%
Shield Penetration
cSP
1 _h _m _s   cPT 1 10% "Armor Piercing is increased for all ships."
2       15%
3       20%
4       30%
5       40%
6       50%
7       65%
8       100%
Unlock Turas
uTur
_h _m _s   cPS 1, cTA 1, cSP 1, R&D 12 "Unlocks the Turas, a Grade 2 Explorer."
Survey Hull Integrity
cSHI
1 _h _m _s   uTur 30% "Hull Health is increased for all Survey ships."
2       40%
3       50%
4       60%
5       70%
6       90%
7       100%
8       150%
Survey Firepower
cSF
1 _h _m _s   uTur 60% "Weapon Damage is increased for all Survey ships."
2       70%
3       80%
4       90%
5       100%
6       120%
7       140%
8       160%
Survey Shield Array
cSSA
1 _h _m _s   uTur 30% "Shield Health is increased for all Survey ships."
2       40%
3       50%
4       60%
5       70%
6       90%
7       100%
8       150%
Unlock Talla
uTal
_h _m _s   cSSA 1, cSHI 1, cSF 1, R&D 14 "Unlocks the Talla, a Grade 2 Battleship."
Advanced combat research The following Combat research goals (presented in more compact format until more data entry is completed) are available only upon reaching Level 15:
Number of levels in appear in [brackets].
Requirements (for level 1) and upgrades by level (in groups of five levels) appear below descriptions.
Kinetic Shockwave [8]
cKS
"All Kinetic Weapons do increased damage."
uTal, AS 15
5%, 7%, 10%, 14%, 20%,   24%, 30%, 40%
Energy Blast [8]
cEBlast
"All Kinetic Weapons do increased damage."
uTal, AS 15
5%, 7%, 10%, 14%, 20%,   24%, 30%, 40%
Evasive Interceptors [8]
cEI
"Dodge is increased for all Interceptors."
cKS 1, cEM 5
10%, 15%, 20%, 30%, 40%,   50%, 65%, 100%
Explorer Barriers [8]
cEB
"Shield Deflection is increased for all Explorers."
cEBlast 1, cKS 1, cShE 5
10%, 15%, 20%, 30%, 40%,   50%, 65%, 100%
Fortified Battleships [8]
cFB
"Armor is increased for all Battleships."
Energy Blast 1, Reinforced Bulkheads 5
10%, 15%, 20%, 30%, 40%,   50%, 65%, 100%
Interceptor Weaponry [8]
cIW
"Weapon Damage is increased for all Interceptors."
cEI 2
2%, 4%, 6%, 14%, 20%,   26%, 32%, 40%
Explorer Weaponry [8]
cEW
"Weapon Damage is increased for all Explorers."
cEB 2
2%, 4%, 6%, 14%, 20%,   26%, 32%, 40%
Battleship Weaponry [8]
cBW
"Weapon Damage is increased for all Battleships."
cFB 2
2%, 4%, 6%, 14%, 20%,   26%, 32%, 40%
Grade 3 Ship Research
G3SR
    cBW 2, cEW 2, cIW 2, SY 19 Grants 10 Blueprints each of Kehra, Vahklas and Kumari.
Prime Defenses
pD
    G3SR +100% bonus to Shield Deflection, Armor and Dodge values for all ships.
Unlock Kehra
uKeh
    G3SR, R&D 20 "Unlocks the Kehra, a Grade 3 Interceptor."
Prime Piercing
pP
    G3SR +100% bonus to Accuracy, Shield and Armor Piercing for all ships.
Interceptor Hull Boost [10]
cIHB
"Hull Health is increased for all Interceptors."
uKeh
10%, 20%, 40%, 48%, 60%,   70%, 80%, 100%, 120%, 140%
Interceptor Tactics [10]
cIT
"Damage done to Hostiles is increased for all Interceptors."
uKeh
2%, 4%, 6%, 8%, 10%,   15%, 20%, 25%, 30%, 40%
Interceptor Shields [10]
cIS
"Shield Health is increased for all Interceptors."
uKeh
30%, 35%, 40%, 45%, 50%,   50%, 75%, 100%, 125%, 150%
Interceptor Armor Piercing [10]
cIAP
"Armor Piercing is increased for all Interceptors."
cIHB 1
30%, 35%, 40%, 45%, 50%,   75%, 100%, 125%, 175%, 200%
Critical Interceptor Hit [10]
cCIH
"Critical Hits do increased Damage for all Interceptors."
cIS 1
1%, 2%, 3%, 4%, 5%,   6%, 7%, 8%, 9%, 10%
Unlock Vahklas
uVah
    cIAP, R&D 22 "Unlocks the Vahklas, a Grade 3 Explorer."
Explorer Hull Boost [10]
cEHB
"Hull Health is increased for all Explorers."
uVah
10%, 20%, 40%, 48%, 60%,   70%, 80%, 100%, 120%, 140%
Explorer Tactics [10]
cET
"Damage done to Hostiles is increased for all Explorers."
uVah
2%, 4%, 6%, 8%, 10%,   15%, 20%, 25%, 30%, 40%
Explorer Shields [10]
cES
"Shield Health is increased for all Explorers."
uVah, SL 15
30%, 35%, 40%, 45%, 50%,   50%, 75%, 100%, 125%, 150%
Explorer Targeting Array [10]
cETA
"Accuracy is increased for all Explorers."
cEHB 1
30%, 35%, 40%, 45%, 50%,   75%, 100%, 125%, 175%, 200%
Explorer Firepower [10]
cEF
"Critical Hits do increased Damage for all Explorers."
cES 1
1%, 2%, 3%, 4%, 5%,   6%, 7%, 8%, 9%, 10%
Unlock Kumari
uKum
    cETA, R&D 24 Unlocks the Kumari, a Grade 3 Battleship.
Battleship Hull Boost [10]
cBHB
"Hull Health is increased for all Battleships."
uKum
10%, 20%, 40%, 48%, 60%,   70%, 80%, 100%, 120%, 140%
Battleship Tactics [10]
cBT
"Damage done to Hostiles is increased for all Battleships."
uKum
2%, 4%, 6%, 8%, 10%,   15%, 20%, 25%, 30%, 40%
Battleship Shields [10]
cBS
"Shield Health is increased for all Battleships."
uKum, F 24
30%, 35%, 40%, 45%, 50%,   50%, 75%, 100%, 125%, 150%
Battleship Penetration [10]
cBP
"Shield Penetration is increased for all Battleships."
cBHB 1
30%, 35%, 40%, 45%, 50%,   75%, 100%, 125%, 175%, 200%
Battleship Firepower [10]
cBF
"Critical Hits do increased Damage for all Battleships."
cBS 1
1%, 2%, 3%, 4%, 5%,   6%, 7%, 8%, 9%, 10%
Station Piercing [10]
cStaP
"Increases Accuracy, Armor Piercing and Shield Piercing against Stations."
cBP 1, cBF 1
10%, 13%, 17%, 21%, 25%,   30%, 40%, 50%, 65%, 80%
Romulan Weakpoints [10]
cRW
"Weapon Damage is increased against Romulan ships."
cSP 1, cIW 6, R&D 28
1%, 3%, 5%, 7%, 10%,   12%, 15%, 18%, 21%, 25%
Klingon Weakpoints [10]
cKW
"Weapon Damage is increased against Klingon ships."
cSP 1, cEW 6, R&D 28
1%, 3%, 5%, 7%, 10%,   12%, 15%, 18%, 21%, 25%
Federation Weakpoints [10]
cFW
"Weapon Damage is increased against Federation ships."
cSP 1, cBW 6, R&D 28
1%, 3%, 5%, 7%, 10%,   12%, 15%, 18%, 21%, 25%
Siege Warfare [10]
cSW
"Weapon Damage is increased when attacking Stations."
cKW 2, cRW 2, cFW
10%, 12%, 14%, 17%, 20%,   25%, 30%, 35%, 40%, 50%
Grade 4 Ship Research
G4SR
    cSW 1, SY 39 Requirement for the construction of all Grade 4 Ships.
Evasive Klingons [10]
cEK
"Dodge is increased for all Klingon ships."
R&D 26, 25,000 Klingon Points
10%, 15%, 18%, 22%, 28%,   35%, 42%, 50%, 60%, 70%
Modulated Federation [10]
cMF
"Shield Deflection is increased for all Federation ships."
R&D 26, 25,000 Federation Points
10%, 15%, 18%, 22%, 28%,   35%, 42%, 50%, 60%, 70%
Fortified Romulans [10]
cFR
"Armor is increased for all Romulan ships."
R&D 26, 25,000 Romulan Points
10%, 15%, 18%, 22%, 28%,   35%, 42%, 50%, 60%, 70%
Strength of Kahless [10]
cSK
"Hull Health is increased for all Klingon ships."
cEK 1, R&D 29, 400,000 Klingon Points
8%, 10%, 14%, 18%, 22%,   28%, 35%, 42%, 50%, 60%
Valor of Starfleet [10]
cVS
"Hull Health is increased for all Federation ships."
cMF 1, R&D 29, 400,000 Federation Points
8%, 10%, 14%, 18%, 22%,   28%, 35%, 42%, 50%, 60%
Romulan Fortitude [10]
cRF
"Hull Health is increased for all Romulan ships."
cFR 1, R&D 29, 400,000 Romulan Points
8%, 10%, 14%, 18%, 22%,   28%, 35%, 42%, 50%, 60%
Klingon Firepower [5]
cKF
"Weapon Damage is increased for all Klingon ships."
cSK 1, R&D 34, 5,000,000 Klingon Points
5%, 10%, 16%, 22%, 30%
Federation Firepower [5]
cFF
"Weapon Damage is increased for all Federation ships."
cVS 1, R&D 34, 5,000,000 Federation Points
5%, 10%, 16%, 22%, 30%
Fortified Romulans [5]
cRFp
"Weapon Damage is increased for all Romulan ships."
cRF 1, R&D 34, 5,000,000 Romulan Points
5%, 10%, 16%, 22%, 30%
Station research
Name
(abbreviation)
Levels Time to complete Material costs Requirements Power Upgrade by level, Description
Construction Speed
sCS
1 12m 00s 460 P, 30 D R&D 2 650 3% "Build Speed is increased for all buildings."
2 40m 00s 770 P, 80 D sPF 1, R&D 7 +175 =825 7%
3 2h 00m 2,050 P, 300 D sPF 3, R&D 9 +525 =1,350 11%
4 3h 26m 4,300 P, 840 D sPF 5, R&D 11 +750 =2,100 15%
5 5h 44m 6,200 P, 1,210 D R&D 12 +500 =2,600 20%
6 12h 13m 20k P, 3,925 D, 25 CC2, 25 CG2, 25 CO2 R&D 15 +2,100 =4,700 26%
7 13h 48m 27k P, 5,300 D, 150 CC2 R&D 16 +800 =5,500 33%
8 19h 46m 58k P, 11k D, 50 CO2, 500 UO2 R&D 18 +2,250 =7,750 40%
9 1d 15h 34m 134k P, 26k D sBE 1, R&D 20 +3,000 =10,750 47%
10 2d 20h 23m 592k P, 116k D, 50 CG3 R&D 23 +5,750 =16,500 55%
11 4d 20h 06m 2,460k P, 483k D, 220 CG3, 50 UG3 sBE 4, R&D 26 +7,500 =24,000 64%
12 7d 12h 27m 8,820k P, 1,730k D, 1,000 CG3, 210 UG3 sPA 1, R&D 29 +10,000 =34,000 75%
13 11d 07h 48m 30M P, 5,990k D, 1,150 CG3, 240 UG3, 21 RG3 sPA 3, sBE 7, R&D 32 +12,500 =46,500 88%
14 30d 02h 14m 113M P, 22M D, 2,030 CG3, 430 UG3, 38 RG3 sPA 5, R&D 35 +15,500 =62,000 104%
15 69d 01h 12m 394M P, 77M D, 2,870 CG3, 610 UG3, 54 RG3 sPA 7, sBE 10, R&D 38 +19,000 =81,000 125%
Parsteel Fusion
sPF
1 _h _m _s   sCS 1, R&D 5 5% "Parsteel Generators provide resources at increased speed."
2       12%
3       20%
4       32%
5     PG A 5 50%
Fleet Commander
sFC
1 _h _m _s   sCS 1, L 5 "A new Drydock is available for construction at each level."
2     L 17
3      
4      
5      
Parsteel Storage
sPS
1 _h _m _s   sCS 1, PW 6 5% "Storage size is increased for the Parsteel Warehouse."
2       12%
3       20%
4     PW 11 32%
5       50%
Tritanium Fusion
sTF
1 _h _m _s   sPF 1, TG A 7 5% "Tritanium Generators provide resources at increased speed."
2       12%
3       20%
4     TG A 11 32%
5       50%
Prime Resources
pR
_h _m _s   sPF 1 +100% bonus to all Resource Generation speed.
Tritanium Storage
sTS
1 _h _m _s   sPS 1, TW 7 5% "Storage size is increased for the Tritanium Warehouse."
2       12%
3       20%
4     TW 12 32%
5       50%
Assembly Line
sAL
1 _h _m _s   sTF 1, SY 9 3% "Ship construction speed is increased."
2       7%
3     SY 11 11%
4       15%
5       20%
6       26%
7       33%
8       40%
9       47%
10       55%
11       64%
12       75%
13       88%
14       104%
15       125%
Unlock Fortunate
uFort
_h _m _s   sTF 1, R&D 7 "Unlocks the Fortunate, a Grade 1 Survey Ship."
Repair Diagnostics
sRD
1 _h _m _s   sTS 1 5% "Increases the repair speed for all ships."
2       12%
3     DF 2 20%
4       32%
5       50%
Unlock Astronautics
uA
_h _m _s   sAL 1, sRD 1, L 9 "Unlocks the Astronautics Studio, a building used for Research."
Prime Build Speed
pBS
_h _m _s   sDP↓ 1 +100% bonus to the construction speed of all buildings.
Unlock Refinery
uR
_h _m _s   uAst 1, L 10 "Unlocks the Refinery building for Refining Materials."
Prime Research Speed
pRS
_h _m _s   sDP↓ 1 +100% bonus to the speed of all research projects.
Dilithium Fusion
sDF
1 _h _m _s   uR 1, DG A 1 5% "Dilithium Generators provide resources at increased speed."
2     DG A 11 10%
3       16%
4       23%
5       32%
6       42%
7       54%
8       70%
Dilithium Storage
sDS
1 _h _m _s   uR 1, DW 10 5% "Storage size is increased for the Dilithium Warehouse."
2     DF 2, DW 11 10%
3       16%
4       23%
5       32%
6       42%
7       54%
8       70%
Station Defenses
sSD
1 _h _m _s   sDF 1, sDS 1 10% "Increases Shield Deflection, Armor and Dodge at the Station."
2     AS 12 20%
3       30%
4       40%
5       50%
6       60%
7       70%
8       80%
Interceptor Repairs
sIR
1 _h _m _s   sSD 1, sRD 3 4% "Repair Speed for Interceptors is increased."
2       8%
3       12%
4       20%
5       32%
6       44%
7       58%
8       75%
Defense Platforms
sDP
1 _h _m _s   sSD 1, L 12 "A new Defense Platform is available for construction at each level."
2      
3      
4      
5      
Research Optimization
sRO
1 _h _m _s   sSD 1, R&D 12 6% "Increases the cost efficiency of Research for base resources."
2       11%
3       17%
4       24%
5       30%
6       37%
7       45%
8       53%
9       62%
10       72%
11       83%
12       95%
13       110%
14       128%
15       150%
Parsteel Safeguarding
sPSg
1 _h _m _s   sIR 1, sPS 5, L 13 5% "Parsteel Protection is increased."
2       10%
3       16%
4       23%
5       32%
6       42%
7       54%
8       70%
Prime Protection
pPro
_h _m _s   sRO 1 +100% bonus to Station resource protection.
Explorer Repairs
sER
1 _h _m _s   sPSg 1, sRD 4 4% "Repair Speed for Explorers is increased."
2       8%
3       12%
4       20%
5       32%
6       44%
7       58%
8       75%
Unlock Vaults
uV
_h _m _s   sPSg 1, L 14 "Unlocks the Vault buildings to protect your resources."
Tritanium Safeguard
sTSg
1 _h _m _s   sER 1, sTS 5 5% "Tritanium Protection is increased."
2       10%
3       16%
4       23%
5       32%
6       42%
7       54%
8       70%
Defense Technology
uDT
_h _m _s   uV, L 15 "Unlocks the Defense Technology building."
Defense Platform Shield
sDPS
1 _h _m _s   sER 1, sDT 1, R&D 15 20% "Shield Health for all Defense Platforms is increased."
2       30%
3       40%
4       60%
5       90%
6       120%
7       150%
8       170%
Battleship Repairs
sBR
1 _h _m _s   sTS 1, sRD 5 4% "Repair Speed for Battleships is increased."
2       8%
3       12%
4       20%
5       32%
6       44%
7       58%
8       75%
Unlock Envoy
uEnv
_h _m _s   uDT 1, R&D 16 "Unlocks the Envoy, a Grade 2 Survey Ship."
Defense Platform Hull
sDPH
1 _h _m _s   sDPS 1, R&D 16 20% "The Hull Health for all Defense Platforms is increased."
2       30%
3       40%
4       60%
5       90%
6       120%
7       150%
8       170%
Dilithium Safeguard
sDSg
1 _h _m _s   sBR 1, sDS 5 5% "Dilithium Protection is increased."
2       10%
3       16%
4       23%
5       32%
6       42%
7       54%
8       70%
Unlock Ship Hangar
uSH
_h _m _s   uEnv, L 18 "Unlocks the Ship Hangar building for construction."
Station Weaponry
sSW
1 _h _m _s   sDPH 1, R&D 17 10% "The Weapon Damage of all Defense Platforms is increased."
2       15%
3       20%
4       25%
5       30%
6       35%
7       40%
8       50%
Advanced Station research The following Station research goals (presented in more compact format until more data entry is completed) are available only upon reaching Level 19:
Number of levels in appear in [brackets].
Requirements (for level 1) and upgrades by level (in groups of five levels) appear below descriptions.
Building Efficiency [15]
sBE
"Increases the cost efficiency of all buildings for Parsteel, Tritanium an" [sic]
sDSg 1, sSW 1, sCS 8, R&D 19
6%, 11%, 17%, 24%, 30%,   37%, 45%, 53%, 62%, 72%,   83%, 95%, 110%, 128%, 150%
Prime Repair Speed [1]
pRepS
"+100% to the Repair speed of ships."
sBE 1
Research Expert [15]
sRE
"Increases the Speed of Research."
sBE 1, R&D 20
6%, 11%, 17%, 24%, 30%,   37%, 45%, 53%, 62%, 72%,   83%, 95%, 110%, 128%, 150%
Prime Repair Costs [1]
pRepC
"+100% to the Cost Efficiency for repairing ships."
sBE 1
Pure Tritanium [10]
sPT
"Improves the Cost Efficiency of Tritanium for components."
sRE 1, AS 21
6%, 12%, 19%, 36%, 34%,   43%, 54%, 68%, 82%, 100%
Unlock Armada Control Center [1]
uACC
"Unlocks the Armada Control Center building."
sRE 1, L 23
Pure Dilithium [10]
sPD
"Improves the Cost Efficiency of Dilithium for components."
sRE 1, sPT 1
6%, 12%, 19%, 36%, 34%,   43%, 54%, 68%, 82%, 100%
Unlock Technology Lab [1]
uTL
"Unlocks the Engine Technology Lab building."
sPT 1, L 23
Unlock Science Labs [1]
uSL
"Unlocks the Science Labs building."
sPT 1, sPD 1, L 23
Unlock Foundry [1]
uF
"Unlocks the Foundry building."
sPD 1, L 23
Tier-Up Boost [10]
sTUB
"Increases the Speed of Tiering Up a Ship."
uTL, uSL, uF, SY 24
8%, 16%, 24%, 33%, 42%,   53%, 65%, 81%, 100%, 125%
Station Accuracy [10]
sSA
"Increases the Accuracy of all Defense Platforms."
sTUB 1, R&D 25
35%, 40%, 45%, 50%, 60%,   70%, 78%, 88%, 100%, 120%
Station Shield Piercing [10]
sSSP
"Increases the Shield Piercing of all Defense Platforms."
sTUB 1, R&D 25
35%, 40%, 45%, 50%, 60%,   70%, 78%, 88%, 100%, 120%
Station Armor Piercing [10]
sSAP
"Increases the Armor Piercing of all Defense Platforms."
sTUB 1, R&D 25
35%, 40%, 45%, 50%, 60%,   70%, 78%, 88%, 100%, 120%
Interceptor Focus [10]
sIF
"Increases the Damage for Defense Platforms against Interceptors."
sSA 1, R&D 26
2%, 4%, 6%, 8%, 10%,   16%, 22%, 30%, 35%, 40%
Explorers Focus [10]
sEF
"Increases the Damage for Defense Platforms against Explorers."
sSSP 1, R&D 26
2%, 4%, 6%, 8%, 10%,   16%, 22%, 30%, 35%, 40%
Battleship Focus [10]
sBF
"Increases the Battleship for Defense Platforms against Interceptors."
sSAP 1, R&D 26
2%, 4%, 6%, 8%, 10%,   16%, 22%, 30%, 35%, 40%
Unlock Horizon [1]
uHor
"Unlocks the Horizon, a Grade 3 Survey Ship."
sIF 1, sEF 1, sBF 1, R&D 26
Parsteel Accelerator [10]
sPA
"Parsteel Generation speed is increased for all Generators."
uHor, sPF 5, PG A 28
8%, 16%, 24%, 33%, 42%,   53%, 65%, 81%, 100%, 125%
Tritanium Accelerator [10]
sTA
"Tritanium Generation speed is increased for all Generators."
uHor, sTF 5, TG A 28
8%, 16%, 24%, 33%, 42%,   53%, 65%, 81%, 100%, 125%
Dilithium Accelerator [10]
sDA
"Dilithium Generation speed is increased for all Generators."
uHor, sDF 8, TG A 28
8%, 16%, 24%, 33%, 42%,   53%, 65%, 81%, 100%, 125%
Parsteel Holding [10]
sPH
"Parsteel Generators can keep more Parsteel."
sPA 1, PG A 30
8%, 16%, 24%, 33%, 42%,   53%, 65%, 81%, 100%, 125%
Tritanium Holding [10]
sTH
"Tritanium Generators can keep more Tritanium."
sTA 1, TG A 30
8%, 16%, 24%, 33%, 42%,   53%, 65%, 81%, 100%, 125%
Dilithium Holding [10]
sDH
"Dilithium Generators can keep more Dilithium."
sDA 1, DG A 30
8%, 16%, 24%, 33%, 42%,   53%, 65%, 81%, 100%, 125%
Parsteel Stockpile [10]
sPSp
"Parsteel Storage is increased for the Parsteel Warehouse."
sPH 1, sPS 5, PW 31
8%, 16%, 24%, 33%, 42%,   53%, 65%, 81%, 100%, 125%
Tritanium Stockpile [10]
sTSp
"Tritanium Storage is increased for the Tritanium Warehouse."
sTH 1, sTS 5, TW 31
8%, 16%, 24%, 33%, 42%,   53%, 65%, 81%, 100%, 125%
Dilithium Stockpile [10]
sDSp
"Dilithium Storage is increased for the Dilithium Warehouse."
sDH 1, sDS 5, DW 31
8%, 16%, 24%, 33%, 42%,   53%, 65%, 81%, 100%, 125%
Parsteel Security [10]
sPSec
"Parsteel Protection is increased."
sPSp 1, sPSg 8, PW 32
8%, 16%, 24%, 33%, 42%,   53%, 65%, 81%, 100%, 125%
Tritanium Security [10]
sTSec
"Tritanium Protection is increased."
sTSp 1, sTSg 8, TW 32
8%, 16%, 24%, 33%, 42%,   53%, 65%, 81%, 100%, 125%
Dilithium Security [10]
sDSec
"Dilithium Protection is increased."
sDSp 1, sDSg 8, DW 32
8%, 16%, 24%, 33%, 42%,   53%, 65%, 81%, 100%, 125%
Defense Strategy [10]
sDefS
"The Damage done when defending the Station is increased" [sic]
sPSec 1, sTSec 1, sDsec 1
10%, 12%, 14%, 17%, 20%,   25%, 30%, 35%, 40%, 50%
Klingon Ship Structure [10]
sKSS
"Improves the Cost Efficiency of Tritanium and Dilithium for Klingon"
R&D 25, Klingon Points 5000
6%, 12%, 19%, 26%, 34%,   43%, 54%, 68%, 82%, 100%
Federation Ship Structure [10]
sFSS
"Improves the Cost Efficiency of Tritanium and Dilithium for Federati" [sic]
R&D 25, Federation Points 5000
6%, 12%, 19%, 26%, 34%,   43%, 54%, 68%, 82%, 100%
Romulan Ship Structure [10]
sRSS
"Improves the Cost Efficiency of Tritanium and Dilithium for Romula" [sic]
R&D 25, Romulan Points 5000
6%, 12%, 19%, 26%, 34%,   43%, 54%, 68%, 82%, 100%
Klingon Repair Costs [10]
sKRC
"The cost efficiency for Klingon ships repair is increased"
sKSS 1, R&D 30, Klingon Points 750,000
6%, 12%, 19%, 26%, 34%,   43%, 54%, 68%, 82%, 100%
Federation Repair Costs [10]
sFRC
"The cost efficiency for Federation ships repair is increased"
sFSS 1, R&D 30, Federation Points 750,000
6%, 12%, 19%, 26%, 34%,   43%, 54%, 68%, 82%, 100%
Romulan Repair Costs [10]
sRRC
"The cost efficiency for Romulan ships repair is increased"
sRSS 1, R&D 30, Romulan Points 750,000
6%, 12%, 19%, 26%, 34%,   43%, 54%, 68%, 82%, 100%
Klingon Repair Speed [10]
sKRS
"The Repair speed for Klingon ships is increased"
sKRC 1, R&D 35, Klingon Points 7,000,000
6%, 12%, 19%, 26%, 34%,   43%, 54%, 68%, 82%, 100%
Federation Repair Speed [10]
sFRS
"The Repair speed for Federation ships is increased"
sFRC 1, R&D 35, Federation Points 7,000,000
6%, 12%, 19%, 26%, 34%,   43%, 54%, 68%, 82%, 100%
Romulan Repair Speed [10]
sRRS
"The Repair speed for Romulan ships is increased"
sRRC 1, R&D 35, Romulan Points 7,000,000
6%, 12%, 19%, 26%, 34%,   43%, 54%, 68%, 82%, 100%
Galaxy research
Name
(abbreviation)
Levels Time to complete Material costs Requirements Power Upgrade by level, Description
Warp Technology
gWT
1 1d 15h 34m 13k D, 25 CG3 R&D 20 5,250 8% "Warp Speed for all ships is increased."
2 1d 11h 19m 22k D, 150 CG3 gSRC 1, gSR 1, R&D 21 +1,100 =6,250 11%
3 3d 08h 54m 152k D, 80 CC3, 80 CG3, 80 CO3 gSM 1, gHD 1, R&D 25 +4,500 =10,750 15%
4 4d 20h 06m 241k D, 10 RG R&D 26 +1,250 =12,000 20%
5 5d 14h 43m 367k D R&D 26 +1,500 =13,500 26%
6 7d 12h 27m 865k D gSW 4, R&D 29 +3,500 =17,000 33%
7 11d 00h 02m 2,040k D, 30 RG gIW 1, gEW 1, gBW 1, R&D 31 +1,100 =6,250 41%
8 16d 18h 37m 4,650k D, 100 UG3, 100 RC gSW 8, R&D 33 +5,000 =26,000 50%
9 30d 02h 14m 11M D, 600 UC3, 60 RC gIR 4, gER 4, gBR 4, R&D 35 +5,000 =31,000 60%
10 40d 07h 46m 24M D, 800 UC3 R&D 37 +6,500 =37,500 75%
Further Galaxy research The following Galaxy research goals (presented in more compact format until more data entry is completed) are available only upon reaching Warp Technology 1:
Number of levels in appear in [brackets].
Requirements (for level 1) and upgrades by level (in groups of five levels) appear below descriptions.
Crystal Miner [15]
gCM
"Increases the mining rate of Crystal."
gWT 1
10%, 15%, 20%, 25%, 32%,   40%, 47%, 55%, 62%, 70%,   80%, 90%, 100%, 110%, 125%
Prime Officers [1]
pO
"+100% to the Attack, Defense, and Health for all Officers."
gWT 1
Parsteel Miner [15]
gPM
"Increases the mining rate of Parsteel."
gWT 1
20%, 30%, 40%, 50%, 60%,   75%, 90%, 105%, 125%, 150%,   175%, 200%, 230%, 260%, 300%
Gas Miner [15]
gGM
"Increases the mining rate of Gas."
gCM 1
10%, 15%, 20%, 25%, 32%,   40%, 47%, 55%, 62%, 70%,   80%, 90%, 100%, 110%, 125%
Tritanium Miner [15]
gTM
"Increases the mining rate of Tritanium."
gPM 1
10%, 22%, 30%, 37%, 45%,   55%, 65%, 75%, 85%, 100%,   115%, 130%, 150%, 170%, 200%
Ore Miner [15]
gOM
"Increases the mining rate of Ore."
gGM 1
10%, 15%, 20%, 25%, 32%,   40%, 47%, 55%, 62%, 70%,   80%, 90%, 100%, 110%, 125%
Dilithium Miner [15]
gDM
"Increases the mining rate of Dilithium."
gTM 1
10%, 22%, 30%, 37%, 45%,   55%, 65%, 75%, 85%, 100%,   115%, 130%, 150%, 170%, 200%
Emergency Defenses [10]
gED
"Flat bonus to Station defense stats in the first round of combat."
gOM 1, gDM 1
300 350 400 450 500   600 700 800 900 1000
Data Miner [10]
gDataM
"Increases the mining rate of Data."
gDM 1
10%, 22%, 30%, 37%, 45%,   55%, 65%, 75%, 85%, 100%
Parsteel Hunter [10]
gPH
"Increases Parsteel rewards for defeating a hostile."
gED 1
8%, 16%, 24%, 33%, 42%,   53%, 65%, 81%, 100%, 125%
Tritanium Hunter [10]
gTH
"Increases Tritanium rewards for defeating a hostile."
gED 1
8%, 16%, 24%, 33%, 42%,   53%, 65%, 81%, 100%, 125%
Dilithium Hunter [10]
gDH
"Increases Dilithium rewards for defeating a hostile."
gED 1
8%, 16%, 24%, 33%, 42%,   53%, 65%, 81%, 100%, 125%
Survey Security [5]
gSS
"Protected cargo of Survey Ships is increased."
gPH 1, gTH 1, gDH 1
20%, 30%, 40%, 55%, 75%
Survey Repairs [10]
gSR
"Repair speed for Survey Ships is increased."
gSS 1
5%, 9%, 14%, 21%, 30%,   40%, 50%, 64%, 80%, 100%
Survey Repair Costs [10]
gSRC
"The cost efficiency for Survey Ship repairs is increased."
gSS 1
5%, 9%, 14%, 21%, 30%,   40%, 50%, 64%, 80%, 100%
Defense Strategy II [10]
gDS2
"The Damage done when defending the Station is increased."
gSR 1, AS 25
5%, 10%, 15%, 20%, 25%,   30%, 35%, 40%, 45%, 50%
Survey Warp [10]
gSW
"The Warp Speed for Survey ships is increased."
gSR 1, gSRC 1, R&D 25
8%, 11%, 15%, 20%, 26%,   33%, 41%, 50%, 60%, 75%
Defense Platform Hull II [10]
gDPH2
"The Hull Health for all Defense Platforms is increased."
gSRC 1, R&D 25
5%, 10%, 15%, 20%, 25%,   30%, 35%, 40%, 45%, 50%
Interceptor Regeneration [5]
gIR
"Reduces the total shield regeneration time for Interceptors."
gSW 1
3, 6, 9, 12, 15
Explorer Regeneration [5]
gER
"Reduces the total shield regeneration time for Explorers."
gSW 1
3, 6, 9, 12, 15
Battleship Regeneration [5]
gBR
"Reduces the total shield regeneration time for Battleships."
gSW 1
3, 6, 9, 12, 15
Swarm Weakpoints [10]
gSWP
"USS Franklin damage is increased against Swarm hostiles."
gIR 1
1000%, 1500%, 3000%, 5000%, 7000%,   10000%, 13000%, 20000%, 25000%, 30000%
Prime 3★ Crystal Refining [1]
p3CR
"+1 when refining 3★ Crystal."
gCM 1, R&D 29
Swarm Jammer [10]
gSJ
"Dodge of Swarm hostiles is reduced when using the USS Franklin."
gBR 1
20%, 24%, 30%, 32%, 34%,   37%, 39%, 42%, 46%, 50%
Swarm Targeting [10]
gST
"USS Franklin accuracy is increased against Swarm hostiles."
gSW 1
10%, 40%, 45%, 50%, 55%,   60%, 70%, 80%, 100%, 120%
Prime 3★ Gas Refining [1]
p3GR
"+1 when refining 3★ Gas."
sGM 1, R&D 30
Swarm Fortification [10]
gSF
"USS Franklin armor is increased against Swarm hostiles."
gSJ 1
10%, 40%, 45%, 50%, 55%,   60%, 70%, 80%, 100%, 120%
Pure Parts Interceptor [10]
gPPI
"Improves the cost efficiency of Interceptor Parts for components."
gST 1
5%, 8%, 12%, 16%, 20%,   25%, 30%, 46%, 42%, 50%
Pure Parts Explorer [10]
gPPE
"Improves the cost efficiency of Explorer Parts for components."
gST 1, gSF 1
5%, 8%, 12%, 16%, 20%,   25%, 30%, 46%, 42%, 50%
Pure Parts Battleship [10]
gPPB
"Improves the cost efficiency of Battleship Parts for components."
gSF 1
5%, 8%, 12%, 16%, 20%,   25%, 30%, 46%, 42%, 50%
Hull Durability [10]
gHD
"Hull Health is increased for all ships."
gPPI 1, gPPE 1
30%, 60%, 65%, 70%, 75%,   80%, 85%, 90%, 95%, 100%
Prime 3★ Ore Refining [1]
p3OR
"+1 when refining 3★ Ore."
gOM 1, R&D 32
Shield Modification [10]
gSM
"Shield Health is increased for all ships."
gPPB 1, gPPE 1
30%, 60%, 65%, 70%, 75%,   80%, 85%, 90%, 95%, 100%
Klingon Apprentice [10]
gKA
"Increases Klingon Points gained/lost for defeating a hostile."
gHD 1, R&D 31
5%, 7%, 9%, 12%, 15%,   20%, 25%, 32%, 45%, 50%
Federation Apprentice [10]
gFA
"Increases Federation Points gained/lost for defeating a hostile."
gHD 1, gSM, R&D 31
5%, 7%, 9%, 12%, 15%,   20%, 25%, 32%, 45%, 50%
Romulan Apprentice [10]
gRA
"Increases Romulan Points gained/lost for defeating a hostile."
gSM 1, R&D 31
5%, 7%, 9%, 12%, 15%,   20%, 25%, 32%, 45%, 50%
Advanced Training [10]
gAdvT
"Attack, Defense, and Health are increased for all officers."
gKA 1, gFA 1, gRA 1
4%, 6%, 8%, 11%, 14%,   18%, 22%, 27%, 32%, 40%
Pure Crystal [10]
gPC
"Improves the Cost Efficiency of Crystal for components."
gAdvT 1
2%, 3%, 4%, 5.5%, 7%,   8.5%, 11%, 11.5%, 13%, 15%
Pure Gas [10]
gPG
"Improves the Cost Efficiency of Gas for components."
gAdv 1
2%, 3%, 4%, 5.5%, 7%,   8.5%, 11%, 11.5%, 13%, 15%
Pure Ore [10]
gPO
"Improves the Cost Efficiency of Ore for components."
gAdvT 1
2%, 3%, 4%, 5.5%, 7%,   8.5%, 11%, 11.5%, 13%, 15%
Exploit Weakpoints II [5]
gEW2
"Critical Hit damage is increased for all ships."
gPC 1, gPG 1
10%, 15%, 20%, 25%, 30%
Critical Resistance [10]
gCR
"Your ships take less Critical Damage."
gPO 1, gPG 1
5%, 14%, 16%, 18%, 20%,   22%, 24%, 26%, 28%, 30%
Interceptor Warp [10]
gIW
"Warp Speed for Interceptors is increased."
gEW2 1
8%, 11%, 15%, 20%, 26%,   33%, 41%, 50%, 60%, 75%
Explorer Warp [10]
gEW
"Warp Speed for Explorers is increased."
gEW2 1, gCR 1
8%, 11%, 15%, 20%, 26%,   33%, 41%, 50%, 60%, 75%
Battleship Warp [10]
gBW
"Warp Speed for Battleships is increased."
gCR 1
8%, 11%, 15%, 20%, 26%,   33%, 41%, 50%, 60%, 75%
Attack Training [10]
gAT
"Attack is increased for all officers."
gIW 1, gEW 1
4%, 6%, 8%, 11%, 14%,   18%, 22%, 27%, 32%, 40%
Defense Training [10]
bDT
"Defense is increased for all officers."
gBW 1, gEW 1
4%, 6%, 8%, 11%, 14%,   18%, 22%, 27%, 32%, 40%
Weapon Refactor [10]
gWF
"All ship weapons do increased damage."
gAT 1, gDT 1
4%, 12%, 16%, 18%, 20%,   24%, 28%, 32%, 36%, 40%
Klingon Devotion [10]
gKD
"Increases +/− Klingon Points using a Klingon ship."
R&D 27, Klingon Points 75,000
5%, 7%, 9%, 12%, 15%,   20%, 25%, 32%, 40%, 50%
Federation Devotion [10]
gFD
"Increases +/− Federation Points using a Federation ship."
R&D 27, Federation Points 75,000
5%, 7%, 9%, 12%, 15%,   20%, 25%, 32%, 40%, 50%
Romulan Devotion [10]
gRD
"Increases +/− Romulan Points using a Romulan ship."
R&D 27, Romulan Points 75,000
5%, 7%, 9%, 12%, 15%,   20%, 25%, 32%, 40%, 50%
Klingon Crystal Miner [10]
gKCM
"Increases the mining rate of Crystal."
gKD 1, R&D 28, Klingon Points 160,000
20%, 27%, 34%, 42%, 50%,   60%, 70%, 85%, 100%, 125%
Federation Gas Miner [10]
gFGM
"Increases the mining rate of Gas."
gFD 1, R&D 28, Federation Points 160,000
20%, 27%, 34%, 42%, 50%,   60%, 70%, 85%, 100%, 125%
Romulan Ore Miner [10]
gROM
"Increases the mining rate of Ore."
gRD 1, R&D 28, Romulan Points 160,000
20%, 27%, 34%, 42%, 50%,   60%, 70%, 85%, 100%, 125%
Klingon Pure Crystal [10]
gKPC
"Increases the Cost Efficiency of Crystal for Klingon ship components."
gKCM 1, R&D 29, Klingon Points 400,000
2%, 3%, 4%, 5.5%, 7%,   8.5%, 10%, 11.5%, 13%, 15%
Federation Pure Gas [10]
gFPG
"Increases the Cost Efficiency of Gas for Federation ship compone" [sic]
gFPC 1, R&D 29, Federation Points 400,000
2%, 3%, 4%, 5.5%, 7%,   8.5%, 10%, 11.5%, 13%, 15%
Romulan Pure Ore [10]
gRPO
"Increases the Cost Efficiency of Ore for Romulan ship components."
gRPC 1, R&D 29, Romulan Points 400,000
2%, 3%, 4%, 5.5%, 7%,   8.5%, 10%, 11.5%, 13%, 15%

A new Station consists of an incomplete structure and a few functional, Level 1 buildings: Operations, Academy, and Ship Hangar in the Station's interior, and Drydock A and Defense Platform A on the Station's exterior.

The key building is Operations, which defines the Station's overall level. No other Station building may exceed the Operations level.

New buildings may be constructed and existing buildings upgraded. Such construction takes time (which can be reduced to "Instant" by spending Latinum) and has material requirements. Additionally, buildings have requirements (prerequisites) for construction, including both other types of buildings (at sufficient levels) and completed research.

Station buildings
Name
abbreviation
Levels Time to complete Material costs Requirements Power Upgrades by level, Description Reward
Operations
L
(level)
1 included with initial Station
"Operations houses the command center and the main computer. Upgrading Operations increases the overall capability of the Station by unlocking more buildings for construction."
Upgrades by level:
Weapon Damage Bonus 1% per level
2 5m 00s 50 P PW 1 120
3 6m 00s 2 L 75 P PW 2 +70 =190 5 L, 1× 3m SU
4 7m 00s 125 P PG B 2, PW 3 +80 =270 5 L, 5× 5m SU
5 15m 00s 400 P PW 4 +100 =370 10 L, 3× 10m SU, 3× 1m RSU
6 30m 00s 1,000 P DD B 1 +110 =480 10 L, 5× 15m SU, 3× 1m RSU
7 2h 00m 2,000 P, 70 T TW 3, SY 6 +145 =625 10 L, 3× 30m SU, 3× 1m RSU
8 6h 00m 6,000 P, 100 T TG B 4, D B 4, SY 7 +175 =800 10 L, 2× 1h SU, 5× 1m RSU
9 5h 00m 10k P, 250 T PW 8, TW 8, SY 8 +200 =1,000 10 L, 3× 1h SU, 5× 1m RSU
10 8h 00m 15k P, 225 T DD B 9, SY 9, AS 5 +275 =1,275 15 L, 4× 1h SU, 5× 1m RSU
11 7h 12m [6h 29m 95 L] 16.3k P, 300 T, 20 D SY 10 +325 =1,600 15 L, 5× 1h SU, 7× 1m RSU
12 12h 48m [11h 31m 161 L] 22.4k P, 413 T, 55 D SY 11, R 3 +400 =2,000 15 L, 2× 3h SU, 9× 1m RSU
13 19h 00m 22.4k P, 413 T, 55 D SY 12, R 6 +400 =2,400 15 L, 3× 3h SU, 11× 1m RSU
14 1d 2h 36m 44k P, 413 T, 55 D PW 12, DP A 6, SY 13 +500 =2,900 15 L, 3× 3h SU, 3× 3m RSU
15 2h 00m [1d 04h 434 L] 50 CO2, 61.2k P,
1,125 T, 375 D
DP A 10, DP B 10, SY 14 +600 =3,500 25 L, 3× 3m RSU, 15× 8h Peace
         
50          
Academy
A
1 included with initial Station
"Here is where your Officers stay when they are not assigned. Promote and Level your Officers via the Officer screen."
Upgrades by level:
Officer Stats Bonus 1% per level until level 40 when percentage increases increase by level.
2 quick ? P L 3   10 Recruit Tokens
3          
4          
5          
6          
7          
8          
9          
10          
11 2h 01m 1 L 20.4k P      
12     L 12    
13          
14          
15          
Ship Hangar
SH
1 included with initial Station † 3% ‡ 20
"The Ship Hangar is where extra ships are stored when they are not currently used in the active fleet. Upgrade the Hangar to increase the amount of Ships that are owned.
Upgrades by level:
† Hull Health Bonus
‡ Ship Inventory Slots
Rewards: None at any level.
2 quick ? P L 2, SY 11, uSH 1   6% 21
3         9% 22
4         12% 23
5         15% 24
6         18% 25
7         21% 26
8         24% 27
9         27% 28
10         30% 29
11         33% 30
12         36% 31
13         39% 32
14         42% 33
15         45% 34
Drydock A
DD A
– F
(exterior Station building)
1 included with initial Station † 0% ‡ 0%
"Ship A. Ships can be assigned, managed and upgraded via Ship Management. Each additional Drydock increased the amount of Ships that can be deployed."
Upgrades by level:
† Repair Speed Bonus
‡ Repair Cost Efficiency
2 quick ? P L 7   0% 3%
3         0% 5%
4         0% 6%
5         10% 8%
6         10% 9%
7         14% 11%
8         14% 12%
9         14% 14%
10         20% 15%
11         20% 17%
12         25% 19%
13         25% 21%
14         25% 23%
15         35% 25%
Defense Platform A
DP A
– F
(exterior Station building)
1 included with initial Station
"Defense Platforms are the last line of Defense for the Station. Behind defending ships they provide additional fire support. Upgrade to increase the Platform's combat performance.
Upgrades by level:
Power Level 1 per level
2 quick ? P R&D 13, DD A 3  
3        
4        
5        
6        
7        
8        
9        
10        
11        
12        
13        
14        
15        
Parsteel Generator A
PG A
– H
1 15s 10 P L 1   † 90 ‡ 45
"Produces Parsteel, an alloy with immense tensile strength used to build Station buildings. Upgrading Parsteel Generators increases the amount of Parsteel that is produced."
Upgrades by level:
† Parsteel Production
‡ Parsteel Storage
2 45s 20 P L 2   190 285
3         290 580
4         395 1,190
5         495 1,975
6         600 2,700
7         700 3,950
8         800 5,200
9         900 6,300
10         1,200 9,600
11     L 11   1,320 11,900
12         1,450 15,200
13         1,550 17,800
14         1,675 21,750
15     L 15   1,800 25,250
Parsteel Warehouse
PW
1 30s 20 P L 1   † 5,000
"Stores all collected Parsteel. Upgrade the Warehouse to increase the Parsteel Capacity."
Upgrades by level:
† Parsteel Capacity
2 2m 00s 35 P L 2, PG a 2, PG b 1   6,750
3         10,000
4         13,750
5         21,500
6         26,000
7         33,500
8         37,500
9         39,500
10         41,500
11         43,500
12         45,500
13         48,000
14         50,500
15         55k
Parsteel Vault
PV
1     UV 1   † 70k
"Protects the stored Parsteel from enemy attack. Upgrade the Vault for additional security."
Upgrades by level:
† Parsteel Vault Protection
No rewards.
2         72k
3         74k
4         77k
5         80k
6         83k
7         86k
8         90k
9         95k
10         100k
11         115k
12         130k
13         150k
14         170k
15         200k
Tritanium Generator A
TG A
– F
1 quick ? P L 6   † 15 ‡ 8
"Produces Tritanium, an alloy many times harder than diamond, used to construct mighty ships. Upgrading Tritanium Generators increases the amount of Tritanium that is produced."
Upgrades by level:
† Tritanium Production
‡ Tritanium Storage
2         30 30
3         45 68
4         60 150
5         75 225
6         91 320
7         105 420
8         120 600
9         135 740
10         180 1,080
11         200 1,400
12         220 1,650
13         235 2,000
14         255 2,300
15         275 2,750
Tritanium Warehouse
TW
1     L 6, TG A 1   † 1,000
"Stores all collected Tritanium. Upgrade the Warehouse to increase the Tritanium Capacity."
Upgrades by level:
† Tritanium Capacity
2         1,350
3         2,000
4         2,800
5         4,400
6         5,500
7         7,250
8         8,500
9         9,000
10         9,750
11         10,250
12         10,750
13         13,500
14         17,500
15         22,500
Tritanium Vault
TV
1     UV 1   † 20,000
"Protects the stored Tritanium from enemy attack. Upgrade the Vault for additional security."
Upgrades by level:
† Tritanium Vault Protection
2         20,500
3         21,000
4         21,500
5         22,000
6         23,000
7         23,500
8         23,500
9         24,000
10         25,000
11         27,500
12         30k
13         33k
14         36k
15         40k
Dilithium Generator A
DG A
– F
1 quick ? P L 10   † 2 ‡ 1
"Produces Dilithium, a crystalline mineral required when building buildings and advanced ship components. Upgrading Dilithium Generators increases the amount of Dilithium that is produced."
Upgrades by level:
† Dilithium Production
‡ Dilithium Storage
2         4 2
3         6 6
4         8 13
5         12 35
6         15 36
7         17 48
8         20 64
9         22 79
10         37 150
11         40 170
12         44 195
13         48 230
14         52 280
15         61 355
Dilithium Warehouse
DW
1     L 10, DG A 1   † 500
"Stores all collected Dilithium. Upgrade the Warehouse to increase the Dilithium Capacity."
Upgrades by level:
† Dilithium Capacity
2         675
3         975
4         1,350
5         2,100
6         2,600
7         3,300
8         3,600
9         3,800
10         4,000
11         4,200
12         4,400
13         4,600
14         4,800
15         5,000
Dilithium Vault
DV
1     UV 1   † 2,000
"Protects the stored Dilithium from enemy attack. Upgrade the Vault for additional security."
Upgrades by level:
† Dilithium Vault Protection
2         2,050
3         2,100
4         2,200
5         2,300
6         2,400
7         2,500
8         2,650
9         2,800
10         3,000
11         3,300
12         3,600
13         4,200
14         5,000
15         6,000
Refinery
R
1     uRef  
"Processes Raw Materials. Refine Raw Ore, Crystal or Gas to upgrade your ships"
Upgrades by level:
• No upgrades are listed in the Refinery Details tab.
• Below Operations level 12, the Refinery can process 3,000 raw materials per batch.
• Starting at Operations level 12, the Refinery can process 3k or 15k raw materials.
• At some point above Operations level 14, and during refining events, the Refinery can process 3k, 15k, or 50k raw materials.
 
2          
3          
4          
5          
6          
7          
8          
9          
10          
11          
12          
13          
14          
15          
Shipyard
SY
1     L 5, R&D 4   † 0%
"The Shipyard is instrumental in ship construction. Upgrade this building to get access to more ships and increase the speed of ship construction."
Upgrades by level:
both
Ship Construction Speed
and
Tier Up Speed
2         3%
3         4%
4         5%
5         6%
6         8%
7         9%
8         11%
9         12%
10         14%
11         16%
12         18%
13         20%
14         22%
15         24%
R&D Department
R&D
1     L 4, A 1   † 0%
"The Research Lab is vital for the discovery of new technologies. Here, new Ships, buildings or supporting technologies are unlocked."
Upgrades by level:
† Research Speed Bonus
2         3%
3         4%
4         5%
5         6%
6         8%
7         9%
8         11%
9         12%
10         14%
11         16%
12 5h 05m 11k P, 33 D L 12, A 12, DW 10 +175 =975 18%
13         20%
14         22%
15         24%
Astronautics Studio
AS
1     uAst   † 0%
"New ship hulls are researched and unlocked here before becoming available in the Shipyard."
Upgrades by level:
† Research Cost Efficiency
No rewards.
2         3%
3         4%
4         5%
5         6%
6         8%
7         9%
8         11%
9         12%
10         14%
11         16%
12         18%
13         20%
14         22%
15         24%
Armory
Arm
1     L 40, R&D 40   † 0.1% ‡ 0.5%
"Weapons Tech Research facility."
Upgrades by level:
† Critical Hit Chance Bonus
‡ Critical Hit Damage Bonus
rewards?
2         0.2% 1%  
3         0.3% 1.5%
       
50         5.0% 50%  
Foundry
F
1     UF 1  
"Armor Tech Research facility."
Upgrades by level:
Armor Bonus 1% per level
Battleship Shield Health Bonus 3% per level
No rewards.
2        
3        
4        
5        
Engine Technology Lab
ETL
1     UTL 1  
"Armor Tech Research facility."
Upgrades by level:
Dodge Bonus 1% per level
Interceptor Shield Health Bonus 3% per level
No rewards.
2        
3        
4        
5        
Science Lab
SL
1     USL 1  
"Shield Tech Research facility."
Upgrades by level:
Armor Bonus 1% per level
Explorer Shield Health Bonus 3% per level
No rewards.
2        
3        
4        
5        
Defense Technologies
DT
1     DT 1  
"Defense Tech Research facility."
Upgrades by level:
Defense Platform Damage Bonus 1% per level
Defense Platform Defensive Bonus. Starts from Level 8. Percentage increase varies by level.
No rewards.
2        
3        
4        
5        
6        
7        
8        
9        
10        
11        
12        
13        
14        
15        
Armada Control Center
ACC
1     L 23, uACC   † 2
"The Armada Control Center allows you to initiate Armada attacks on hostile targets. Upgrade the Center to increase the number of allied ships that can join your Aramada attacks."
Upgrades by level:
• Armada Damage Bonus: 2% per level
† Armada Size
armada directives
2–9         2
10–19         3
20–29         4
30–38         5
39–49         6
50         7
This table will be expanded into individual levels as times, materials, and requirements are researched.
Advanced buildings The following buildings are available only upon reaching level 50, for which little research is available:
Sensor Station
SS
"Detect approaching enemy ships. Upgrade the Sensor Station to increase the warning time."
Operations 50
Shield Generator
SG
"Provides the Station with a strong shield. Upgrade the Shield Generator to increase the shield's hitpoints."
Operations 50
Covert Think Tank
CTT
"Faction Tech Research facility."
Operations 50, R&D Department 50
Bank
B
"Invest into a bright Future. Your Future."
Operations 50
Market
M
"Allows the trade of goods with Alliance members."
Operations 50

Some types of Station buildings may be duplicated: Parsteel, Tritanium, and Dilithium generators inside the Station, and Drydocks and Defense Platforms on the exterior of the Station. Duplicates of each have the same descriptions, construction costs, and statistics as the initial "A" buildings, but the prerequisite requirements vary. Consequently, the table covers only the prerequisite requirements for duplicates.

Requirements for duplicate Station buildings
Name
abbreviation
Levels Requirements for
B C D E F G H
Parsteel Generator
PG B – H
1 L 2, PG A 1 L 8, PG A 7 L 22, PG B 1 L 32, PG C 1 L 42, PG D 1 L 50, PG E 1 L 50, PG F 1
2 L 3, PG A 2 L 8, PG A 7 L 22, PG B 2 L 32, PG C 2 ? ? ?
3 L 3, PG A 3 L 8, PG A 7 L 22, PG B 3 L 32, PG C 3 ? ? ?
             
7 L 7, PG A 7 L 8, PG A 7 L 22, PG B 7 L 32, PG C 7 ? ? ?
8 L 8, PG A 8 L 8, PG A 8 L 22, PG B 8 L 32, PG C 8 ? ? ?
             
21 L 21, PG A 21 L 21, PG A 21 L 22, PG B 21 L 32, PG C 21 ? ? ?
22 L 22, PG A 22 L 22, PG A 22 L 22, PG B 22 L 32, PG C 22 ? ? ?
             
21 L 31, PG A 31 L 31, PG A 31 L 32, PG B 31 L 32, PG C 31 ? ? ?
22 L 32, PG A 32 L 32, PG A 32 L 32, PG B 32 L 32, PG C 32 ? ? ?
             
39 L 39, PG A 39 L 39, PG A 39 L 39, PG B 39 L 32, PG C 2 ? ? ?
Tritanium Generator
TG B – H
1 L 7, TG A 1 L 18, TG A 1 L 28, TG B 1 L 38, TG C 1 L 48, TG D 1 L 50, TG E 1 L 50, TG F 1
2 L 7, TG A 2 L 18, TG A 2 L 28, TG B 2 L 38, TG C 2 ? ? ?
3 L 7, TG A 3 L 18, TG A 2 L 28, TG B 3 L 38, TG C 3 ? ? ?
             
6 L 7, TG A 6 L 18, TG A 6 L 28, TG B 6 L 38, TG C 6 ? ? ?
7 L 7, TG A 7 L 18, TG A 7 L 28, TG B 7 L 38, TG C 7 ? ? ?
             
17 L 17, TG A 17 L 18, TG A 17 L 28, TG B 17 L 32, PG C 17 ? ? ?
18 L 18, TG A 18 L 18, TG A 18 L 22, PG B 18 L 32, PG C 18 ? ? ?
             
27 L 27, TG A 27 L 28, TG A 27 L 28, TG B 27 L 32, PG C 27 ? ? ?
28 L 28, TG A 28 L 28, TG A 28 L 28, TG B 28 L 32, PG C 28 ? ? ?
             
37 L 38, TG A 37 L 37, PG A 37 L 37, PG B 37 L 32, PG C 37 ? ? ?
38 L 38, TG A 38 L 38, PG A 38 L 38, PG B 38 L 32, PG C 38 ? ? ?
39 L 39, TG A 39 L 39, PG A 39 L 39, PG B 39 L 32, PG C 39 ? ? ?
Dilithium Generator
DG B – H
1 L 13, DG A 1 L 20, DG A 1 L 30, DG B 1 L 40, DG C 1 L 50, DG D 1 L 50, DG E 1 L 50, DG F 1
2 L 13, DG A 2 L 20, DG A 2 L 30, DG B 2 ? ? ? ?
3 L 13, DG A 3 L 20, DG A 3 L 30, DG B 3 ? ? ? ?
             
12 L 13, DG A 12 L 20, DG A 12 L 30, DG B 12 ? ? ? ?
13 L 13, DG A 13 L 20, DG A 13 L 30, DG B 13 ? ? ? ?
             
19 L 19, DG A 19 L 20, DG A 19 L 30, DG B 19 ? ? ? ?
20 L 20, DG A 20 L 20, DG A 20 L 30, DG B 20 ? ? ? ?
             
29 L 29, DG A 29 L 29, DG A 29 L 30, DG B 29 ? ? ? ?
30 L 30, DG A 30 L 30, DG A 30 L 30, DG B 30 ? ? ? ?
             
39 L 39, DG A 39 L 39, DG A 39 L 39, PG B 39 ? ? ? ?
Drydock
DD B – F
(exterior)
1 sFC 1 sFC 2 sFC 3 sFC 4 sFC 5
2 L 7 L 1 L 1 L 2 ?
3 L 7 L 2 L 2 L 2 ?
         
7 L 7 L 7 L 7 L 7 ?
8 L 8 L 8 L 8 L 8 ?
         
24 L 24 L 24 L 24 L 24 ?
25 L 25 L 25, R&D 25 L 25 L 25 ?
26 L 26 L 26 L 26 L 26 ?
         
39 L 39 L 39 L 39 L 39 ?
Defense Platform
DP B – F
(exterior)
1 sDP 1 sDP 2 sDP 3 sDP 4 sDP 5
2 DD B 2 DD C 2 DD D 2 DD E 2 ?
3 DD B 3 DD C 3 DD D 3 3DD E 4 ?
         
11 DD B 11 DD C 11 DD D 11 DD E 11 ?
12 DD B 12, DP A 12 DD C 12 DD D 12 DD E 12 ?
13 DD B 13 DD C 13 DD D 13 DD E 13 ?
         
19 DD B 19 DD C 19 DD D 19 DD E 19 ?
20 DD B 20, DT 20 DD C 20, DT 20 DD D 20, DT 20 DD E 20, DT 20 ?
21 DD B 21 DD C 21 DD D 21 DD E 21 ?
         
24 DD B 24 DD C 24 DD D 24 DD E 24 ?
25 DD B 25, DT 25 DD C 25, DT 25 DD D 25, DT 25 DD E 25, DT 25 ?
26 DD B 26 DD C 26 DD D 26 DD E 26 ?
         
29 DD B 29 DD C 29 DD D 29 DD E 29 ?
30 DD B 30, DT 30 DD C 30, DT 30 DD D 30, DT 30 DD E 30, DT 30 ?
31 DD B 31 DD C 31 DD D 31 DD E 31 ?
32 DD B 32 DD C 32 DD D 32 32 ?
33 DD B 33, DT A 33 DD C 33, DP B 33 DD D 33, DT 33 DD E 33 ?
34 DD B 34 DD C 34 DD D 34 DD E 34 ?
35 DD B 35, DT A 35, DT 35 DD C 35, DT 35 DD E 35, DT 35 ? ?
36 DD B 36 DD C 36 DD D 36 DD E 36 ?
37 DD B 37 DD C 37 DD D 37 DD E 37 ?
38 DD B 38, DT A 38 DD C 38, DP B 38 DD D 38, DP C 38 DD E 38 ?
39 DD B 39, DT A 39 DD C 39, DT C 39 DD D 39, DP P 39 39 ?

Factions[]

There are several factions in the game: Augment, Federation, Klingon, Romulan, and independent. One has a reputation with each (except independent), which determines faction daily goals, and whether one's ships are attacked in faction systems. Reputation points determine level, according to these charts:

Reputation levels for Federation, Klingon, Romulan
Points range Level Dailies
−2,000,000 maximum negative no daily goals
−2,000,000  to  −500,000 Enemy
−499,999  to  −25,000 Hostile
−24,999  to  −500 Untrustworthy
−499  to  499 Neutral
500  to  4,999 Tolerated initial goals
5,000  to  24,999 Neighbor
25,000  to  99,999 Friendly
100,000  to  199,999 Favored
200,000  to  499,999 Favored high Favored goals
500,000  to  999,999 Consort initial Consort goals
1,000,000  to  1,999,999 Consort high Consort goals
2,000,000  to  4,999,999 Associate initial Associate goals
5,000,000  to  9,999,999 Associate top level goals
10,000,000  to  29,999,999 Respected
30,000,000  to  49,999,999 Celebrated
50,000,000  to  79,999,999 Admired
80,000,000  to  139,999,999 Esteemed
140,000,000  to  339,999,999 Commended
440,000,000  to  999,999,999 Glorified
1,000,000,000  to  1,000,000,500 Champion, Capped
Reputation levels for Augment
Points range Level
0  to  249 Neutral
500  to  2,499 Servant
2,500  to  49,999 Pawn
50,000  to  249,999 Ally
250,000  to  999,999 Friend
1,000,000  to  1,000,500 Ally
1,000,500 Ally, locked

Systems[]

Independent space
Zone Name SystemID Coordinates Power Mines Hostiles Ship Type Ship Levels Warp Range
Neutral Agrico 78790 -5071, -1744 1 None Rigellian Destroyer Interceptor 1-2
Neutral Odal 78792 -5072, -1695 1 None Rigellian Destroyer Interceptor 1-2
Neutral Entrunar 78793 -5160, -1725 1 None Rigellian Destroyer Interceptor 1-2
Neutral Aetisan 78968 -5134, -1680 2 Parsteel Rigellian Destroyer Interceptor 1-3
Neutral Maynard 78791 -5294, -1577 1 None Rigellian Destroyer Interceptor 1-2
Neutral Wokapa 78788 -5313, -1475 1 None Rigellian Destroyer Interceptor 1-2
Neutral Alacti 78023 -5156, -1461 2 None Rigellian Destroyer Interceptor 1-2
Neutral Dolcan 78967 -5212, -1498 2 Parsteel Rigellian Destroyer Interceptor 1-3
Neutral Bridford 79370 -5172, -1580 4 Parsteel Rigellian Destroyer Interceptor 3-5
Neutral Cecin 79924 -4704, -1727 1 None Rigellian Destroyer Interceptor 1-2
Neutral Patton 79918 -4842, -1759 1 None Rigellian Destroyer Interceptor 1-2
Neutral Resola 79928 -4859, -1641 1 None Rigellian Destroyer Interceptor 1-2
Neutral Taoji 79632 -4776, -1673 2 Parsteel Rigellian Destroyer Interceptor 1-3
Neutral Nurt 79917 -4586, -1563 1 None Rigellian Destroyer Interceptor 1-2
Neutral Lunfa 79933 -4543, -1636 1 None Rigellian Destroyer Interceptor 1-2
Neutral Poservoz 79932 -4622, -1652 1 None Rigellian Destroyer Interceptor 1-2
Neutral Vinmaier 79633 -4624, -1606 2 Parsteel Rigellian Destroyer Interceptor 1-3
Neutral Landi 79416 -4799, -1572 4 Parsteel Rigellian Destroyer Interceptor 3-5
Neutral Calex 79497 -4998, -1625 6 Parsteel Orion Slaver Explorer 5-7
Neutral Dyrr 79578 -4979, -1853 9 Parsteel Takret Militia Battleship 8-10 5
Neutral Kepp 79931 -4920, -1313 1 None Rigellian Destroyer Interceptor 1-2
Neutral Hessen 79930 -4901, -1264 1 None Rigellian Destroyer Interceptor 1-2
Neutral Pinikou 79921 -4836, -1234 1 None Rigellian Destroyer Interceptor 1-2
Neutral Panuq 79634 -4851, -1294 2 Parsteel Rigellian Destroyer Interceptor 1-3
Neutral Ramexik 79929 -4721, -1258 1 None Rigellian Destroyer Interceptor 1-2
Neutral Xoja 79923 -4686, -1300 1 None Rigellian Destroyer Interceptor 1-2
Neutral Lockred 79916 -4715, -1351 1 None Rigellian Destroyer Interceptor 1-2
Neutral Mulk 79631 -4761, -1313 2 Parsteel Rigellian Destroyer Interceptor 1-3
Neutral Bohvanderro 79418 -4856, -1354 4 Parsteel Rigellian Destroyer Interceptor 3-5
Neutral Aoro 79500 -4746, -1454 6 Parsteel Orion Slaver Explorer 5-7
Neutral Palimer 79577 -4553, -1453 9 Parsteel Takret Militia Battleship 8-10
Neutral Yridia 55 -5005, -1405 7 None Orion Slaver Explorer 6-8 5
Neutral Orkon 76339 -5533, -1699 1 None Rigellian Destroyer Interceptor 1-2
Neutral Lotch 76340 -5592, -1741 1 None Rigellian Destroyer Interceptor 1-2
Neutral New Sligo 76325 -5673, -1691 1 None Rigellian Destroyer Interceptor 1-2
Neutral Rabalon 76336 -5584, -1642 1 Parsteel Rigellian Destroyer Interceptor 1-2
Neutral Melllvar 76321 -5457, -1663 1 None Rigellian Destroyer Interceptor 1-2
Neutral Lanoitan 76328 -5458, -1596 1 None Rigellian Destroyer Interceptor 1-2
Neutral Konockt 78022 -5472, -1540 2 None Rigellian Destroyer Interceptor 1-2
Neutral Vawur 78440 -5502, -1581 2 Parsteel Rigellian Destroyer Interceptor 1-3
Neutral Takik 78520 -5573, -1543 4 Parsteel Rigellian Destroyer Interceptor 3-5
Neutral Injerra 76334 -5819, -1641 1 None Rigellian Destroyer Interceptor 1-2
Neutral Lyra 76330 -5895, -1609 1 None Rigellian Destroyer Interceptor 1-2
Neutral Vatok 76338 -5935, -1568 1 None Rigellian Destroyer Interceptor 1-2
Neutral Klora 77669 -5851, -1560 2 Parsteel Rigellian Destroyer Interceptor 1-3
Neutral Laxos 76341 -5989, -1539 1 None Rigellian Destroyer Interceptor 1-2
Neutral Berebul 76342 -6040, -1494 1 None Rigellian Destroyer Interceptor 1-2
Neutral Yerma 76332 -5941, -1461 1 None Rigellian Destroyer Interceptor 1-2
Neutral Hroga 76604 -5894, -1495 2 Parsteel Rigellian Destroyer Interceptor 1-3
Neutral Aker 78521 -5796, -1508 4 Parsteel Rigellian Destroyer Interceptor 3-5
Neutral Winber 78653 -5680, -1583 6 Parsteel Orion Slaver Explorer 5-7
Neutral Worhundelja 78727 -5864, -1785 9 Parsteel Takret Militia Battleship 8-10
Neutral Murasaki 312 1658720101 -5287, -171 10 Dilithium Takret Militia Battleship 9-11
Neutral Colt 76329 -5938, -1360 1 None Rigellian Destroyer Interceptor 1-2
Neutral Junid 76335 -5960, -1310 1 None Rigellian Destroyer Interceptor 1-2
Neutral Dauan 76337 -5870, -1290 1 None Rigellian Destroyer Interceptor 1-2
Neutral Zorga 76605 -5847, -1341 2 Parsteel Rigellian Destroyer Interceptor 1-3
Neutral Obbia 76295 -5765, -1278 1 None Rigellian Destroyer Interceptor 1-2
Neutral Delbaana 76297 -5737, -1209 1 None Rigellian Destroyer Interceptor 1-2
Neutral Soman 76296 -5641, -1224 1 None Rigellian Destroyer Interceptor 1-2
Neutral Wagirur 76606 -5698, -1246 2 Parsteel Rigellian Destroyer Interceptor 1-3
Neutral Vinland 78519 -5760, -1344 4 Parsteel Rigellian Destroyer Interceptor 3-5
Neutral Forhingre 78651 -5802, -1417 6 Parsteel Orion Slaver Explorer 5-7
Neutral Kito 78726 -6140, -1395 9 Parsteel Takret Militia Battleship 8-10
Neutral Tellun 90 -5479, -1324 7 None Orion Slaver Explorer 6-8
Neutral Donnel 75692 -5604, -1066 1 None Rigellian Destroyer Interceptor 1-2
Neutral Jeybriol 75693 -5649, -1108 1 None Rigellian Destroyer Interceptor 1-2
Neutral Maq 75690 -5690, -1072 1 None Rigellian Destroyer Interceptor 1-2
Neutral Cymon 75543 -5641, -1040 2 Parsteel Rigellian Destroyer Interceptor 1-3
Neutral Khic 75018 -5733, -1118 1 None Rigellian Destroyer Interceptor 1-2
Neutral Muhen 75016 -5798, -1140 1 None Rigellian Destroyer Interceptor 1-2
Neutral Wuver 75021 -5856, -1097 1 None Rigellian Destroyer Interceptor 1-2
Neutral Falko 74879 -5786, -1065 2 Parsteel Rigellian Destroyer Interceptor 1-3
Neutral Laurgatt 74130 -5723, -992 4 Parsteel Rigellian Destroyer Interceptor 3-5
Neutral Lyquan 75698 -5994, -1046 1 None Rigellian Destroyer Interceptor 1-2
Neutral Kerao 75697 -6101, -1030 1 None Rigellian Destroyer Interceptor 1-2
Neutral Feer 75694 -6080, -964 1 None Rigellian Destroyer Interceptor 1-2
Neutral Jobe 75544 -6019, -987 2 Parsteel Rigellian Destroyer Interceptor 1-3
Neutral Saqua 75019 -6055, -903 1 None Rigellian Destroyer Interceptor 1-2
Neutral Vemarii 75020 -6093, -842 1 None Rigellian Destroyer Interceptor 1-2
Neutral Skelg 75015 -6059, -802 1 None Rigellian Destroyer Interceptor 1-2
Neutral Lasairbheatha 74878 -6027, -864 2 Parsteel Rigellian Destroyer Interceptor 1-3
Neutral Baw 74131 -5889, -901 4 Parsteel Rigellian Destroyer Interceptor 3-5
Neutral Hosun 74246 -5897, -1004 6 Parsteel Orion Slaver Explorer 5-7
Neutral Jinnia 76222 -6005, -1162 9 Parsteel, Tritanium Takret Militia Battleship 8-10
Neutral Sido 74435 -5937, -751 1 None Rigellian Destroyer Interceptor 1-2
Neutral Pimo 74308 -5968, -697 1 None Rigellian Destroyer Interceptor 1-2
Neutral Quirad 74434 -5929, -653 1 None Rigellian Destroyer Interceptor 1-2
Neutral Iora 74369 -5900, -715 2 Parsteel Rigellian Destroyer Interceptor 1-3
Neutral Alorina 74630 -5843, -685 1 None Rigellian Destroyer Interceptor 1-2
Neutral Beyven 74627 -5807, -618 1 None Rigellian Destroyer Interceptor 1-2
Neutral Didi 74631 -5768, -650 1 None Rigellian Destroyer Interceptor 1-2
Neutral Mayagrazi 74562 -5802, -659 2 Parsteel Rigellian Destroyer Interceptor 1-3
Neutral Ruli 74128 -5828, -775 4 Parsteel Rigellian Destroyer Interceptor 3-5
Neutral Flok 74244 -5913, -832 6 Parsteel Orion Slaver Explorer 5-7
Neutral Eravan 76223 -6127, -694 9 Parsteel, Tritanium Takret Militia Battleship 8-10
Neutral Maluria 2876 -5527, -903 7 None Orion Slaver Explorer 6-8
Neutral Boorhi 73556 -5592, -649 1 None Rigellian Destroyer Interceptor 1-2
Neutral Slawlor 73555 -5636, -632 1 None Rigellian Destroyer Interceptor 1-2
Neutral Reelah 73488 -5657, -595 1 None Rigellian Destroyer Interceptor 1-2
Neutral Bodex 73854 -5611, -607 2 Parsteel Rigellian Destroyer Interceptor 1-3
Neutral Lipas 73561 -5681, -563 1 None Rigellian Destroyer Interceptor 1-2
Neutral Nidox 73559 -5730, -551 1 None Rigellian Destroyer Interceptor 1-2
Neutral Poja 73560 -5721, -495 1 None Rigellian Destroyer Interceptor 1-2
Neutral Toshen 73857 -5681, -530 2 Parsteel Rigellian Destroyer Interceptor 1-3
Neutral Zukerat 73970 -5616, -552 4 Parsteel Rigellian Destroyer Interceptor 3-5
Neutral Zanti 71906 -5680, -410 1 None Rigellian Destroyer Interceptor 1-2
Neutral Tohvus 71905 -5720, -367 1 None Rigellian Destroyer Interceptor 1-2
Neutral Bo-Jeems 71907 -5707, -328 1 None Rigellian Destroyer Interceptor 1-2
Neutral Dalfa 72084 -5652, -383 2 Parsteel Rigellian Destroyer Interceptor 1-3
Neutral Soeller 71713 -5619, -308 1 None Rigellian Destroyer Interceptor 1-2
Neutral Barra 71714 -5570, -316 1 None Rigellian Destroyer Interceptor 1-2
Neutral Corla 71715 -5551, -347 1 None Rigellian Destroyer Interceptor 1-2
Neutral Follin 71892 -5593, -355 2 Parsteel Rigellian Destroyer Interceptor 1-3
Neutral Benzi 72093 -5590, -429 4 Parsteel Rigellian Destroyer Interceptor 3-5
Neutral Melvara 74017 -5650, -477 6 Parsteel Orion Slaver Explorer 5-7
Neutral Volta 74101 -5813, -396 9 Parsteel, Tritanium Takret Militia Battleship 8-10
Neutral Doma 71465 -5418, -394 1 None Rigellian Destroyer Interceptor 1-2
Neutral Heima 71466 -5377, -410 1 None Rigellian Destroyer Interceptor 1-2
Neutral Halkon 71464 -5359, -451 1 None Rigellian Destroyer Interceptor 1-2
Neutral Cospilon 71399 -5405, -442 2 Parsteel Rigellian Destroyer Interceptor 1-3
Neutral Dovaler 71089 -5389, -525 1 None Rigellian Destroyer Interceptor 1-2
Neutral Banks 71005 -5352, -571 1 None Rigellian Destroyer Interceptor 1-2
Neutral Izbel 71088 -5410, -592 1 None Rigellian Destroyer Interceptor 1-2
Neutral Groshi 71249 -5395, -556 2 Parsteel Rigellian Destroyer Interceptor 1-3
Neutral Estrada 71303 -5440, -485 4 Parsteel Rigellian Destroyer Interceptor 3-5
Neutral Yuvaa 72116 -5512, -447 6 Parsteel Orion Slaver Explorer 5-7
Neutral Eral 72902 -5509, -277 9 Parsteel, Tritanium Takret Militia Battleship 8-10
Neutral Risa 71358 -5520, -569 7 None Orion Slaver Explorer 6-8
Neutral Littledove 1145122202 -5067, -12 6 Parsteel Orion Slaver Explorer 5-7
Neutral Lyon 1901028317 -5082, -12 6 Parsteel Orion Slaver Explorer 5-7
Neutral Iaswo 92012030 -5091, -1199 6 Parsteel Orion Slaver Explorer 5-7
Neutral Istyna 935197920 -5041, -117 6 Parsteel Orion Slaver Explorer 5-7
Neutral Mesadin 1786976742 -5019, -12 6 Parsteel Orion Slaver Explorer 5-7
Neutral Taleka 1127775915 -5035, -122 6 Parsteel Orion Slaver Explorer 5-7
Neutral Solusta 326639237 -5057, -12 7 Tritanium Orion Slaver Explorer 6-8
Neutral Emola 1306959898 -5301, -11 6 Parsteel Orion Slaver Explorer 5-7
Neutral Veist 787441530 -5291, -116 6 Parsteel Orion Slaver Explorer 5-7
Neutral Wretsky 837719583 -5262, -115 6 Parsteel Orion Slaver Explorer 5-7
Neutral Gurdy 841664901 -5232, -120 6 Parsteel Orion Slaver Explorer 5-7
Neutral Fyufi 326597973 -5241, -122 6 Parsteel Orion Slaver Explorer 5-7
Neutral Kroci 1376266505 -5270 -12 6 Parsteel Orion Slaver Explorer 5-7
Neutral Coth 363397350 -5272, -119 7 Tritanium Orion Slaver Explorer 6-8
Neutral Fiadh 1905676971 -5360, -91 6 Parsteel Orion Slaver Explorer 5-7
Neutral Mielikki 222360364 -5331, -90 6 Parsteel Orion Slaver Explorer 5-7
Neutral Ulzar 72568276 -5312, -930 6 Parsteel Orion Slaver Explorer 5-7
Neutral Cosa 1505582693 -5332, -9 6 Parsteel Orion Slaver Explorer 5-7
Neutral Mara Eya 1437152822 -5357, -97 6 Parsteel Orion Slaver Explorer 5-7
Neutral Alonso 283762244 -5377, -95 6 Parsteel Orion Slaver Explorer 5-7
Neutral Aindia 1293550007 -5345, -9 7 Tritanium Orion Slaver Explorer 6-8
Neutral Kibuka 1740429538 -5320, -7 6 Parsteel Orion Slaver Explorer 5-7
Neutral Katonda 930153285 -5335, -771 6 Parsteel Orion Slaver Explorer 5-7
Neutral Eshu 2147089484 -5358, -7 6 Parsteel Orion Slaver Explorer 5-7
Neutral Leza 667166609 -5392, -80 6 Parsteel Orion Slaver Explorer 5-7
Neutral Tapio 670982212 -5369, -83 6 Parsteel Orion Slaver Explorer 5-7
Neutral Kauko 452560379 -5325, -82 6 Parsteel Orion Slaver Explorer 5-7
Neutral Boru 1614747268 -5356, -8 7 Tritanium Orion Slaver Explorer 6-8
Neutral Duvlock 1436783271 -5269, -78 8 Parsteel Takret Militia Battleship 7-9
Neutral Sual 825963253 -5232, -78 8 Parsteel Takret Militia Battleship 7-9
Neutral Ergantal 1154653215 -5237, -83 8 Parsteel Takret Militia Battleship 7-9
Neutral Boniv 1847701194 -5269, -83 8 Parsteel Takret Militia Battleship 7-9
Neutral Aodaan 2070233084 -5252, -? 8 Tritanium Takret Militia Battleship 7-9
Neutral Maglynn 1040185241 -5263, -94 8 Parsteel Takret Militia Battleship 7-9
Neutral Bernin 276621500 -5226, -92 8 Parsteel Takret Militia Battleship 7-9
Neutral Pyr 175361866 -5127, -971 8 Parsteel Takret Militia Battleship 7-9
Neutral Moston 1792068830 -5249, -9 8 Parsteel Takret Militia Battleship 7-9
Neutral Súilneimhe 624359904 -5242, -9 8 Tritanium Takret Militia Battleship 7-9
Neutral Cara Alpha 559795005 -5203, -10 8 Parsteel Takret Militia Battleship 7-9
Neutral Cara Beta 748005167 -5166, -1119 8 Parsteel Takret Militia Battleship 7-9
Neutral Rosenberg 1153115109 -5142, -1075 8 Parsteel Takret Militia Battleship 7-9
Neutral Minnea 1608653621 -5173, -10 8 Parsteel Takret Militia Battleship 7-9
Neutral Fithis 321133037 -5176, -1099 8 Tritanium Takret Militia Battleship 7-9
Neutral Robesi 884503884 -4948, -11 8 Parsteel Takret Militia Battleship 7-9
Neutral Demavar 1079232378 -4896, -11 8 Parsteel Takret Militia Battleship 7-9
Neutral Tova 1654231988 -4938, -10 8 Parsteel Takret Militia Battleship 7-9
Neutral Zog 584883407 -4999, -10 8 Parsteel Takret Militia Battleship 7-9
Neutral Rua 1559195274 -4934, -11 8 Tritanium Takret Militia Battleship 7-9
Neutral Grenfil 81219 -4915 -1032 9 Parsteel, Tritanium Takret Militia, Orion Traitor Battleship, Explorer 8-10
Neutral Whinnul 81181 -5062, -774 9 Parsteel, Tritanium Takret Militia, Orion Traitor Battleship, Explorer 8-10
Neutral Tynkar 83390 -5214, -715 9 Parsteel, Tritanium Takret Militia, Orion Traitor Battleship, Explorer 8-10
Neutral Mackers 83387 -5245, -684 9 Parsteel, Tritanium Takret Militia, Orion Traitor Battleship, Explorer 8-10
Neutral Doraboro 83388 -5244, -642 9 Parsteel, Tritanium Takret Militia, Orion Traitor Battleship, Explorer 8-10
Neutral Ellijo 83389 -5219, -605 9 Parsteel, Tritanium Takret Militia, Orion Traitor Battleship, Explorer 8-10
Neutral Donfo 83351 -5189, -653 10 Parsteel, Tritanium Takret Militia, Orion Traitor Battleship, Explorer 9-11
Neutral Somaochu 83386 -5122, -669 9 Parsteel, Tritanium Takret Militia, Orion Traitor Battleship, Explorer 8-10
Neutral Ethjamar 83385 -5108, -594 9 Parsteel, Tritanium Takret Militia, Orion Traitor Battleship, Explorer 8-10
Neutral Aum 83373 -5070, -606 9 Parsteel, Tritanium Takret Militia, Orion Traitor Battleship, Explorer 8-10
Neutral Bulut 83376 -5058, -645 9 Parsteel, Tritanium Takret Militia, Orion Traitor Battleship, Explorer 8-10
Neutral Weh 83353 -5119, -640 10 Parsteel, Tritanium Takret Militia, Orion Traitor Battleship, Explorer 9-11
Neutral Elva 83362 -5155, -559 11 Parsteel, Tritanium Takret Militia, NausicaanOutlaw Battleship, Interceptor 10-12
Neutral Zehoro 1980030252 -5047, -5 11 None Takret Militia, NausicaanOutlaw Battleship, Interceptor 10-12
Neutral Suqigor 827398350 -5031, -57 9 Parsteel, Tritanium Takret Militia, Orion Traitor Battleship, Explorer 8-10
Neutral Ceguh 1786096059 -5026, -6 9 Parsteel, Tritanium Takret Militia, Orion Traitor Battleship, Explorer 8-10
Neutral Uuuuhai 1341935964 -5000, -6 9 Parsteel, Tritanium Takret Militia, Orion Traitor Battleship, Explorer 8-10
Neutral Nooia 750169626 -4956, -65 9 Parsteel, Tritanium Takret Militia, Orion Traitor Battleship, Explorer 8-10
Neutral Utoqa 659054346 -4977, -59 10 Parsteel, Tritanium Takret Militia, Orion Traitor Battleship, Explorer 9-11
Neutral Xipox 1954730883 -4889, -5 9 Parsteel, Tritanium Takret Militia, Orion Traitor Battleship, Explorer 8-10
Neutral Qubas 288654275 -4888, -5 9 Parsteel, Tritanium Takret Militia, Orion Traitor Battleship, Explorer 8-10
Neutral Yosiqul 446076352 -4924, -4 9 Parsteel, Tritanium Takret Militia, Orion Traitor Battleship, Explorer 8-10
Neutral Benif 1225355489 -4963, -4 9 Parsteel, Tritanium Takret Militia, Orion Traitor Battleship, Explorer 8-10
Neutral Nilkino 1910889934 -4932, -5 10 Parsteel, Tritanium Takret Militia, Orion Traitor Battleship, Explorer 9-11
Neutral Flibble 81619 -5134, -961 9 Parsteel, Tritanium Takret Militia, Orion Traitor Battleship, Explorer 8-10
Neutral Liynuk 81618 -5123, -1010 9 Parsteel, Tritanium Takret Militia, Orion Traitor Battleship, Explorer 8-10
Neutral Later 81623 -5089, -991 9 Parsteel, Tritanium Takret Militia, Orion Traitor Battleship, Explorer 8-10
Neutral Sohkia 81622 -5030, -980 9 Parsteel, Tritanium Takret Militia, Orion Traitor Battleship, Explorer 8-10
Neutral Fostaa 81603 -5072, -941 10 Parsteel, Tritanium Takret Militia, Orion Traitor Battleship, Explorer 9-11
Neutral Rozi 81005 -4974, -857 9 Parsteel, Tritanium Takret Militia, Orion Traitor Battleship, Explorer 8-10
Neutral Mari 81593 -4940, -838 9 Parsteel, Tritanium Takret Militia, Orion Traitor Battleship, Explorer 8-10
Neutral Luheez 81592 -4900, -863 9 Parsteel, Tritanium Takret Militia, Orion Traitor Battleship, Explorer 8-10
Neutral Dignam 81594 -4903, -906 9 Parsteel, Tritanium Takret Militia, Orion Traitor Battleship, Explorer 8-10
Neutral Imgra 81085 -4964, -910 10 Parsteel, Tritanium Takret Militia, Orion Traitor Battleship, Explorer 9-11
Neutral Yoki Neesh 81667 -4816, -1076 9 Parsteel, Tritanium Takret Militia, Orion Traitor Battleship, Explorer 8-10
Neutral Alannah 81674 -4773, -1092 9 Parsteel, Tritanium Takret Militia, Orion Traitor Battleship, Explorer 8-10
Neutral Maya 81669 -4721, -1084 9 Parsteel, Tritanium Takret Militia, Orion Traitor Battleship, Explorer 8-10
Neutral Dudu 82908 -4689, -1042 9 Parsteel, Tritanium Takret Militia, Orion Traitor Battleship, Explorer 8-10
Neutral Honsao 81641 -4762, -1033 10 Parsteel, Tritanium Takret Militia, Orion Traitor Battleship, Explorer 9-11
Neutral Gobbo 81666 -4816, -955 9 Parsteel, Tritanium Takret Militia, Orion Traitor Battleship, Explorer 8-10
Neutral Luca 81673 -4779, -933 9 Parsteel, Tritanium Takret Militia, Orion Traitor Battleship, Explorer 8-10
Neutral Una 81668 -4742, -937 9 Parsteel, Tritanium Takret Militia, Orion Traitor Battleship, Explorer 8-10
Neutral Zonu 81670 -4717, -965 9 Parsteel, Tritanium Takret Militia, Orion Traitor Battleship, Explorer 8-10
Neutral Collep 81642 -4773, -992 10 Parsteel, Tritanium Takret Militia, Orion Traitor Battleship, Explorer 9-11
Neutral Quvolis 81634 -4682, -993 11 Parsteel, Tritanium Takret Militia, NausicaanOutlaw Battleship, Interceptor 10-12
Neutral Eojur 1173652866 -4515, -84 11 Parsteel, Tritanium Takret Militia, NausicaanOutlaw Battleship, Interceptor 10-12
Neutral Xabek 1534156106 -4575, -88 9 Parsteel, Tritanium Takret Militia, Orion Traitor Battleship, Explorer 8-10
Neutral Veias 1709942779 -4615, -87 9 Parsteel, Tritanium Takret Militia, Orion Traitor Battleship, Explorer 8-10
Neutral Yesop 1422239031 -4647, -8 9 Parsteel, Tritanium Takret Militia, Orion Traitor Battleship, Explorer 8-10
Neutral Kayojui 451252032 -4594, -81 9 Parsteel, Tritanium Takret Militia, Orion Traitor Battleship, Explorer 8-10
Neutral Friefra 729358569 -4635, -82 10 Parsteel, Tritanium Takret Militia, Orion Traitor Battleship, Explorer 9-11
Neutral Vogum 253393601 -4607, -78 9 Parsteel, Tritanium Takret Militia, Orion Traitor Battleship, Explorer 8-10
Neutral Lodum 282428991 -4561, -72 9 Parsteel, Tritanium Takret Militia, Orion Traitor Battleship, Explorer 8-10
Neutral Zozalin 169288075 -4518, -74 9 Parsteel, Tritanium Takret Militia, Orion Traitor Battleship, Explorer 8-10
Neutral Xiyia 1948120198 -4508, -78 9 Parsteel, Tritanium Takret Militia, Orion Traitor Battleship, Explorer 8-10
Neutral Zamam 2119979509 -4579, -78 10 Parsteel, Tritanium Takret Militia, Orion Traitor Battleship, Explorer 9-11
Neutral Nelve 83345 -4663, -718 12 2* Raw Crystal Nausicaan Outlaw Interceptor 11-13
Neutral Nausicaa 52 -4752, -805 12 None Nausicaan Outlaw Inteceptor 11-13
Neutral Clytomenes 1339989224 -4844, -8 12 Tritanium, Dilithium Nausicaan Outlaw, Orion Traitor Inteceptor, Explorer 11-13
Neutral Orion 42 -4901, -703 12 None Takret Militia, Orion Traitor Battleship, Explorer 11-13
Neutral Bellas 81250 -4832, -628 12 2* Raw Crystal Pakled Thief Battleship 11-13
Neutral Rigel 54 -4735, -633 13 None Nausicaan Outlaw, Orion Traitor, Pakled Thief Inteceptor, Explorer, Battleship 12-14
Neutral Zaurak 601072182 -4653, -64 13 2* Raw Gas Orion Traitor Explorer 12-14
Neutral Elona 81286 -4773, -560 13 2* Raw Gas Pakled Thief Battleship 12-14
Neutral Astrida 1490914183 -4737, -51 14 2* Raw Crystal Orion Traitor Explorer 13-15
Neutral Dhi'Ban 1745143614 -4699, -55 14 2* Raw Ore, Dilithium, Parsteel Nausicaan Outlaw, Pakled Thief Interceptor, Battleship 13-15
Neutral Lycia 1203174739 -4649, -5 14 2* Raw Crystal Nausicaan Outlaw Interceptor 13-15
Neutral Vindemiatrix 1790049115 -4585, -60 15 2* Raw Gas Pakled Thief Battleship 14-16
Neutral Deneva 1135473830 -4662, -5 15 2* Raw Ore, Dilithium Boslic Slave Trader Explorer 14-16
Neutral Cita Laga 81354 -4792, -514 15 2* Raw Gas Suliban Nomad Interceptor 14-16
Neutral Labac 1462287177 -4604, -5 17 2* Raw Ore Boslic Slave Trader, Rigellian Hunter Explorer, Interceptor 16-18
Neutral Obilent 1083794899 -4731, -4 17 2* Raw Ore Boslic Slave Trader, Rigellian Hunter Explorer, Interceptor 16-18
Neutral Rakkaus 1494550660 -4551, -4 16 Parsteel, Tritanium Sona Pirate Battleship 15-17
Neutral Ocus 1114669837 -4572, -48 16 Parsteel, Tritanium Suliban Nomad Interceptor 15-17
Neutral Ione 1647623234 -4535, -5 17 Parsteel, Tritanium Suliban Nomad Interceptor 16-18
Neutral Laidcenn 1107520183 -4582, -50 17 Parsteel, Tritanium Boslic Slave Trader Explorer 16-18
Neutral Araiza 2076378378 -4508, -5 18 Parsteel, Tritanium Boslic Slave Trader Explorer 17-19
Neutral H'ganrem 1835140406 -4511, -48 18 Parsteel, Tritanium Sona Pirate Battleship 17-19
Neutral Amador 959318428 -4540, -49 19 2* Raw Crystal, Dilithium Sona Pirate, Suliban Nomad Battleship, Interceptor 18-20
Neutral Atreig 719474967 -4745, -419 16 Parsteel, Tritanium Suliban Nomad Interceptor 15-17
Neutral Madra 1922414485 -4745, -4 16 Parsteel, Tritanium Boslic Slave Trader Explorer 15-17
Neutral Medua 2028145465 -4734, -4 17 Parsteel, Tritanium Sona Pirate Battleship 16-18
Neutral Ragnarr 543818924 -4730, -39 17 Tritanium Boslic Slave Trader Explorer 16-18
Neutral Gra 60112512 -4681, -441 18 Parsteel, Tritanium Suliban Nomad Interceptor 17-19
Neutral Dle'greffo 604074052 -4684, -41 18 Parsteel, Tritanium Sona Pirate Battleship 17-19
Neutral Midnight 1017582787 -4713, -42 19 2* Raw Gas, Dilithium Sona Pirate, Boslic Slave Trader Battleship, Explorer 18-20
Neutral Bharani 2136091294 -4592, -3 16 Parsteel, Tritanium Suliban Nomad Interceptor 15-17
Neutral Eizeb 1316840322 -4554, -41 16 Parsteel, Tritanium Boslic Slave Trader Explorer 15-17
Neutral Aciben 1184282738 -4527, -41 17 Parsteel, Tritanium Pakled Thief Battleship 16-18
Neutral Vemet 1012246624 -4607, -3 17 Parsteel, Tritanium Pakled Thief Battleship 16-18
Neutral Wezen 464460417 -4579, -33 18 Parsteel, Tritanium Suliban Nomad Interceptor 17-19
Neutral Bubeau 1791133099 -4482, -38 18 Parsteel, Tritanium Boslic Slave Trader Explorer 17-19
Neutral Eisenhorn 2052698931 -4496, -3 19 Parsteel, Tritanium Pakled Thief Battleship 18-20
Neutral Zhang 1113049160 -4589, -35 19 Parsteel, Tritanium Boslic Slave Trader Explorer 18-20
Neutral Kepler-018 1854874708 -4547, -3 20 2* Raw Ore Pakled Thief Battleship 19-21
Neutral Fastolf 1718038036 -4441, -42 21 2* Raw Crystal, 2* Raw Ore Pakled Thief, Boslic Slave Trader Battleship, Explorer 20-22
Neutral Jishui 1263278966 -4480, -5 16 Parsteel, Tritanium Boslic Slave Trader Explorer 15-17
Neutral Kaus Australis 1154764176 -4487, -54 16 Parsteel, Tritanium Pakled Thief Battleship 15-17
Neutral Kaus Borealis 69523071 -4462, -527 17 Parsteel, Tritanium Suliban Nomad Interceptor 16-18
Neutral Kaus Media 1591474708 -4423, -5 17 Parsteel, tritanium Boslic Slave Trader Explorer 16-18
Neutral Helvetios 1172806400 -4446, -6 18 Parsteel, Tritanium Pakled Thief Battleship 17-19
Neutral Todem 1357784499 -4465, -5 18 Parsteel, Tritanium Suliban Nomad Interceptor 17-19
Neutral Wasat 1911521293 -4402, -52 19 Parsteel, Tritanium Suliban Nomad Interceptor 18-20
Neutral Zeta Polis 11909028 -4387, -532 19 Parsteel, Tritanium Pakled Thief Battleship 18-20
Neutral Azha 849541812 -4444, -55 20 2* Crystal Suliban Nomad Interceptor 19-21
Neutral Sorenle 81497 -4711, -328 21 2* Raw Gas, 2* Raw Ore Suliban Nomad, Boslic Slave Trader Interceptor, Explorer 20-22
Neutral Ora Leraa 507279929 -4842, -43 16 Parsteel, Tritanium Suliban Nomad Interceptor 15-17
Neutral Pune 1091871393 -4798, -39 16 Parsteel Pakled Thief Battleship 15-17
Neutral Freyda 81397 -4824, -335 17 Parsteel, Tritanium Boslic Slaver Trader Explorer 16-18
Neutral Oltomon 1726465367 -4803, -3 17 Parsteel, Tritanium Suliban Nomad Interceptor 16-18
Neutral Dalukerinborva 1385663190 -4935, -37 18 Parsteel, Tritanium Boslic Slaver Trader Explorer 17-19
Neutral Skyedark 910353989 -4926, -40 18 Parsteel, Tritanium Pakled Thief Battleship 17-19
Neutral Gelvin 335238400 -4882, -4 19 Parsteel, Tritanium Boslic Slave Trader Explorer 18-20
Neutral Kosz 937831006 -4971, -399 19 Parsteel, Tritanium Suliban Nomad Interceptor 18-20
Neutral Opla 81459 -4854, -380 20 2* Raw Gas Boslic Slave Trader Explorer 19-21
Neutral Afritalis 81531 -4700, -240 30 3* Raw Gas Benzar Smugglers Explorer 29-31
Neutral Willenia 717782925 -4327, -45 28 3* Raw Crystal, 3* Raw Ore Dilithium, Parsteel, Tritanium Kriosian Rebel, Gorn Marauder, Dessneran Bandit Battleship, Interceptor, Explorer 27-29
Neutral Lorillia 958423648 -4590 -4 18 Dilithium Boslic Slave Trader Explorer 17-19
Neutral Kaikara 1855008555 -4798, -4 18 Dilithium Sona Pirate Battleship 17-19
Neutral Krah'Hor 553301075 -4528, -56 18 Dilithium Suliban Nomad Interceptor 16-18
Neutral ? Andvaris 1422258500 15 Swarm ≤13
Neutral ? Caldik 1613927324 16 Swarm ≤13
Neutral ? Altamid 1147698260 17 Swarm ≤13
Neutral ? Herias 189590910 18 Swarm ≤13
Neutral ? Ezani 959781310 19 Swarm 15
Neutral ? Beta Torvunn (typo in Scopely announcement?) Swarm
Neutral ? Beta Vordunn 725572971 20 Swarm 15
Neutral ? Klaiz 266174576 22 Swarm 15
Neutral ? Er'Yozun 576710371 24 Swarm 22
Neutral ? Alpha Horunia 1656476637 26 Swarm 22
Neutral ? Ortek 2042619047 28 Swarm 22
Neutral ? Von 721212454 30 Swarm 23
Neutral ? Fyrsta 1549883102 32 Swarm 23
Neutral ? Dalogn 331029704 35 Swarm 27
Neutral ? Lahrel 1435801782 24 Swarm 22
Neutral ? Sayo 137932221 26 Swarm 22
Neutral ? Redmond 1605246968 28 Swarm 22
Neutral ? Fontaine 367080002 30 Swarm 23
Neutral ? Adelphi 337568179 32 Swarm 23
Neutral Niawillen 955177926 28 3* Raw Ore, 3* Raw Gas Kriosian Rebel, Dessneran Bandit, Gorn Marauder Battleship, Explorer, Interceptor 27-29
Federation space
Zone Name SystemID Coordinates Power Mines Hostiles Ship Type Ship Levels
Federation Achillon 500227886 -5044, -16 17 Empty [ELITE] Separatist Interceptor 17
Federation Voss 830770182 -4828, -26 20 Parsteel, 3* Raw Gas Federation Patrol, Federation Trader Battleship, Survey 20-22
Federation Lo'Uren Co 350735951 207, -244 21 Parsteel Federation Patrol Explorer 20-22
Federation Aruna 37068128 -4957, -314 21 3* Raw Gas Federation Patrol, Federation Trader Interceptor, Survey 20-22
Federation Priya 1133522720 -4836, -19 22 3* Raw Gas Corvallen Deceiver Explorer 21-23
Federation Hann 1133522720 -4836, -19 22 Latinum Corvallen Deceiver Explorer 25-27
Federation Inari 472409440 -xxxx, -xxx 31 Parsteel Federation Patrol Interceptor 30-32
Federation S'mtharz 1617490775 -xxxx, -xxx 25 Latinum Benzar Smugglers Battleship 24-26
Federation Andoria 31 -xxxx, -xxx 34 Latinum Federation Patrol,Federation Trader Explorer, Survey 33-35
Federation Tau Ceti 1016428829 -xxxx, -xxx 34 3* Raw Gas Federation Patrol Interceptor, Battleship 33-35
Federation Losti 1511218665 -xxxx, -xxx 28 Latinum Gorn Marauder Interceptor 27-29
Federation Agnosia 739609161 -xxxx, -xxx 25 3* Raw Gas Federation Patrol Explorer, Battleship 24-26
Federation Lainey 840804243 -xxxx, -xxx 27 Latinum Federation Patrol, Kirosian Rebel Explorer, Battleship 26-28
Federation Vulcan 39 -4929, -233 23 Dilithium Federation Patrol, Federation Trader Explorer, Survey 22-24
Federation Earorfiliad 1379808121 -4828, -26 24 Dilithium, 3* Raw Gas Suliban Cabal Interceptor 23-25
Federation Foaiveb 1413597356 -4995, -17 23 Parsteel, Tritanium Federation Patrol Explorer 22-24
Federation Iocau 502974835 -5055, -18 22 Parsteel, Tritanium Federation Patrol, Federation Trader Explorer, Surveyor 21-23
Federation Gemet 1710685740 -5020, -19 25 Tritanium Federation Patrol Explorer 24-26
Federation Bazamex 1881017308 -4977, -12 24 Parsteel, Tritanium Federation Patrol, Federation Trader Explorer, Surveyor 23-25
Federation Eagutim 1675983977 -4961, -89 25 Parsteel, Tritanium Federation Patrol, Federation Trader Battleship, Surveyor 24-26
Federation Doska 1036671379 -4997, -93 27 3* Raw Gas, Dilithium Federation Patrol, Federation Trader Interceptor, Surveyor 26-28
Federation Mapic 1547825221 -5013, -59 25 Parsteel, Tritanium Federation Patrol, Federation Trader Explorer, Survey 24-26
Federation P'Jem 468245102 -4917,-4 29 3* Raw Gas Gorn Marauder, Osaarian Pariah Interceptor & Explorer 27-29
Federation Metea 1343179689 -5032, -10 24 Parsteel, Tritanium Federation Patrol, Federation Trader Interceptor, Surveyor 23-25
Federation Zadiaoo 1332140800 -5075, -2 22 Parsteel, Tritanium Federaton Trader, Federation Patrol Survey, Battleship 21-23
Federation Gowok 1218057507 -5044, -16 23 Parsteel, Tritanium
Federation Rada Ban 563050574 -5044, -16 22 Empty [ELITE] Separatist Interceptor 22
Federation Pareleon 564692979 -5044, -16 26 Empty [BOSS] Federation Commander Explorer 26
Federation Thama 579218493 -4655, -30 32 3* Raw Gas, 2* Raw Ore Corvallen Deceiver, Kriosian Rebel CD: Explorer, KR: Interceptor 30-32
Federation Noakyn 51355 -4763, 10 30 Latinum Gorn Marauder Interceptor 29-30
Federation Siiolux 199906657 -4729, 99 35 3* Raw Gas Kriosian Rebel 35-37
Federation Le'Onor 1058489736 -xxxx, xx 21 Parsteel Federation Patrol, Federation Trader Interceptor, Survey 20-22
Federation Aiti 1089138051 -xxxx, xx 33 3* Raw Gas, Tritanium Federation Patrol Explorer 32-34
Federation Doloran 2012746431 -xxxx, xx 30 Tritanium Federation Patrol Interceptor 29-31
Federation Ascher 2050638663 -xxxx, xx 30 Parsteel Federation Patrol Explorer 29-31
Federation Sahqooq 797035141 -xxxx, xx 30 Parsteel Federation Patrol Battleship 29-31
Federation Sinisser 473925134 -xxxx, xx 31 Latinum Federation Patrol Explorer 30-32
Federation Barklay 454578778 -xxxx, xx 31 Tritanium Federation Patrol, Starbase 148 Battleship 30-32
Romulan space
Zone Name SystemID Coordinates Power Mines Hostiles Ship Type Ship Levels
Romulan Aerimea 634286176 -4364, 88 35 3* Raw Ore, 3* Raw Gas Romulan Trader, Romulan Patrol Miner, Battleship 34MB, 35MB, 36M
Romulan Aerie 634286176 -4364, 88 35
Romulan Aesir 311302379 -3942, -105 34 Tritanium Kriosian Rebel, Gorn Marauder Battleship, Interceptor 33B, 34I, 35B
Romulan Aesuri 304388536 22 [ELITE]Separatist Interceptor 65615 22
Romulan Alatum 946558339 -3905, 37 43
Romulan Algeron 1026242397 -3667, 77 50
Romulan Alpha Onias 604358262 -4130, 182 36
Romulan Altanea 3712908 -4242, 303 38 Tritanium, Dilithium, Parsteel Kriosian Outlaw, Corvallen Rebel Explorer, Battleship 37-39
Romulan Argentomea 516359977 -3989, 7 35
Romulan Arnab 2029665857 -3843, 71 48
Romulan Baraka 541098504 -4778, 55 44
Romulan Belak 1886805233 -4115, 58 43
Romulan Biruin 594602774 -4048, -2 27 Tritanium, Parsteel Romulan Patrol, Gorn Marauder Battleship, Explorer 26-28
Romulan Caerulum 1123868099 -3808, 28 43
Romulan Campus Stellae 1383732768 -3749, 68 47
Romulan Chaltok 481139067 -3608, 32 42
Romulan Chiron 252455179 -4499, 565 43
Romulan Cillers 806920942 -4181, -40 25 Parsteel Suliban Cabal Interceptor 24-26
Romulan Constina 809766889 26 [BOSS]Separatist Battleship[2381490] 25-27, mostly 26
Romulan D’Deridex 1352509809 -3628, -1 40
Romulan Dauouuy 1396202980 -4324, -2 22 Parsteel, Tritanium Romulan Patrol, Romulan Trader Explorer, Survey 21-23
Romulan Davidul 2102605227 -4530, -2 20 3* Raw Ore Romulan Patrol, Romulan Trader Survey, Interceptor 20-21
Romulan Dessica 1465141102 -4679, 407 42
Romulan Devoras 385262252 -3749, -76 42
Romulan Devroe 1578101094 -4970, 50 42
Romulan Draken 2095413858 -4369, -1 23 None Romulan Patrol, Romulan Trader Explorer, Survey 22-24
Romulan Eden 2087953937 -4636, 5 40
Romulan Ferraria 818257505 -4009, 46 45
Romulan Galorndon Core 652091106 -4070, -80 30 None Romulan Patrol, Romulan Trader Interceptor, Survey 29-31
Romulan Garadius 1913932603 -3894, 64 45
Romulan Glintara 770951423 -4257, 460 43
Romulan Gradientes 1927260860 -4383, 12 30 Parsteel, Dilithium Romulan Patrol Battleship 29-31
Romulan Haakona 1423631328 -3889, 517 45
Romulan Huebr 382708415 -4309, -33 24 3* Raw Ore, Dilithium Corvallen Deceiver Explorer 23-25
Romulan Iota Pavonis 1834120811 -4535, 660 44
Romulan Izanagi 613539990 -3949, -53 32 Dilithium Dessneran Bandit, Kriosian Rebel Explorer, Battleship 31-33
Romulan Jaq 44494918 -4062, 7 30 Parsteel Romulan Patrol Battleship 29-31
Romulan Jeuaiei 1556190441 -4191, -198 25 Parsteel, Tritanium Romulan Patrol, Romulan Trader Explorer, Survey 24-26
Romulan Kaisu 1130110336 -4095, 35 33 3* Raw Ore Romulan Patrol, Romulan Trader Battleship 32TB, 33TB, 34TB
Romulan Khazara 826167991 -3468, 9 43
Romulan Koltiska 72072654 -4572, -146 28 Parsteel Gorn Marauder Interceptor 27-29
Romulan Lapedes 1037683376 -4208, 21 36
Romulan Lempo 776435049 -4074, 89 31 Parsteel Romulan Patrol Explorer 30-32
Romulan Llorrac 966644509 -4321, -22 21 Parsteel Romulan Patrol, Romulan Trader Explorer, Survey 20-22
Romulan Lloyd 858232932 -4047, 49 30 Parsteel Romulan Patrol Interceptor 29-31
Romulan Mada 1476675021 -4283, -29 21 Parsteel Romulan Patrol, Romulan Trader Explorer, Survey 20-22
Romulan Mewudoh 1023784753 -4173, -14 25 Parsteel, Tritanium Romulan Patrol, Romulan Trader Explorer, Survey 24-26
Romulan Nabok 1747858074 -4574, -2 22 3* Raw Ore Banzar Smuggler Battleship 21-23
Romulan Nasturta 1068815531 -4540, -16 26 Parsteel Banzar Smuggler Battleship 25-27
Romulan Nelvana 37 -4493, 25 32 Dilithium Romulan Patrol Explorer 31-33
Romulan Nequencia 1927134568 -3810, -24 38
Romulan Nipaj 113352984 -4207, -222 24 Parsteel, Tritanium Romulan Patrol, Romulan Trader Battleship, Survey 23-25
Romulan Oppidum Frumenti 607109671 -4070, -146 30 None Gorn Marauder, Benzar Smuggler Interceptor, Battleship 29-31
Romulan Parka 1918573545 -4121, 14 30 Parsteel Romulan Patrol Explorer 29-31
Romulan Posel 1389910171 -4210, -284 23 Parsteel, Tritanium Romulan Patrol, Romulan Trader Battleship, Survey 22-24
Romulan Qualor 1417222872 25 3* Raw Ore Romulan Patrol, Explorer 24-26
Romulan Rana Nur 180481608 17 [ELITE]Separatist Interceptor 25031 17
Romulan Rator 117464719 -4234, -9 29 3* Raw Ore Romulan Patrol Interceptor, Battleship, Explorer 28-30
Romulan Robeton 1634013155 -4131, 30 31 Tritanium Romulan Patrol Battleship 30-32
Romulan Romii 529392493 -4513, 474 40
Romulan Romulus 439344754 -4405, 48 60
Romulan Rooth 788343992 -4184, -16 26 Parsteel, Tritanium Romulan Patrol, Romulan Trader Survey, Interceptor 25-27
Romulan Rosec 2038174376 -4241, -3 22 Parsteel, Tritanium Romulan Patrol, Romulan Trader Interceptor, Survey 21-23
Romulan Ruxuley 80996 -4600, 135 42 None Romulan Patrol, Romulan Transport Battleship, Survey 41-43
Romulan Stagnimea 1515767897 -3718, 185 40
Romulan Strezhi 82872624 -4289, -148 26 Parsteel, Tritanium Romulan Patrol, Romulan Trader Explorer, Survey 25-27
Romulan Sufiday 892844237 -4284, -25 25 Tritanuim Romulan Patrol, Romulan Trader Explorer, Survey 24-26
Romulan Tandorian 1649853747 -4132, 52 31 Tritanium Romulan Patrol Interceptor 30-32
Romulan Terix 1080694577 -4332, 34 38 Tritanium, Dilithium, Parsteel Romulan Transport, Romulan Trader, Corvallen Rebel Survey, Battleship 37-39
Romulan Terminimurus 1680845187 -3548, -18 39
Romulan Tillicu 1709569625 -3547, 46 58
Romulan Timore 1564915301 -4093, 323 43
Romulan Tolo 848884034 -3671, 616 52
Romulan Tufem 158586489 -4316, -26 23 Parsteel, Tritanium Romulan Patrol, Romulan Trader Interceptor, Survey 22-24
Romulan Tyee 676845724 -3658, 518 56
Romulan Umbra Minima 339773970 -3555, 682 54
Romulan Unroth 279648315 -3982, -217 32 Tritanium Romulan Patrol Explorer 31-33
Romulan V’varia 827622990 -4428, -3 21 3* Raw Ore Romulan Patrol, Romulan Trader Explorer, Survey 20-22
Romulan Vendor 1416011212 -4209, 112 34 Parsteel, Tritanium Romulan Patrol Interceptor 33-35
Romulan Vendus A 1342058302 -4245, -1 27 3* Raw Ore, Dilithium Romulan Patrol, Romulan Trader Explorer, Survey 26-28
Romulan Wauoxic 168803971 -4288, -107 24 Parsteel, Tritanium Romulan Patrol, Romulan Trader Explorer, Survey 23-25
Romulan Yadalla 97 -4661, 287 42
Romulan Zova Rhen 897954743 25 3* Raw Ore Romulan Patrol Interceptor, Battleship 24-26
Klingon space
Zone Name SystemID Coordinates Power Mines Hostiles Ship Type Ship Levels
Klingon Antonehk 789724593 -4368, -63 21 Tritanium Klingon Patrol, Klingon Trader Battleship, Survey 20-22
Klingon Baryn 1862365964 * 21 Parsteel Klingon Patrol, Klingon Trader Interceptor, Survey 20-22
Klingon Bek 1295669729 * 21 Tritanium Klingon Patrol, Klingon Trader Battleship, Survey 20-22
Klingon Carraya 729676773 * 33 Dilithium Klingon Patrol, Klingon Trader Battleship, Survey 32-34
Klingon Ciara 893618014 -4179, -537 26 Tritanium Suliban Cabal Interceptor 25-27
Klingon Enthra 1984126753 -4108, -78 27 3* Raw Crystal, Dilithium Klingon Patrol, Klingon Trader Battleship, Survey 26-27
Klingon Etaoin 186798495 -4335, -71 25 3* Raw Crystal Corvallen Deceiver Explorer 24-26
Klingon Francihk 1735899624 -4306, -5 20 3* Raw Crystal Klingon Patrol, Klingon Trader Explorer, Survey 20-21
Klingon Godui 1660792724 -4160, -81 23 Parsteel Klingon Patrol, Klingon Trader Explorer, Survey 22-24
Klingon H'Atoria 1369594429 * 30 None Klingon Patrol Interceptor 29-31
Klingon Hoeven 399469984 -4153, -94 27 Parsteel, Tritanium Dessneran Bandit, Klingon Patrol Explorer, Interceptor 26-29
Klingon Ias 975691590 * 26 Parsteel Klingon Patrol, Klingon Trader Battleship, Survey 25-27
Klingon Izth 1566236961 * 26 Tritanium Klingon Patrol, Klingon Trader Explorer, Survey 25-27
Klingon Jonauer 1759717590 -4189, -67 22 Parsteel Klingon Patrol, Klingon Trader Interceptor, Survey 21-23
Klingon Ka'Bi 1090722450 * 17 None Klingon Elite Interceptor 17
Klingon K'amia 1691252927 -4372, -67 24 3* Raw Crystal, Dilithium Benzar Smuggler Battleship 23-25
Klingon Khitomer 846029245 -4250, -6 23 None Klingon Patrol, Klingon Trader Interceptor, Survey 22-24
Klingon Kol Ran 395344716 * 22 None Klingon Elite Interceptor 22
Klingon Laija 477613271 * 25 Parsteel Klingon Patrol, Klingon Trader Interceptor, Survey 24-26
Klingon Lipig 1146804125 * 31 None Kriosian Rebel Battleship 32
Klingon Loiat 1245655537 * 24 Parsteel Klingon Patrol, Klingon Trader Interceptor, Survey 23-25
Klingon Loaiy 355503878 * 25 Tritanium Klingon Patrol, Klingon Trader Explorer, Survey 24-26
Klingon Maclyyn 1244441919 -4243, -60 22 Parsteel Suliban Cabal Interceptor 21-23
Klingon Maranga 1744652289 * 25 3* Raw Crystal Klingon Patrol Interceptor, Battleship 24-26
Klingon May'lang 417301799 * 31 None Kriosian Rebel Battleship 30-31
Klingon Morska 1057703933 * 29 3* Raw Crystal Klingon Patrol Battleship, Explorer, Interceptor 28-30
Klingon Phelan 369364082 -4086, -4 28 Parsteel Kriosian Rebel Battleship 27-29
Klingon Uikuv 1358992189 * 23 Tritanium Klingon Patrol, Klingon Trader Interceptor, Survey 22-23
Klingon Urthak 265649208 26 None BOSS Klingon Commander Interceptor 26
Klingon Vosak 1731519518 24 Tritanium Klingon Patrol, Klingon Trader Battleship, Survey 23-25
Klingon Woxoxit 1101989561 * 22 Tritanium Klingon Patrol, Klingon Trader Explorer, Survey 21-23
Klingon Yadow 1780286771 -4169, -74 26 Tritanium Suliban Cabal Interceptor 25-27
Klingon Ok'Vak 1559744355 32 Tritanium Klingon Patrol Interceptor 31-33
Klingon Beta Penthe 669580953 34 Latinum Klingon Patrol Explorer 33-35
Klingon Ulrich 430080081 * 31 Tritanium Klingon Patrol Explorer 30-32
Klingon Emie 1490400924 * 30 Tritanium Klingon Patrol Interceptor 29-31
Klingon Nurnias 2075950099 * 30 Tritanium Klingon Patrol Battleship 29-31
Klingon Ebisu 776886360 * 31 Parsteel Klingon Patrol Battleship 30-32
Klingon Tullias 1756718205 * 31 Parsteel, Raw Latinum Klingon Patrol Interceptor 30-32
Klingon Elequa 1694524999 * 30 Parsteel Klingon Patrol Explorer 29-31
Klingon Pekka 1926261734 * 33 Tritanium, 3* Raw Crystal Klingon Patrol Interceptor 32-34

Augment space[]

To visit the Augment zone, one must complete the mission "Retrofit".

Please note: Suliban Bounty Hunters spawn when Vaaran Marauders are destroyed in number, this is a variable. Also, they become more powerful as your reputation gains with the Augments

Augment space
Zone Name SystemID Coordinates System
Level
Mines Hostiles Ship Type Ship Levels
Augment Rainsford S:753424302 00, 00 20 Corrupted Data Vaaran Marauder Explorer 19 - 21
Augment Lydan S:1680347590 00, 00 22 Corrupted Data Vaaran Marauder Battleship 21 - 23
Augment Raddan S:1353263455 00, 00 22 Corrupted Data Vaaran Marauder Interceptor 21- 23
Augment Tera Lara S:1775451055 00, 00 24 Corrupted Data Suliban Bounty Hunter,
Vaaran Marauder
Explorer
Interceptor
23 - 25
Augment Rona Tan S:617977331 00, 00 26 Corrupted Data Vaaran Marauder Battleship 25 - 27
Augment Gealan S:1117089474 00, 00 26 Corrupted Data Vaaran Marauder Explorer 25 - 27
Augment Kor Na Ron S:694278480 00, 00 27 Decoded Data Vaaran Marauder Explorer 26 - 28
Augment Terazon-X31 S:511396820 00, 00 28 Decoded Data Vaaran Marauder Battleship 27 - 29
Augment Paradane S:1924813864 00, 00 27 Corrupted Data Vaaran Marauders 26 - 28
Augment Duraiana S:1517913779 00, 00 28 Corrupted Data Vaaran Marauder Battleship, Interceptor 27 - 29
Augment Vellamo S:1498130916 00, 00 30 Decoded Data Vaaran Marauder 29 - 31
Augment Ifrea-3 S:809451002 00, 00 32 Decoded Data Varaan Marauder 31 - 33
Augment Olassa S:2107547491 00, 00 33 Decoded Data Vaaran Marauder 32 - 34
Augment Orda-877 S:1449082944 00, 00 34 Encoded Data Vaaran Marauder 33 - 35
Augment Ilmatar S:2110896274 00, 00 35 Decoded Data Vaaran Marauder 34 - 36
Augment Yarda S:296234564 00, 00 36 Decoded Data Vaaran Marauder Battleship 35 - 37

PvP[]

After level 10, players may engage in combat against other players. In order to protect fair play, the Player versus Player (PvP) features target range limits whereby each combatant is only be able to target other players who are relative peers in terms of their respective strength. PvP is also regulated by player-based ROE (Rules of engagement). This varies per server.

For example, a level 30 player cannot attack a level 15 player or vice versa. Each level carries with it a fixed minimum and maximum power level that is within their PvP target range. This differs from Mission Hostiles or PvE (Player versus Environment) Hostiles.

When a player attempts to target another player's ship or station, if the other player is within their PvP Target Range, they can be targeted and attacked. If they are outside of that range, the ATTACK button will be unavailable and no such combat can occur. This range varies substantially from one level to another and is not based on a direct formula that could be calculated in advance. There are no limits in Territory space, as it is PvP based.

PvE Hostiles[]

Hostiles
Name Rewards Class
Benzar Smuggler Dilithium Battleship
Boslic Slave Trader Tritanium Explorer
BOSS Klingon
Commander
Parsteel, Titanium,
Dilithium
Interceptor
Corvallen Deceiver Tritanium Explorer
Dessneran Bandit Tritanium Explorer
Klingon Elite Parsteel, Dilithium Interceptor
Klingon Patrol Parsteel, Tritanium Battleship, Explorer,
Interceptor
Klingon Pirate Parsteel Battleship
Klingon Trader Parsteel, Tritanium Survey
Kriosian Rebel Dilithium Battleship
Nausicaan Outlaw Parsteel Interceptor
Nausicaan Renegade Dilithium
Orion Slaver Parsteel Explorer
Orion Traitor Tritanium Explorer
Osaarian Pariah Tritanium
Pakled Thief Dilithium Battleship
Reckless Bandit Parsteel
Rigellian Hunter Parsteel Interceptor
Sona Pirate Dilithium Battleship
Suliban Cabal Parsteel Interceptor
Suliban Nomad Parsteel Interceptor
Takret Militia Tritanium Battleship

Missions[]

Missions are an important part of Star Trek: Fleet Command. Users are assigned missions, initially a clear sequence guided by Scotty, followed by a loose sequence recommended by Maia, and then those chosen by the user. Missions can be grouped into various categories:

  • The introductory missions guided by Scotty and Maia (during this arc, TNG, LaForge and Maia)
  • Combat missions, including:
    • Combat training missions, which require defeating Hostiles of escalating level
    • Other combat missions that require defeating Hostiles of specific levels
    • Missions involving combat in specific systems
    • Other combat missions that don't fit into a clear category
  • Construction missions
  • Non-combat missions other than construction missions
  • Missions that focus on specific worlds

Scotty's tutorial missions[]

When a new user starts a game, they go through a sequence of missions guided by Scotty.

Scotty's tutorial missions
Name Location Rewards Details (enemies, costs, etc.)
Distress Call
Level 1
starting system Parsteel Scotty: "I'm picking up a distress call from a nearby colony. We're going to have to take your ship for a look, Commander."
Locate the disturbance. Travel [to the ! ] with your ship to find the source of the distress call.
Destroy the Nausicaan ship. Attack the enemy ship!
143 Interceptor – 1 Gavolar's Scout
Claim your Mission Reward.
Computer Core
Level 1
starting system Parsteel Scotty: "What's this, then? I'm detecting wreckage nearby. It's from a Klingon vessel...
Let's go see if the computer core is intact."
Examine the Klingon Wreckage Travel [to the ! ] with your ship.
Stow the debris at the Station. Head back to the Station.
Parsteel balance at this point is 600, including starting balance (if any) and rewards for the first two missions.
Bounty
Level 1
starting system 150 Parsteel Scotty: "Sounds like we have some business to take care of. Let's find this fella before he causes trouble."
Destroy the Rigellian ship. 143 Interceptor – 1 Rigellian Bounty Hunter
Return to the Station.
Haven
Level 1
Station 30 Parsteel Tap [Exterior] to take a look at the Station.
Go to the Station interior.
Tap on this area ["+"] to show what can be built here.
15s
(10 Parsteel cost)
Timers under 5 minutes are Free.
Build a Parsteel Generator.
Warehouse
Level 1
Station 50 Parsteel Scotty: "Now that our Parsteel is flowing, we need a place to store it."
Build the Parsteel Warehouse. 30s
(20 Parsteel cost)
Sending a Message
Level 1
starting system 60 Parsteel Scotty: "There are some more Nausicaan Raiders lurking about. No doubt they'll try to get their hands on our Parsteel. Let's not wait for them to attack us."
Scan for enemies. Click "System". Click the !. Click "GO".
Destroy the Nausicaan Raider. Attack the enemy ship!
143 Interceptor – 1 Nausicaan Raider
Return to the Station.
Awakening
Level 1
Station 125 Parsteel Scotty: "The Operations building is the core of the Station. The more powerful it is, the more powerful you and your ships are."
Build Operations Level 2. Click "Exterior". Click "Interior".
Focus [click] on Operations module.
5m 00s
(50 Parsteel cost)
Allies
Level 2
Galaxy 15 Latinum Scotty: "It's a dangerous galaxy, but there's strength in numbers. Find other Independents out there to join an Alliance with."
Join or Create an Alliance. Click "Alliance". Select an alliance and click "JOIN" (or create one from the "Create" tab).
Parsteel Generators
Level 2
Station 60 Parsteel
Scotty: "The more resources we have, the faster this place will be purring along nicely. Build another Parsteel Generator to help with that."
15s
(10 Parsteel cost)
Note that although this mission has the same requirements as the Maia's early mission Construct Parsteel Generator B, they are counted as separate missions.
Construct Parsteel Generator B.
Boldly Go
Level 2
starting system 40 Parsteel Scotty: "Commander, before we battle this Nausicaan, we need to repair the ship."
Repair the ship. Select your ship. Click "REPAIR".
2m 39s (approximate)
(17 Parsteel cost; approximate)
Eliminate the Nausicaan Interceptor. Attack.
143 Interceptor – 1 Nausicaan Interceptor
Return to the Station.
Scotty: "Scans show a ship dropping out of warp..."
Kirk: "... the Enterprise. We're en route to the Fibonan Republic. Starfleet granted my request to get you back on board sooner than expected."
Maia
Level 2
starting system 40 Parsteel
Scotty: "... before I go, I have a gift to thank you for your invaluable assistance. I've been working on a prototype artificial intelligence program."
Maia: "Hello, Montgomery."
Take Scotty to the rendezvous point. Go.
Kirk: "Enterprise to Mr Scott. We're ready to depart."
Scotty: "... Now, my Independent friend. I'm leaving the Station and Maia in your capable hands. Make me proud."

Maia's early missions[]

After the guided sequence of tutorial missions, Scotty hands over guidance to Maia, the artificial intelligence that he helped create. The new user gets a sequence of missions with some choices, but is generally assigned a fairly similar list of missions.

Where two levels are indicated, the first is the earliest level at which it is likely to appear in the mission list, while the second is the earliest level at which it is possible to complete. For example, the mission "The Orion Corvette, Level 2/5" means that although The Orion Corvette mission appears on the list at level 2, it cannot be completed until the Shipyard reaches level 5 (which requires Operations level 5).

Maia's early missions
Name Rewards Details (enemies, costs, etc.)
Combat Training 1: Soldier
Level 2
3 Dilithium,
50 Officer XP
Test your skills in battle against escalating difficulties of hostile enemies.
Defeat 3 Hostiles of level 1 or higher.
Maia: "You've defeated the hostile ships, commander. Keep it up and you'll make a name for yourself in this sector."
This mission is also listed in the Combat training missions section.
Upgrade Parsteel Generator A to Level 2
Level 2
5 Tritanium
Upgrade the Parsteel Generators to produce more Parsteel, an alloy with immense tensile strength. It is primarily used to build up the Station.
45s
(20 Parsteel cost)
This mission is also listed in the Construction missions section.
Upgrade Parsteel Generator A to Level 2
Enhancements
Level 2
200 Parsteel
Maia: "I've analyzed the device we received from Captain Markona. It is of unknown but ancient origin, and appears to be some sort of power source."
Maia: "Upgrade the Station's Operations building and that will allow me to perform more scans on the artifact to learn more."
Upgrade your Operations to Level 3 to enhance the Station's capabilities.
[time]
([cost] Parsteel cost)
This mission is also listed in the Construction missions section.
Upgrade the Station's Operations to Level 3.
Construct Parsteel Generator B
Level 2
10 Tritanium
Upgrade the Parsteel Generators to produce more Parsteel, an alloy with immense tensile strength. It is primarily used to build up the Station.
15s
(10 Parsteel cost)
This mission is also listed in the Construction missions section.
Note that although this mission has the same requirements as the Scotty's tutorial mission Parsteel Generators, they are counted as separate missions.
Construct Parsteel Generator B
Upgrade Parsteel Warehouse to Level 2
Level 2
20 Tritanium
Upgrade the Parsteel Warehouse to store more Parsteel in the form of ingots.
2m 00s
(35 Parsteel cost) (Instant: 1 Latinum)
This mission is also listed in the Construction missions section.
Upgrade Parsteel Warehouse to Level 2
Upgrade Operations to Level 3
Level 2
20 Tritanium
Operations houses the command center and the Station's main computer.
6m 00s
(75 Parsteel cost) (Instant: 2 Latinum)
This mission is also listed in the Construction missions section.
Note that although this mission has the same requirements as Enhancements, they are counted as separate missions.
Upgrade Operations to Level 3
The Orion Corvette
Level 2/5
20 Standard Recruit Tokens Research this ship, acquire blueprints for it and build it in the shipyard.
Maia: "[Maia's instructions, to be researched]"
Build the Orion Corvette. [Further instructions, to be researched]
Maia: "[Maia's congratulations, if any, to be researched]"
This mission is also listed in the Construction missions section.

Combat missions[]

Many missions in the game involve combat. In some cases, combat is the entire mission; in others, combat is one of several steps of the mission.

Combat training missions[]

One sequence of missions is the combat training mission. These are in a consistent order of three missions per level – Rookie, Soldier, Veteran – except at the first level, which has no Rookie mission.

All have the same subtitle description: "Test your skills in battle against escalating difficulties of hostile enemies."

Combat training missions
Name Rewards Description
Common to all combat training missions: 1 Starfleet operations division insignia, alternate reality Cadet Montgomery Scott 
Mission description:
"Test your skills in battle against escalating difficulties of hostile enemies."
Maia: "You've defeated the hostile ships, Commander. Keep it up and you'll make a name for yourself in this sector."
Combat Training 1: Soldier 3 Dilithium,
50 Officer XP
Defeat 3 Hostiles of level 1 or higher.
This mission is also listed in the Maia's early missions section.
Combat Training 1: Veteran 8 Dilithium,
2× 1 Minute Speed Up
Defeat Lvl 1 hostiles.
[The number required, 5, is present in the progress indicator, but not the mission subtitle.]
Combat Training 2: Rookie 2 Dilithium Defeat a hostile of Level 2 or higher.
Combat Training 2: Soldier 4 Dilithium,
100 Officer XP
Defeat 3 Hostiles of Level 2 or higher.
Combat Training 2: Veteran 12 Dilithium,
4× 1 Minute Speed Up
Defeat 5 level 2 hostiles.
Combat Training 3: Rookie 8 Dilithium,
1 Starfleet operations division insignia, alternate reality Cadet Nyota Uhura
Defeat a hostile of Level 3 or higher.
Combat Training 3: Soldier 12 Dilithium,
200 Officer XP,
1 Starfleet operations division insignia, alternate reality Cadet Nyota Uhura
Defeat 3 Hostiles of Level 3 or higher.
Combat Training 3: Veteran 20 Dilithium,
6× 1 Minute Speed Up,
1 Starfleet operations division insignia, alternate reality Cadet Nyota Uhura
Defeat 5 level 3 hostiles.
Combat Training 4: Rookie 13 Dilithium,
1 Starfleet operations division insignia, alternate reality Cadet Montgomery Scott
Defeat a hostile of Level 4 or higher.
Combat Training 4: Soldier 19 Dilithium,
350 Officer XP,
1 Starfleet operations division insignia, alternate reality Cadet Montgomery Scott
Defeat 3 Hostiles of Level 4 or higher.
Combat Training 4: Veteran 32 Dilithium,
6× 3 Minute Speed Up,
1 Starfleet operations division insignia, alternate reality Cadet Montgomery Scott
Defeat 5 Level 4 hostiles.
Combat Training 5: Rookie 24 Dilithium,
1 Starfleet command division insignia Captain James T. Kirk
Defeat a hostile of Level 5 or higher.
Combat Training 5: Soldier 35 Dilithium,
600 Officer XP,
1 Starfleet command division insignia Captain James T. Kirk
Defeat 3 Hostiles of Level 5 or higher.
Combat Training 5: Veteran 60 Dilithium,
4× 5 Minute Speed Up,
2 Starfleet command division insignia Captain James T. Kirk
Defeat the hostile captain.
473 Interceptor (in starting home system)
Combat Training 6: Rookie 35 Dilithium,
1 Starfleet operations division insignia, alternate reality Shev Akria
Defeat a hostile of Level 6 or higher.
Combat Training 6: Soldier 55 Dilithium,
1000 Officer XP,
2 Starfleet operations division insignia, alternate reality Shev Akria
Defeat 3 Hostiles of Level 6 or higher.
Combat Training 6: Veteran 90 Dilithium,
8× 5 Minute Speed Up,
2 Starfleet operations division insignia, alternate reality Shev Akria
Defeat the hostile captain.
669 Interceptor (in starting home system)
Combat Training 7: Rookie 60 Dilithium,
1 Starfleet sciences division insignia, alternate reality Vel K'Bentayr
Defeat a hostile of Level 7 or higher.
Combat Training 7: Soldier 90 Dilithium,
1500 Officer XP,
2 Starfleet sciences division insignia, alternate reality Vel K'Bentayr
Defeat 3 Hostiles of Level 7 or higher.
Combat Training 7: Veteran 150 Dilithium,
6× 10 Minute Speed Up,
2 Starfleet sciences division insignia, alternate reality Vel K'Bentayr
Defeat the hostile captain.
971 Explorer (in starting home system)
Other combat missions[]

Other combat missions require specific enemies to be defeated, often as part of a sequence of other steps. These missions are sorted by region of space (independent, Federation, Romulan, Klingon, Augment), then alphabetically by starting system name.

Where mission levels are indicated, they are the earliest level that the mission can be accepted, which may be earlier than the minimum level required to complete them.

Combat missions
Name Location Rewards Details (enemies, costs, etc.)
The Source
 
? 2 Starfleet operations division insignia, alternate reality Jaylah,
12k Parsteel,
4× 1 Hour Speed Up
Bek Lan: "Ah, commander, I'm glad that I was able to reach you. Word on the warp trail is that you are quite the avid collector of shall we say... antiquities."
Maia: "We have come across a number of artifacts in our travels. Are you aware of another such artifact?"
Take a Yridian trader to find valuable salvage.
Contact the Yridian trader on Andvaris Andvaris, ? system
Disable the Orion Kehra Orion Kehra, 11,529 Battleship (labeled "Hostile Interceptor")
Orion system?
Contact the Orion Syndicate on Orion Prime Orion Prime, Orion system
Mission step 4 Mission step 4 instructions.
Mission step 5 Mission step 5 instructions.

Construction missions[]

The station's artificial intelligence suggests a sequence of construction missions. This is not a strict sequence, but it is the approximate order that the construction missions are advised.

Some construction tasks are assigned with more than one name; typically one has a generic name, and the other more colorful. For example, both "Upgrade Operations to Level 5" and "Versions" refer to the same task – and there are three missions related to the Orion Corvette: "Battleship" (research it), "Corvette" (build it), and "The Orion Corvette" (research and build).

Construction missions
Name Rewards Details (enemies, costs, etc.)
Upgrade Parsteel Generator A to Level 2
Level 2
5 Tritanium
Upgrade the Parsteel Generators to produce more Parsteel, an alloy with immense tensile strength. It is primarily used to build up the Station.
45s
(20 Parsteel cost)
This mission is also listed in the Maia's early missions section.
Upgrade Parsteel Generator A to Level 2
Construct Parsteel Generator B
Level 2
10 Tritanium
Upgrade the Parsteel Generators to produce more Parsteel, an alloy with immense tensile strength. It is primarily used to build up the Station.
15s
(10 Parsteel cost)
This mission is also listed in the Maia's early missions section.
Note that although this mission has the same requirements as the Scotty's tutorial mission Parsteel Generators, they are counted as separate missions.
Construct Parsteel Generator B
Enhancements
Level 2
200 Parsteel
Maia: "I've analyzed the device we received from Captain Markona. It is of unknown but ancient origin, and appears to be some sort of power source."
Maia: "Upgrade the Station's Operations building and that will allow me to perform more scans on the artifact to learn more."
Upgrade your Operations to Level 3 to enhance the Station's capabilities.
[time]
([cost] Parsteel cost)
This mission is also listed in the Maia's early missions section.
Upgrade the Station's Operations to Level 3.
Upgrade Parsteel Warehouse to Level 2
Level 2
20 Tritanium
Upgrade the Parsteel Warehouse to store more Parsteel in the form of ingots.
2m 00s
(35 Parsteel cost) (Instant: 1 Latinum)
This mission is also listed in the Maia's early missions section.
Upgrade Parsteel Warehouse to Level 2
Upgrade Operations to Level 3
Level 2
20 Tritanium
Operations houses the command center and the Station's main computer.
6m 00s
(75 Parsteel cost) (Instant: 2 Latinum)
This mission is also listed in the Maia's early missions section.
Note that although this mission has the same requirements as Enhancements, they are counted as separate missions.
Upgrade Operations to Level 3
The Orion Corvette
Level 2/5
20 Standard Recruit Tokens Research this ship, acquire blueprints for it and build it in the shipyard.
Maia: "[Maia's instructions, to be researched]"
Build the Orion Corvette. [Further instructions, to be researched]
Maia: "[Maia's congratulations, if any, to be researched]"
This mission is also listed in the Maia's early missions section.

Starting mission locations[]

These are starting locations for missions, without additional details.

Mission starting locations
Name Location Rewards Details (enemies, costs, etc.)
Unwanted Gift
Level xx
Orion: Orion Prime xx Deliver an armed explosive device to Grav Tak, a Nausicaan pirate, at the request of the Orion Syndicate
Bombardment
Level xx
Orion: Orion Prime xx The Orion Underboss has greenlit a bombardment of a Rigellian harvesting community
Fugitive
Level xx
Orion: Orion Prime xx Transport a Yridian information dealer to the Cita Laga system

Outline list of missions[]

This section is for categories of missions that have not all been copied to the table section above.

Beginning missions[]

After the guided sequence of tutorial missions, Scotty hands over guidance to artificial intelligence that he helped create. The new user gets a sequence of missions with some choices, but generally a fairly similar list of missions.

  1. Mistaken Identity - Defend a helpless ship against Nausicaan attackers. Parsteel ×75
    1. Save the prospectors from Nausicaan pirates.
    2. Destroy Urkwen's ship. (143 Interceptor)
  2. Surveillance - Prove your combat readiness to Subcommander Sendus. Defeat a Rigellian Destroyer. (143 Interceptor) Parsteel ×90
  3. Intervention - Complete a bounty for the Romulan Star Empire. Parsteel ×100
    1. Look for the renegade bounty hunter.
    2. Disable the bounty hunter's ship. (Interceptor 143)
  4. Small Favor - Rescue a Rigellian Captain who has crash landed his freighter. Mystery Reward (Officer XP and a new recruit.)
    1. Find the Rigellian crash site.
    2. Choose how to save the Rigellian: Recruit Bones (Treat the wounded.) Recruit Spock (Repair the ship.)
    3. Bones: Treat the wounded at your Station. Spock: Repair the ship at your station.
  5. Crewing Up - Assign an officer to your ship. Officer XP
  6. Through the ranks - Level up an officer. Improve an Officer to Level 2 with Officer XP. Officer XP
  7. Nausicaan Ambush - Defeat the Nausicaan ships. Tritanium ×50, !* Explorer Parts ×10
    1. Defeat the Nausicaan Ship. (Interceptor 143)
    2. Defeat Barlack's ship. (Interceptor 143)
  8. Upgrade the Realta to Tier 2. Tritanium ×75, 1* Explorer Parts ×5
    1. Return your ship to the Station.
    2. Upgrade your ship to Tier 2.
  9. Fragments - Investigate the unusual energy readings within the system. Recruit Token ×20
    1. Find the origin of the energy source.
    2. Save the defenseless science ship. (Interceptor 143)
    3. Contact the Starfleet vessel.
  10. New Recruit - Recruit a new officer. Parsteel ×100, 5 Minute Speed Up ×1
  11. Enhancements - Upgrade your Opeations to Level 3 to enhance the Station's capabilities.
  12. The Hunt - Appease the Klingon Captain. Mystery Reward
    1. Search for the Klingon traitor.
    2. Defeat the Klingon traitor. (Interceptor 230)
    3. Decide the fate of K'Tok. (Let K'Tok go free. Transport K'Tok to the brig.)
    4. Return to Kurbon without K'Tok. Return to Kurbon with K'Tok.
  13. Recruitment Drive - Build the Academy then get more Officers for your ship. Upgrade the Academy to Level 2. Tritanium ×80, 1* Explorer Parts ×5
  14. Combat Training 1: Soldier - Test your skills in battle against escalating difficulties of hostile enemies. Defeat 3 hostiles of Level 1 or higher. Dilithium ×3, Officer XP ×50 (Further Combat Training missions are in their own section.)
  15. The Orion Corvette. Research this ship, acquire blueprints for it, and build it in the shipyard. Recruit Token ×20
  16. Schemes - Help the Klingons spy on a Federation outpost. Mystery Reward (Officer XP and a new recruit.)
    1. Travel to the Federation outpost.
    2. What is your purpose here? Tell the outpost that you are spying for the Klingons. Lie about your intentions.
    3. Return to the station with your scans.
  17. Crosshairs - Upgrade the Realta's components and then Tier Up the ship. Upgrade the Realta to Tier 3. Advance Sulu.
  18. Junior Grade - Promote an officer to the rank of Lieutenant, Junior Grade. Parasteel ×400
  19. Density - Use Research to unlock Hull Density. Dilithium ×15
  20. Target Practice - Improve Maia's core program by running through combat maneuvers. Mystery Reward
    1. Defeat 4 Hostiles of Level 4 or higher.
    2. Choose your next target
    3. Defeat the Orion Slaver. (272 Battleship) Parsteel ×500, Officer XP ×5
      Defeat a wave of Hostiles. (assignment unknown) Parsteel ×700

Construction missions[]

The station's artificial intelligence suggests a sequence of construction missions. This is not a strict sequence, but it is the approximate order that the construction missions are advised.

Some construction tasks are assigned with more than one name; typically one has a generic name, and the other more colorful. For example, both "Upgrade Operations to Level 5" and "Versions" refer to the same task – and there are three missions related to the Orion Corvette: "Battleship" (research it), "Corvette" (build it), and "The Orion Corvette" (research and build).

  1. Upgrade Parsteel Generator A to Level 2. Upgrade the Parsteel Generators to produce more Parsteel, an alloy with immense tensile strength. It is primarily used to build up the station. Tritanium ×5
  2. Upgrade Parsteel Generator B to Level 2. Upgrade the Parsteel Generators to produce more Parsteel, an alloy with immense tensile strength. It is primarily used to build up the station. Tritanium ×15
  3. Upgrade Parsteel Warehouse to Level 2. Upgrade the Parsteel Warehouse to store more Parsteel in the form of ingots. Tritanium ×20
  4. Upgrade Operations to Level 3. Operations houses the command center and the Station's main computer. Tritanium ×30
  5. Upgrade Parsteel Generator A to Level 3. Upgrade the Parsteel Generators to produce more Parsteel, an alloy with immense tensile strength. It is primarily used to build up the station. Tritanium ×30
  6. Upgrade Parsteel Warehouse to Level 3. Upgrade the Parsteel Warehouse to store more Parsteel in the form of ingots. Tritanium ×30
  7. Upgrade Operations to Level 4. Operations houses the command center and the Station's main computer. Tritanium ×50
  8. Upgrade Parsteel Generator B to Level 3. Upgrade the Parsteel Generators to produce more Parsteel, an alloy with immense tensile strength. It is primarily used to build up the station. Tritanium ×25
  9. Upgrade Parsteel Generator A to Level 4. Upgrade the Parsteel Generators to produce more Parsteel, an alloy with immense tensile strength. It is primarily used to build up the station. Tritanium ×35
  10. Upgrade Parsteel Generator B to Level 4. Upgrade the Parsteel Generators to produce more Parsteel, an alloy with immense tensile strength. It is primarily used to build up the station. Tritanium ×35
  11. Upgrade Parsteel Warehouse to Level 4. Upgrade the Parsteel Warehouse to store more Parsteel in the form of ingots. Tritanium ×40
  12. Upgrade Operations to Level 5. Operations houses the command center and the Station's main computer. Tritanium ×75, 1 Minute Repair Speed Up ×1
  13. Construct the R&D Department. The R&D Department unlocks additional upgrades for the Shipyard and Ships. Tritanium ×25
  14. Upgrade R&D Department to Level 3. The R&D Department unlocks additional upgrades for the Shipyard and Ships. (Requires Academy Level 3.) Tritanium ×30, 1 Minute Repair Speed Up ×1
  15. Upgrade R&D Department to Level 4. The R&D Department unlocks additional upgrades for the Shipyard and Ships. (Requires Academy Level 4.) Tritanium ×50, 1 Minute Repair Speed Up ×1
  16. Building the Shipyard - Build the Shipyard. Tritanium ×150
  17. Battleship - Research the Orion Corvette ship design. Tritanium ×350
  18. Corvette - Build the Orion Battleship. Parsteel ×1,500, Ship XP ×10
  19. Multitasking - Upgrade the Station so that you can maintain two ships at once. Construct Drydock B at the Station. Parsteel ×4000, Relocation Token ×1
  20. Brave New Worlds - Move the Station to a more valuable strategic conditions. Officer XP ×230
    1. Scout a more valuable system where you can move.
    2. Scout another nearby system for potential base locations.
    3. Return to Station.
    4. Move Station to a system Level 6 or higher.
  21. Upgrade Shipyard to Level 2. Upgrade the Shipyard to gain access to new and more powerful ships. Next unlock Shipyard Level 3: Orion Corvette (Battleship). Tritanium ×50
  22. Upgrade Shipyard to Level 3. Upgrade the Shipyard to gain access to new and more powerful ships. Next unlock Shipyard Level 3: Orion Corvette (Battleship). Tritanium ×75
  23. Explore the Strange and the New - Build the Research & Development building. Dilithium ×10
  24. Construct Drydock B - Build a second Drydock in order to deploy an additional ship for active use and station defense. Construct Drydock B. Tritanium ×120, 1 Minute Repair Speed Up ×1
  25. Deep Space - Upgrade the Station's Operations to Level 6. Parsteel ×3000
  26. Upgrade Operations to Level 6 - Operations houses the command center and the Station's main computer. Dilithium ×100, 1 Minute Repair Speed Up ×1
    May also award Latinum ×10, 15 Minute Speed Up ×5, 1 Minute Repair Speed Up ×3
  27. Upgrade Shipyard: Level 4 - Upgrade the Shipyard to gain access to new and more powerful ships. Next unlock at Shipyard Level 7: J Class Freighter [Survey]. Tritanium ×15
  28. Shipyard Enhancements - Upgrade the Station's Shipyard. Upgrade the Shipyard to Level 6. Parsteel ×2,400
  29. Construct Tritanium Generator A. - The Tritanium Generator is used to acquire this crucial resource in ship construction. Tritanium ×55, (unknown minutes) Repair Speed Up ×1
  30. Construct the Tritanium Warehouse. - Upgrade the Tritanium Warehouse to increase your Tritanium capacity. Tritanium ×65, (unknown minutes) Repair Speed Up ×1
  31. Upgrade Tritanium Generator A to Level 2. The Tritanium Generator is used to acquire this crucial resource in ship construction. Tritanium ×75, (unknown minutes) Repair Speed Up ×1
  32. Upgrade Tritanium Generator A to Level 3. The Tritanium Generator is used to acquire this crucial resource in ship construction. Tritanium ×80, (unknown minutes) Repair Speed Up ×1
  33. Upgrade the Tritanium Warehouse to Level 2. Upgrade the Tritanium Warehouse to increase your Tritanium capacity. Tritanium ×90, (unknown minutes) Repair Speed Up ×1
  34. Upgrade the Tritanium Warehouse A: Level 3. Upgrade the Tritanium Warehouse to increase your Tritanium capacity. Tritanium ×95, (unknown minutes) Repair Speed Up ×1
  35. Upgrade Operations to Level 7 - Operations houses the command center and the Station's main computer. Latinum ×10, 30 Minute Speed Up ×3, 1 Minute Repair Speed Up ×3
    May also award Tritanium ×170, Repair Speed Up ×2
  36. Upgrade R&D Department to Level 5. The R&D Department unlocks additional upgrades for the Shipyard and Ships. Tritanium ×110, (unknown minutes) Repair Speed Up ×1
  37. Upgrade Shipyard: Level 5 - Upgrade the Shipyard to gain access to new and more powerful ships. Next unlock at Shipyard Level 7: J Class Freighter [Survey]. Tritanium ×125
  38. Upgrade R&D Department to Level 6. The R&D Department unlocks additional upgrades for the Shipyard and Ships. Tritanium ×110, (unknown minutes) Repair Speed Up ×1
  39. Upgrade Shipyard: Level 6 - Upgrade the Shipyard to gain access to new and more powerful ships. Next unlock at Shipyard Level 7: J Class Freighter [Survey]. Tritanium ×150
  40. Upgrade the Academy to Level 6. Recruit Token ×30
  41. Upgrade Tritanium Generator A to Level 4. The Tritanium Generator is used to acquire this crucial resource in ship construction. Tritanium ×160, 1 Minute Repair Speed Up ×2
  42. Upgrade Tritanium Warehouse to Level 4. Upgrade the Tritanium Warehouse to increase your Tritanium capacity. Tritanium ×200, (unknown minutes) Repair Speed Up ×2
  43. Upgrade Tritanium Warehouse to Level 5. Upgrade the Tritanium Warehouse to increase your Tritanium capacity. Tritanium ×210, 1 Minute Repair Speed Up ×2
  44. Upgrade Drydock A: Level 2 - Upgrade your Drydock to reduce repair tires and costs for the ship it holds. Tritanium ×230, 1 Minute Repair Speed Up ×6
  45. Upgrade Drydock A: Level 3 - Upgrade your Drydock to reduce repair tires and costs for the ship it holds. Tritanium ×240, 1 Minute Repair Speed Up ×3
  46. Upgrade Drydock B: Level 2 - Upgrade your Drydock to reduce repair tires and costs for the ship it holds. Tritanium ×250, 1 Minute Repair Speed Up ×3
  47. Upgrade Drydock B: Level 5 - Upgrade your Drydock to reduce repair tires and costs for the ship it holds. Tritanium ×400, 1 Minute Repair Speed Up ×6
  48. Versions - Upgrade Operations to Level 5. Parsteel ×1,750
  49. Upgrade Tritanium Generator A to Level 5. The Tritanium Generator is used to acquire this crucial resource in ship construction. Tritanium ×170, 1 Minute Repair Speed Up ×2
  50. Construct Tritanium Generator B. - The Tritanium Generator is used to acquire this crucial resource in ship construction. Tritanium ×140, 1 Minute Repair Speed Up ×1
  51. Upgrade Tritanium Generator B to Level 3. The Tritanium Generator is used to acquire this crucial resource in ship construction. Tritanium ×160, 1 Minute Repair Speed Up ×2
  52. Upgrade Tritanium Generator B to Level 3. The Tritanium Generator is used to acquire this crucial resource in ship construction. Tritanium ×160, 1 Minute Repair Speed Up ×2
  53. Upgrade Tritanium Generator B to Level 4. The Tritanium Generator is used to acquire this crucial resource in ship construction. Tritanium ×180, 1 Minute Repair Speed Up ×2
  54. Upgrade Operations to Level 8 - Operations houses the command center and the Station's main computer. Latinum ×10, 30 Minute Speed Up ×3, 1 Minute Repair Speed Up ×3
    or daily goals: Tritanium ×350, (unknown) Speed Up
  55. Upgrade R&D Department to Level 8. The R&D Department unlocks additional upgrades for the Shipyard and Ships. Tritanium ×290, 1 Minute Repair Speed Up ×4
  56. Upgrade Shipyard: Level 7 - Upgrade the Shipyard to gain access to new and more powerful ships. Next unlock at Shipyard Level 7: J Class Freighter [Survey]. Tritanium ×250
  57. Upgrade Shipyard: Level 8 - Upgrade the Shipyard to gain access to new and more powerful ships. Next unlock at Shipyard Level 10: Phindra [Interceptor]. Tritanium ×300
  58. Upgrade the Tritanium Warehouse A: Level 7. Upgrade the Tritanium Warehouse to increase your Tritanium capacity. Tritanium ×1,200
  59. Upgrade the Academy to Level 9. Premium Recruit Token ×75
  60. Upgrade the Academy to Level 10. Premium Recruit Token ×75
  61. Refinery 6. Raw Crystal ** ×600, Raw Gas ** ×600
  62. Upgrade Warehouses: Level 8. Tritanium ×2,400
    1. Upgrade Parsteel Warehouse A to Level 8.
    2. Upgrade Tritanium Warehouse A to Level 8.
  63. Upgrade Parsteel Warehouse to Level 4. Upgrade the Parsteel Warehouse to store more Parsteel in the form of ingots. Tritanium ×70, 1 Minute Repair Speed Up ×1
  64. Upgrade Parsteel Processor A to Level 7. Upgrade the Parsteel Processing to produce more Parsteel, an alloy with immense tensile strength. It is used primarily to build Station modules. Tritanium ×1,200
  65. Upgrade Parsteel Generator B to Level 5. Upgrade the Parsteel Generators to produce more Parsteel, an alloy with immense tensile strength. It is used primarily to build Station modules. Tritanium ×60, 1 Minute Repair Speed Up ×1
  66. Upgrade Parsteel Processor B: Level 7. Upgrade Parsteel Processor B to Level 7. Tritanium ×1,600
  67. Upgrade Drydock A: Level 7 - Upgrade your Drydock to reduce repair tires and costs for the ship it holds. Tritanium ×1600
  68. Upgrade Shipyard: Level 9 - Upgrade the Shipyard to gain access to new and more powerful ships. Next unlock at Shipyard Level 10: Phindra [Interceptor]. Tritanium ×350
  69. Upgrade Tritanium Generator B to Level 5. The Tritanium Generator is used to acquire this crucial resource in ship construction. Tritanium ×190, 1 Minute Repair Speed Up ×2
  70. Upgrade Tritanium Generator B: Level 7. Build a Tritanium Manufacturing facility to generate this crucial resource in ship construction. Tritanium ×1600
  71. Upgrade R&D Department to Level 9. The R&D Department unlocks additional upgrades for the Shipyard and Ships. Tritanium ×340, 1 Minute Repair Speed Up ×5
  72. Upgrade Operations to Level 10 - Operations houses the command center and the Station's main computer. Tritanium ×550, 1 Minute Repair Speed Up ×6
  73. Construct Dilithium Generator A. - Upgrade [sic] a Dilithium Generator to acquire more of this valuable resource. Tritanium ×440, 1 Repair Speed Up ×12
  74. Construct Dilithium Warehouse A. - Build a Dilithium Warehouse to increase the amount of generated Dilithium you can store. Tritanium ×460, 1 Repair Speed Up ×12
  75. Upgrade Dilithium Generator A to Level 2. Upgrade a Dilithium Generator to acquire more of this valuable resource. Tritanium ×490, 1 Minute Repair Speed Up ×12
  76. Upgrade Dilithium Generator A to Level 3. Upgrade a Dilithium Generator to acquire more of this valuable resource. Tritanium ×525, 1 Minute Repair Speed Up ×6
  77. Upgrade Dilithium Warehouse to Level 2. Upgrade the Dilithium Warehouse to increase the amount of generated Dilithium you can store. Tritanium ×550, 1 Minute Repair Speed Up ×6
  78. Upgrade Dilithium Warehouse to Level 3. Upgrade the Dilithium Warehouse to increase the amount of generated Dilithium you can store. Tritanium ×600, 1 Minute Repair Speed Up ×6
  79. Upgrade Dilithium Generator A to Level 5. Upgrade a Dilithium Generator to acquire more of this valuable resource. Tritanium ×625, 1 Minute Repair Speed Up ×1
  80. Upgrade R&D Department to Level 10. The R&D Department unlocks additional upgrades for the Shipyard and Ships. Tritanium ×725, 1 Minute Repair Speed Up ×7
  81. Upgrade Shipyard: Level 10 - Upgrade the Shipyard to gain access to new and more powerful ships. Next unlock at Shipyard Level 10: Phindra [Interceptor]. Tritanium ×500
  82. Progress - Improve the R&D Department to access more Research. Upgrade the R&D Department to Level 4. Parsteel ×2,500
  1. The Orion Corvette - Research this ship, acquire blueprints for it, and build it in the shipyard. Recruit Token ×20
  2. The ECS Fortunate - Research this ship, acquire blueprints for it, and build it in the shipyard. Recruit Token ×50
  3. The Phindra - Research this ship, acquire blueprints for it, and build it in the shipyard. Premium Recruit Token ×50
  4. The Turas - Research this ship, acquire blueprints for it, and build it in the shipyard. Premium Recruit Token ×50
  5. The Talla - Research this ship, acquire blueprints for it, and build it in the shipyard. Premium Recruit Token ×150
  6. The Envoy - Research this ship, acquire blueprints for it, and build it in the shipyard. Premium Recruit Token ×150
  1. Upgrade Operations to Level 11 - Operations houses the command center and the Station's main computer. Tritanium ×1,025, 1 Minute Repair Speed Up ×7
  1. Upgrade Shipyard: Level 13 - Upgrade the Shipyard to gain access to new and more powerful ships. Next unlock at Shipyard Level 14: Talla [Battleship]. Tritanium ×1,500
  2. Upgrade Defense Platform A to Level 2 click- Upgrade your Defense Platform to improve its durability and strength in battle. Tritanium ×300, (unknown minutes) Repair Speed Up ×4
  3. Upgrade Defense Platform A to Level 3 click- Upgrade your Defense Platform to improve its durability and strength in battle. Tritanium ×320, (unknown minutes) Repair Speed Up ×5
  4. Upgrade Defense Platform A to Level 4 click- Upgrade your Defense Platform to improve its durability and strength in battle. Tritanium ×340 (?), (unknown minutes) Repair Speed Up ×5
  5. Upgrade Defense Platform A to Level 5 click- Upgrade your Defense Platform to improve its durability and strength in battle. Tritanium ×360, (unknown minutes) Repair Speed Up ×5
  6. Upgrade Defense Platform B to Level 3 click- Upgrade your Defense Platform to improve its durability and strength in battle. Tritanium ×150, 3 Minute Repair Speed Up ×2
  7. Upgrade Defense Platform B to Level 3 click- Upgrade your Defense Platform to improve its durability and strength in battle. Tritanium ×200, 3 Minute Repair Speed Up ×2
  8. Upgrade Defense Platform B to Level 5 click- Upgrade your Defense Platform to improve its durability and strength in battle. Tritanium ×250, 3 Minute Repair Speed Up ×2
  9. Farsight - Upgrade Operations to Level 14. Progress your base and reach Operations Level 14. Parsteel ×40k
    Upgrade Operations to Level 14 - Operations houses the command center and the Station's main computer. Tritanium ×2,500, Repair Speed Up ×2
  10. Upgrade Operations to Level 15 - Operations houses the command center and the Station's main computer. Tritanium ×5,000, 5 Minute Repair Speed Up ×2

Combat missions[]

Many missions in the game involve combat. In some cases, combat is the entire mission; in others, combat is one of several steps of the mission.

Combat training missions[]

One sequence of missions is the combat training mission. These are in a consistent order of three missions per level, except at the first level.

All of these missions have assignment descriptions in one of these forms:

Combat Training L: Rookie - Test your skills in battle against escalating difficulties of hostile enemies.
Combat Training L: Intermediate: Test your skills in battle against escalating difficulties of hostile enemies.
Combat Training L: Veteran: Test your skills in battle against escalating difficulties of hostile enemies.

(The L is the level of the mission.)

    1. Rookie: (The tutorial doesn't describe a rookie mission for this level.)
    2. Soldier: Defeat 3 hostiles of Level 1 or higher. Dilithium ×3, Officer XP ×50 (Also listed as a guided mission.)
    3. Veteran: Defeat 5 Level 1 hostiles. Dilithium ×8, 1 Minute Speed Up ×2
    1. Rookie: Defeat a hostile of Level 2 or higher. Dilithium ×2
    2. Soldier: Defeat 3 hostiles of Level 2 or higher. Dilithium ×2, Officer XP ×100
    3. Veteran: Defeat 5 Level 2. Dilithium ×12, 1 Minute Speed Up ×4
    1. Rookie: Defeat a hostile of Level 3 or higher. Dilithium ×8, Uhura ×1
    2. Soldier: Defeat 3 hostiles of Level 3 or higher. Dilithium ×12, Officer XP ×200, Uhura ×1
    3. Veteran: Defeat 5 Level 3 hostiles. Dilithium ×20, 1 Minute Speed Up ×6, Uhura ×1
    1. Rookie: Defeat a hostile of Level 4 or higher. Dilithium ×13, Scotty ×1
    2. Soldier: Defeat 3 hostiles of Level 4 or higher. Dilithium ×19, Officer XP ×350, Scotty ×1
    3. Veteran: Defeat 5 Level 4 hostiles. Dilithium ×32, 3 Minute Speed Up ×6, Scotty ×1
    1. Rookie: Defeat a hostile of Level 5 or higher. Dilithium ×24, Kirk ×1
    2. Soldier: Defeat 3 hostiles of Level 5 or higher. Dilithium ×35, Officer XP ×600, Kirk ×1
    3. Veteran: Defeat the hostile captain. (473 Interceptor) Dilithium ×60, 5 Minute Speed Up ×4, Kirk ×1
    1. Rookie: Defeat a hostile of Level 6 or higher. Dilithium ×35, Shev Akria ×1
    2. Soldier: Defeat 3 hostiles of Level 6 or higher. Dilithium ×55, Officer XP ×1000, Shev Akria ×1
    3. Veteran: Defeat the hostile captain. (669 Interceptor) Dilithium ×90, 5 Minute Speed Up ×8, Shev Akria ×1
    1. Rookie: Defeat a hostile of Level 7 or higher. Dilithium ×60, Vel K'Bentayr
    2. Soldier: Test your skills in battle against escalating difficulties of hostile enemies. Defeat 3 hostiles of Level 7 or higher. Dilithium ×90, Crew XP ×1,500, Vel K'Bentaur
    3. Veteran: Test your skills in battle against escalating difficulties of hostile enemies. Defeat the hostile captain. Dilithium ×150, 10 Minute Speed Up ×6, Vel K'Bentaur
    1. Rookie: Defeat a hostile of Level 8 or higher. Dilithium ×95, Gaila ×1
    2. Soldier: Test your skills in battle against escalating difficulties of hostile enemies. Defeat 5 hostiles of Level 8 or higher. Dilithium ×140, Crew XP ×2,000, Gaila ×2
    3. Veteran: Test your skills in battle against escalating difficulties of hostile enemies. Defeat the hostile captain. (1392 Explorer) Dilithium ×240, 10 Minute Speed Up ×8, Gaila ×2
    1. Rookie: Defeat a hostile of Level 9 or higher. Dilithium ×160, T'Laan ×1
    2. Soldier: Test your skills in battle against escalating difficulties of hostile enemies. Defeat 5 hostiles of Level 9 or higher. Dilithium ×240, Crew XP ×2,750, T'Laan ×1
    3. Veteran: Test your skills in battle against escalating difficulties of hostile enemies. Defeat the hostile captain. (1903 Explorer) Dilithium ×400, 15 Minute Speed Up ×6, T'Laan ×2
    1. Rookie: Defeat a hostile of Level 10 or higher. Dilithium ×240, Helvia ×1
    2. Soldier: Test your skills in battle against escalating difficulties of hostile enemies. Defeat 5 hostiles of Level 10 or higher. Dilithium ×360, Crew XP ×3,600, Helvia ×1
    3. Veteran: Test your skills in battle against escalating difficulties of hostile enemies. Defeat the hostile captain. (2334 Explorer) Dilithium ×600, 15 Minute Speed Up ×8, Helvia ×2
    1. Rookie: Defeat a hostile of Level 11 or higher. Dilithium ×320, K'Bisch ×1
    2. Soldier: Test your skills in battle against escalating difficulties of hostile enemies. Defeat 5 hostiles of Level 11 or higher. Dilithium ×480, Crew XP ×4,500, K'Bisch ×2
    3. Veteran (2905 Battleship) - Dilithium ×800, 15 Minute Speed Up ×10, K'Bisch ×2
    1. Rookie - Defeat a hostile of Level 12 or higher. Dilithium ×440, Domitia ×2
    2. Soldier - Defeat 5 hostiles of Level 12 or higher. Dilithium ×650, Officer XP 5,800, Domitia ×2
    3. Veteran - Defeat the hostile captain. (3725 Battleship) Dilithium ×1,100, 15 Minute Speed Up ×12, Domitia ×3
    1. Rookie - Defeat a hostile of Level 13 or higher. Dilithium ×650, Komal ×1
    2. Soldier - Defeat 5 hostiles of Level 13 or higher. Dilithium ×950, Officer XP 7,500, Komal ×2
    3. Veteran - Defeat the hostile captain. (5263 Interceptor) Dilithium ×1,100, 15 Minute Speed Up ×12, Domitia ×3
    1. Rookie - Defeat a hostile of Level 14 or higher. Dilithium ×875, Vartoq ×2
    2. Soldier - Defeat 5 hostiles of Level 14 or higher. Dilithium ×1,325, Officer XP 9,500, Vartoq ×2
    3. Veteran - Defeat the hostile captain. (6745 Interceptor) Dilithium ×2,200, 30 Minute Speed Up ×10, Vartoq ×2
Ship level combat missions[]

For some missions, one must defeat one or more ships of a specific level (or higher), anywhere one can find them.

Many Combat training missions also require defeating ships of specific levels, but those are listed in their own section.

  1. Recovery Protocol - Defeat 3 Hostile ships to retrieve stolen materials and blueprints. (Defeat 3 Hostiles of Level 3 or higher.) Dilithium ×5
  2. Calibrating the Targeting Sensors - Improve the combat systems of your ship with field practice. Defeat 1 Hostiles of Level 5 or higher. Dilithium 15
  3. Behind the Scenes - Extract a Tal Shiar agent from her undercover assignment in independent space. Parsteel ×5,000
    1. Destroy 6 Hostiles of Level 5 or higher.
    2. Take the Romulan to Zarah.
  4. Takret Incursion - Stop the Takret Hostiles from controlling the landmark system. Mystery Reward
    1. Track the Takret.
    2. Destroy 6 Hostile of Level 6 or higher.
    3. Decide where to take the Takret Captain
      Take the Takret Captain to justice on Malur. Parsteel ×1250, Battleship Parts ×12
      Sell the Takret Captain to Yridian information dealers. Parsteel ×1,750, Battleship Parts ×8
    4. Transport Captain Torra to Malur. (presumed) Transport Captain Torra to Yridia.
  5. Negotiations - Make contact with a Federation envoy. Ship XP ×25
  6. The Settling Nomad - Defeat 15 Boslic ships level 17 or higher. Jellyfish Blueprint Part ×3
  7. Command and Conquer - Defeat the hostile ships. Defeat 15 Hostiles of Level 19 or higher. Parsteel ×40k, Officer XP ×2,200
Specific system combat missions[]

For other missions, one must defeat one or more ships in a specific system. Sometimes the missions are more specific than that, such as targeting specific types of ships.

  1. The Warband - Assist the Nausicaan Warband. (Defeat 8 Pakled ships in the Rigel system.) Level 13 system. Jellyfish Blueprint Part ×2, Rigellian Datapad ×1
  2. Encroachment - Fight back against the Nausicaan Outlaws swarming the Rigel system. (Defeat 10 hostiles in the Rigel system.) Level 13 system. Jellyfish Blueprint Part ×3, Rigellian Datapad ×1
Other combat missions[]

Other combat missions require specific enemies to be defeated, often as part of a sequence of other steps.

  1. Gavolar's Wager - Confront the Nausicaan bounty hunter, Gavolar. Recruit Token ×20, Ship XP ×15, 3 Minute Speed Up ×1
    1. Consult with Toryn about the ancient artifact.
    2. Track Gavolar's position.
    3. Defeat Gavolar. (272 Interceptor)
  2. Tithe of Honor - Destroy three hostile ships to appease the Klingons. Mystery Reward
    1. Destroy 3 hostiles of Level 2 or higher.
    2. Choose a target to appease Captain Kurbon.
    3. Destroy Orion vessel. (unknown ship) unknown reward
      Destroy Federation Science Vessel. (221 Explorer) Tritanium, 1* Explorer Parts
  3. The Art Dealer - Meet with the enthusiastic art dealer.
    1. Meet with Toryn's contact.
    2. Deal with the Yrdian attack.
    3. Defeat the Yrdian Bandit. (221 Battleship) Officer XP ×250, Spock (?) ×3
      Deliver Toryn's package to him on his planet. Spock (?) ×3, Officer XP ×100, Interceptor Parts ×12, Relocation Token ×1
  • Discoveries - Assist Torym on his secret mission. 1* Battleship Parts ×12, Recruit Token ×30, Officer XP ×80
    1. Take down the informant Harrak Jane. (363 Interceptor)
    2. Defeat the Tal Shiar operative Nom San. (533 Explorer)
    3. Deal with the final target, Jale Zon. (453 Battleship)
  1. Fatal Flaw. Find and acquire the artifact on Rigel. Parsteel ×10k, 2* Explorer Parts ×10
    1. Find Renba the Archaeologist in the Rigel System.
    2. Defeat Jadda in the Rigel System and rescue Renba. (2905 Battleship)
  2. Inside Man - Find and defeat the Orion sect leader Thadis. (2905 Battleship) Parsteel ×5,000, Recruit Token ×30, 2* Interceptor Parts ×12, Relocation Token ×1
  3. Interrogation Chamber. Assist the Starfleet officer in finding his kidnapped crew member. Jellyfish Blueprint Part×2
    1. Search Commander Harthin's ship for the kidnapped Ensign. (2935 Explorer)
    2. Rescue the Starfleet Ensign from Commander Polsik.
  4. Retrieval - Recover a starship that was stolen by an opportunistic Yrdian thief. Tricorder ×1
    1. Go to the last known location of the starship.
    2. Follow the starship's warp signature.
    3. Track down the Yrdian thief.
    4. Defeat the Yrdian thief. (2935 Explorer)
    5. Bring the starship to Uopeway.
  5. Interrogation Chamber - Assist the Starfleet office in finding his kidnapped crew member. Jellyfish Blueprint Part ×2
    1. Search Commander Harthin's ship for the kidnapped Ensign. (2935 Explorer)
    2. (space for unknown objective)
  6. Silence Bought - Parlok needs help silencing some Nausicaan informants. Track them down. Mystery Reward
    1. Find the informants.
    2. Dismantle the informants' ship. (3102 Interceptor)
    3. Finish the informants off. Parsteel ×3,000, Tritanium ×1,500, Orion Manifest (?) ×1
      Let the informants go. Lucia Gonzales ×1, Tritanium ×1,500, Orion Manifest ×1
    4. Return to Parlok
  7. Sore Loser - Bork is ranting over the system wide subspace channels; find him and calm him down. Mystery reward.
    1. Find Bork and calm him down.
    2. Disable the human cheater's ship. (3760 Explorer)
    3. Capture the cheater. Parsteel ×5,000, Tritanium ×500, Datapad ×1
      Let the cheater go. Parsteel ×3,000, Blueprints (?) ×30, Datapad ×1 (The icons are indistinct.)
  8. Bombardment. The Orion Underboss has greenlit a bombardment of a Rigellian harvesting colony.
    1. Pick up the explosives on Oxoss in the Fostaa system.
    2. Bombard Yidosa from orbit.
    3. Defeat the Rigellian Defender fleet. (3877 Interceptor)
    4. Return to Ghoshan Drell.
  9. We Are Smart - Find the Pakleds responsible for the espionage against the Rigellians. Parsteel ×10,000, 2* Common Refined Gas ×75, Officer XP ×3,000
    1. Defeat Kalnogog the Taker in Bellas. (3725 Battleship)
    2. Defeat Tefthanon the Breaker in Nelve. (3877 Interceptor)
    3. Defeat Odinor the Maker in Rigel. (3760 Interceptor)
  10. Crossed Blades. Defeat the Takret leader, Polsik. (5108 Battleship) Jellyfish Blueprint Part ×1
  11. I Fought the Law - Karnock is planning the heist of the century, but he needs you to break his men out of prison. Parsteel ×5,500, Tritanium ×1,000, Orion Manifest ×1
    1. Locate the Federation Peacekeeping Ship.
    2. Disable the Federation Peacekeeping Vessel. (5108 Battleship)
    3. (space for unknown objective)
  12. Show of Force - A Nausicaan guerrilla squadron has assaulted the Orion colony on Khrest. Lucia Gonzales ×1, Orion Manifest ×1
    1. Find out which Nausicaan fleet attacked the colony.
    2. Confront Drajk.
    3. Destroy Drajk's ship. (5108 Battleship)
    4. Inform Arvent of Drauk's demise.
  13. One of a Kind - Thrak is concerned for his cousin and needs help getting him home. Find him and convince him to return. Parsteel ×9,000, Tritanium ×10, Orion Manifest ×1
    1. Find Govac in the Luca System. Parsteel ×9,000, Tritanium ×10, Orion Manifest ×1
    2. Search for data packets among the fleet's wreckage.
    3. Defend Govac's data against Kreele. (5153 Explorer)
    4. Return to Thoral with the data.
  14. A Bad Deal. Parlack needs someone to deliver a package. Head out to the drop off point and meet the buyer. Parsteel ×5,000, Tritanium ×1,000, Recruit Token ×20, Orion Manifest ×1
    1. Meet the buyer at the drop off point.
    2. Defeat Kreel's ambush. (5135 Explorer)
    3. Return to Parlack.
  15. Care Package. Tritanium ×2,500, Rigellian datapad ×1
    1. Deliver the care package to Nomahn.
    2. Return the shipment to Governor Kop.
    3. Defeat the Nausicaans to acquire some power cells. (6548 Battleship)
    4. (space for unknown objective)
  16. The Least Expected - Uncover the source of the energy drain on the Rigellian colonies. Parsteel ×15,000, Rigellian Datapad ×1
    1. Investigate a power drain on Rigel IV.
    2. Visit Rigel V.
    3. Defeat Jakobed, the Pakled saboteur. (6745 Interceptor)
  1. Lurker - Defeat Deneva Lurker. (11.5k Interceptor)
  2. Balance of Terror - Defeat Romulan Commander in Sorenlie. (12.8K Battleship)
  3. Dangerous Package - Find Corvallis thief in Deneva. (14.5K Interceptor)
  4. Chain Breaker - Destroy the ships belonging to the Orion Slaver. Jellyfish Blueprint Part ×1, Officer XP ×7000
    1. Defeat the Orion Slaver, Crose. (16.2k Battleship)
  5. Knowledge is Power - Defeat Rigellian Captain in Rigel. (16.4K Explorer)
  1. Retribution - Track Down and deal with the Corvallen who has been harassing the Nausicaans. Parsteel ×14,000, Tritanium ×1,200, Orion Manifest ×1
    1. Track down Kreel's ship.

Non-combat missions[]

Mining is dangerous

Mining is dangerous

Not all missions involve combat. Some common non-combat missions involve mining or requests for resources.

  • Codes - Collect 3 Encryption Keys from landmark systems of Risa, Yridia, Tellun, and Maluria. Parsteel ×1,500, Recruit Token ×20
    1. Collect 3 Encryption Keys from landmark systems of Risa, Yridia, Tellun, and Maluria.
  • Demolition Zone - Mine down the Dilithium asteroid to a size destructible by the local defense force. Mine 800 Dilithium. - Parsteel ×4,000, Domitia ×3
  • Distant Suns (mining)
  • The Excavation of Cita Laga (mining)
  • Fugitive - Transport a Yrdian information dealer to the Cita Laga system. Recruit Token ×20, Orion Manifest ×1
  • Home Grown Tritanium - Collect 4,000 Tritanium from local mines for the colony. Parsteel ×4,000, K'Bisch ×3
  • Hush - Collect 5 datapads containing Renba's research. Parsteel ×7,500, 2* Common Refined Crystal ×100
    1. Travel to Rigel VII.
    2. Collect 5 datapads.
  • The Isle of Noises - Open talks with landmark systems and investigate available missions there. Donate 500 Parsteel. Ship XP ×15, Officer XP ×100
  • Negotiations - Make contact with a Federation envoy. Ship XP ×25
  • Scouring Space - Collect 4 Energy Manifolds from missions in Deneva. Parsteel 25k, 2* Common Refined Ore ×75, Officer XP ×4,000
  • Supply Run - Help a Klingon colony by bringing them essential supplies. Mystery Reward
    1. Meet with the merchant in Elona.
    2. Pay the merchant 14,000 Dilithium for the supplies.
    3. (space for unknown objective)
    4. (space for unknown objective)
    5. (space for unknown objective)
    6. (space for unknown objective)
  • The Turas - Research this ship, acquire blueprints for it, and build it in the shipyard.
  • Vaccine - A cargo shipment of a vaccine needs to be transported from Rigel III to Elmirana. Parsteel ×1,800, Rigellian Datapad ×1
    1. Transport the vaccine to Elmirana.
    2. Source some replicator technology from Deneva.
    3. Bring the damaged replicators to Elmirana.
  • Wise Investment (mining)

Planetary missions[]

Some missions are assigned from specific worlds.

  • Maluria (system): Malur (world)
    1. Five Falsehoods - The Malurians have been having difficulties with a group of local pirates. Recruit Token ×20, Encryption Key ×1, Officer XP ×120
      1. Defeat 5 hostiles in Maluria. (Levels 6 through 8)
      2. Return to Station.
    2. Malurian Tritanium - Collect a sample of local Tritanium for a Romulan Surveyor. Parsteel ×2,400, Encryption Key ×1, K'Bisch ×2
    3. Masked - Cover up a Malurian deception by spreading false information on the Yridian market. Parsteel ×3,300, Encryption Key ×1
      1. Take the Malurian to Yridia.
      2. Bribe the Yridian with 1,500 Parsteel.
      3. Return to the Station.
    4. Raiders - Deal with the Malurian problem with raiding parties. Parsteel ×3,300, Encryption Key ×1, Officer XP ×200
      1. Defeat a hostile ship in Maluria. (Levels 6 through 8)
      2. Destroy the Nausicaan Raider. ( <1,000 )
      3. Return to the station for repairs.
  • Risa (system): Risa (world)
    1. A Hornet's Nest - The Risa system has become an easy target for hostiles and are looking for a new protector. Tritanium ×370, Encryption Key ×1
      1. Eliminate 5 Hostiles in the Risa system. (Levels 6 through 8)
      2. Return to the Station.
    2. Ambitious Moves - The fortuitous departure of Starfleet defense forces has given the Orion Syndicate an opening to control Risa. Tritanium ×500, Encryption Key ×1, Officer XP ×220
      1. Uncover the hidden Syndicate ship in the orbit of Suam.
      2. Defeat the Orion Corvette. (936 Battleship)
      3. Collect your payment on Ruhao, in the Groshi system.
    3. Smash the Smasher - Help an exasperated Risian by dealing with a group of raiders. Parsteel ×6,000, Encryption Key ×1, Officer XP ×340
      1. Donate 1,000 Parsteel.
      2. Defeat 7 Hostiles of Level 6 or higher.
      3. Defeat Kraag the Smasher. (669 Interceptor)
      4. Return to Risa.
      5. Bring the evacuees to Cemew.
    4. The Tritanium Mine - The Risians wish to deplete a local Tritanium mine to sell pieces of the mineral as expensive jewelry. Parsteel ×2,500, Encryption Key ×1
  • Tellun (system): Troyius (world)
    1. Raiding Parties - Destroy the Nausicaan Raiders. Recruit Token ×20, Encryption Key ×1, Officer XP ×110
      1. Destroy the Nausicaan Raid Fleet. (669 Interceptor)
      2. Return to Station for repairs.
    2. Depriving the Enemy - The Troyians wish to see some of Elas's abundance of Tritanium reduced. Parsteel ×2,500, Encryption Key ×1, Domitia ×2
    3. On the Run - Hunt down a dangerous criminal and bring him to justice. Parsteel ×5,000, Encryption Key ×1, Officer XP ×270
      1. Find the criminal in Risa.
      2. Track Rorov's signature to Malur.
      3. Confront Rorov in Yridia.
      4. Defeat Rorov. (1392 Explorer)
      5. Return Rorov to your Station.
  • Yridia (system): Yridia (world)
    1. Leech - The Yridians suspect that someone in the system is trying to hijack the data from their Information Market. Tritanium ×500, Encryption Key ×1, Officer XP ×220
      1. Scout the Yridian system.
    2. Propaganda Dealer - Turn the Takret Militia's away from the Yridian Information Market. Officer XP ×260, Encryption Key ×1
      1. Defeat 5 Hostiles in Yridia.
      2. Return the stolen data to your Station.
    3. Plausible Cover - Conduct a mining operation in the contested Yridian mining zones to distract from a narcotics drop-off. Parsteel ×2,500, Encryption Key ×1, Helvia ×2
    4. Hollowed - Find out which Yridian Dealer is spreading lies for his own gains. Parsteel ×5,000, Encryption Key ×1
      1. Travel to Yrenna.
      2. Return to Yridia.
      3. Pay the 1,000 Tritanium fine.
      4. Return to Station.

Uncategorized missions[]

Some missions have not yet been documented well enough to assign them to one of the above categories.

  • All the Devils are Here - Travel to the dangerous Briar Patch system of Jinnia. Parsteel ×2,000, Officer XP ×200
    1. Run a test with the ancient technology at the new coordinates.
    2. Collect 2 Cargo Crates. Complete 2 missions in Jinnia, Eral, or Dyrr.
  • Arbitration
  • Clytomenes > Apcor > Relay Network
  • Clytomenes > Apcor > The Prodigy
  • Corbomite Maneuver - Help the Enterprise investigate signs of aggression on Federation colonies. Mystery Reward
    1. Investigate Reports of aggression in Sorenie.
    2. Defeat the Corvallen ambushers.
    3. (space for the unknown objective)
    4. (space for the unknown objective)
    5. (space for the unknown objective)
  • Corsair
  • Detainment
  • Enlisted - The Syndicate are hoping to entice a Corvallen scientist to work with them and would like a neutral party to complete a contract with them. Mystery Reward
    1. Meet with Juna on Voltana.
  • Escalation
  • Extraction
  • Fleeing the Nest
  • Fugitive
  • Keep Flying
  • Indiscretions
  • Mule
  • Nausicaa > Azaxa > Detainment
  • Neural Network - Collect the experimental cortical stimulator tech from Rigel V. Parsteel ×5,000, 1* Survey Parts ×30, Energy Manifold ×1
    1. Go to Rigel V.
  • Outpost Assault - A Federation Outpost has come under attack from an unknown enemy. Investigate. Parsteel ×33k, Tritanium ×1,500
    1. Investigate the distress signal from the Federation Outpost.
  • Past Sins
  • Protection
  • Quarantine
  • Red Handed - Rescue Klingon prisoner in Kepler-018
  • Silence Bought
  • Temporary Setback
  • Uncaged - Respond to a distress call from a remote uninhabited planet. Dilithium ×1,500, 5 Minute Repair Speed Up ×32, John Harrison ×6
    1. Investigate the distress call from Lorilla.
  • Unwanted Gift

External links[]

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