Memory Alpha
Memory Alpha
Real world article
(written from a production point of view)

Star Trek: The Next Generation: A World for all Seasons was an unreleased game for the 3DO Interactive Multiplayer console from Spectrum HoloByte. It was promoted heavily in the March 1994 issue of Electronic Gaming Monthly, but never completed. [1]

It was to have featured pre-rendered 3D environments and was a "choose your own adventure" style of game featuring the USS Enterprise-D and its crew. It also was expected to feature real-time space combat.

A number of the 3D rendered scenes were quite similar to cutscenes ultimately used in Star Trek: The Next Generation - A Final Unity, released the following year by the same company.

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