Star Trek D-A-C is a video game produced by Naked Sky Entertainment, and published by Paramount Digital Entertainment in association with Bad Robot Interactive. Its subtitle, "D-A-C", refers to the three game types that can be played: Deathmatch, Assault, and Conquest.
A tie-in to Star Trek, the game was released for Xbox 360 via the Live Arcade download service in May 2009, concurrent with the film's release. Releases on PlayStation 3 and Windows PC (also via download) followed shortly thereafter. The title has been in development since 2008.
The game is an arcade-style space shooter in which players can engage in single player or on-line multiplayer ship-to-ship combat. Three different game types will be available: Deathmatch, Conquest and Assault.
Players are able to choose from two factions: the Federation or the Romulans. Each faction has three types of playable ships: a flagship, a fighter, and a bomber. The flagship on the Federation side is the USS Enterprise as seen in the film. The Romulan flagship is a vessel inspired by the Narada, the war machine commanded by Nero in the film.
Star Trek D-A-C features actual sound effects from the movie (as designed by Ben Burtt). It also includes music from the film, composed by Michael Giacchino. [1]
Background information[]
Credits[]
- Produced by
- J.J. Abrams – executive producer: Bad Robot Interactive (as Jeffrey Jacob Abrams)
- David Baronoff – producer: Bad Robot Interactive
- Bryan Burk – executive producer: Bad Robot Interactive
- Brandon Fayette – associate producer: Bad Robot Interactive
- Tom Sloper – producer: Naked Sky Entertainment, Inc.
- Music by
- Art Direction by
- Nathan Leland
- Sound Department
- Paul André Fonarev – game sound designer
- David Lankton – game sound designer
- Music Department
- Peter Fuchs – scoring mixer
- Vladimir Martinka – music librarian
- Martin Roller – assistant scoring engineer
- Chad Seiter – orchestrator
- Other crew
- Marc Kent – quality assurance manager: Babel Media