Real world article
(written from a production point of view)
Star Trek Adventures - A Forest Apart is an adventure for the Star Trek Adventures role playing game.
Summary[]
- Blurb
- Two intelligent species on the edge of destruction. The Prime Directive. What do you do?
- When you encounter an ancient, damaged vessel – a forested geodesic dome – it does not respond to hails and you detect no intelligent life readings. Upon investigation, you discover that the dying trees on the ship are sentient. They are desperately in need of rescue from a sentient species of time-accelerated insectoids that can only survive by eating the sap of the trees.
- As you attempt to communicate with the two species, the stakes are raised when the ship changes course for Albali Prime, the home of a Bronze Age civilization. The trees believe Albali Prime is their ancient homeland.
- Can you save the two intelligent species and protect the well-being of the Albali, all while preserving the tenets of the Prime Directive?
- This standalone 22-page PDF adventure by Marco Rafalà is for the Star Trek Adventures Roleplaying Game and is set during the TOS era. This adventure also contains advice for adaptation for use in campaigns based in other Star Trek eras.
- Excerpts of copyrighted sources are included for review purposes only, without any intention of infringement.
External links[]
- Star Trek Adventures - A Forest Apart at Modiphius.net
- A Forest Apart at Memory Beta, the wiki for licensed Star Trek works
Previous adventure: | Series | Next adventure: |
Nest In the Dark | Star Trek Adventures | Hard Rock Catastrophe |